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« on: May 01, 2020, 05:31:46 PM » |
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Adding 50CP to your Legacy TE build, featuring Pyro the 3000 IQ intellectual Obtained from Reddit (https://www.reddit.com/r/SSBPM/comments/cqbtp2/anyone_know_to_add_costumes_csps_bps_and_stock/) Credits probably by PYRO
(Examples at the end)
1. Codes The codes are easily the most difficult part, but I've figured out the way it works so I'll try to make this as easy as possible. First, some replacements. For this, each section of code will have two locations that are edited. So you will need to replace 586150 with 547000 two times for this to work. There is also a third column that tells you what character you are editing (useful for later steps) Replace | With | Character 586150 | 547000 | Mario 5864B8 | 5470C8 | DK 586538 | 547190 | Link 586248 | 547258 | Samus 586260 | 547320 | ZSS 586198 | 5473E8 | Yoshi 586278 | 5474B0 | Kirby 5861B0 | 547578 | Fox 586398 | 547640 | Pikachu 5863F8 | 547708 | Luigi 586488 | 5477D0 | Falcon 5862A8 | 547898 | Ness 5864D0 | 547960 | Bowser 5864E8 | 547A28 | Peach 586440 | 547AF0 | Zelda 586458 | 547BB8 | Sheik 586428 | 547C80 | ICs 5862C0 | 547D48 | Marth 5863B0 | 547E10 | G&W 5861C8 | 547ED8 | Falco 5865B0 | 547FA0 | Ganon 455334 | 548388 | Wario <<<< THIS CODE IS WRONG, don't use it 5862F0 | 548068 | Meta Knight 5863C8 | 548130 | Pit 586308 | 5481F8 | Olimar 5860D8 | 5482C0 | Lucas 5864A0 | 548388 | Diddy 5863E0 | 548450 | Zard 586170 | 548518 | Squirtle 5861F0 | 5485E0 | Ivy 586320 | 5486A8 | D3 586218 | 548770 | Lucario 586338 | 548838 | Ike 586590 | 548900 | ROB 586290 | 5489C8 | Puff 586570 | 548A90 | Tink 586368 | 548B58 | Wolf 586350 | 548C20 | Snake 586550 | 548CE8 | Sonic 586230 | 586230 | Mewtwo 5860F0 | 5860F0 | Roy
***Note: the three Pokemon will require a third replacement, thanks to mawk for pointing this out
Next, determine how many costumes you want. Between each entry (marked with 06 and then one of the numbers you just replaced, there is a line of code that determines the number of bytes to write. Use the table below to determine what you use for your section of code. 4-7 "00000010" 8-11 "00000018" 12-15 "00000020" 16-19 "00000028" 20-23 "00000030" 24-27 "00000038" 28-31 "00000040" 32-35 "00000048" 36-39 "00000050" 40-43 "00000058" 44-47 "00000060" 48-50 "00000068"
Now, you write the data for each costume. First pick a color, write the number assigned to it, and then select the PAC assigned to it, and write it's number as well. Make sure you start every line with "* " and add a space between every 8 digits you type. Color Table Red(T) 00, Blue(T) 01, Yellow 02, Green(T) 03, Purple 04, L. Blue 05, Pink 06, Brown 07, Black 08, White 09, Orange 0A, Gray 0B PAC Table 00 - 00 01 - 01 02 - 02 03 - 03 04 - 04 05 - 05 06 - 06 07 - 07 08 - 08 09 - 09 10 - 0A 11 - 0B 13 - 0D 14 - 0E 15 - 0F 16 - 10 17 - 11 18 - 12 19 - 13 20 - 14 21 - 15 22 - 16 23 - 17 24 - 18 25 - 19 26 - 1A 27 - 1B 28 - 1C 29 - 1D 30 - 1E 31 - 1F 32 - 20 33 - 21 34 - 22 35 - 23 36 - 24 37 - 25 38 - 26 39 - 27 40 - 28 41 - 29 42 - 2A 43 - 2B 44 - 2C 45 - 2D 46 - 2E 47 - 2F 48 - 30 49 - 31 50 - 32
Now, write 0C00 at the end of the string and add zeroes to the end until it finishes off the line.
2. UI Adding the UI images are the same as replacing them, just with different names. Here I'll explain it in depth for this to work.
CSPs/RSPs For each, you can just import new CSPs and follow the same naming convention as vBrawl/vPM. For Link, it would be MenSelchrFaceB.021-080.
Stock Icons By far the most annoying and time consuming. Stocks are read from StockFaceTex.brres in pf/menu/common folder. Basically follow the vPM naming structure, but with the new locations (found here: https://docs.google.com/spreadsheets/d/1ydxpdOh0G9cyNP33nRJm6dORpe5f6mVg0MR2aD8ao0A/) For Link, using TE's modified locations, it would be InfStc.0101-0150.
BPs BPs are read in the pf/info/portrite folder. TE uses a modified naming structure to match the stock icons. For Link, the BPs would be located at InfFace0101-150.brres.
3. Costume Files Make sure you have all of your costumes .pacs in the correct folder. TE 2.11 does not require .pcs files anymore, and Masquerade skips over pac 12.
Example Character For this, I want to give Ivysaur 40 costumes. To start, I replace all of the codes listed in the first step of the codes section. Next, I chose 40, so I add 00000058 to my codes, making my codes look like so.
Ivysaur Signifier V * 065485E0 00000058 < Number of costumes
Now, I start adding the colors and pac data. After I'm done, it looks like this.
* 065485E0 00000058 * 05000001 03020103 < Costume Data * 04040905 08060307 * 00080109 090A100B * 050D000E 030F0110 * 04110912 08130314 * 05150016 03170118 * 0419091A 081B031C * 001D011E 091F1020 * 05210022 03230124 * 04250926 08270328
Now I add my terminating 0C00 and any extra 0's to fill out the rest of the line.
* 065485E0 00000058 * 05000001 03020103 * 04040905 08060307 * 00080109 090A100B * 050D000E 030F0110 * 04110912 08130314 * 05150016 03170118 * 0419091A 081B031C * 001D011E 091F1020 * 05210022 03230124 * 04250926 08270328 * 0C000000 00000000 < Terminating Section
I then add this to [Legacy TE] Masquerade Costumes (2/2) [ds22, denz, Yohan1044] to where the existing one is (marked by 065485E0 in my case).
Once that is done, all I need to do is add UI and make sure all my character files are in order, and then Ivysaur has 40 costumes!
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