Help with model swapping

Started by Chuy, May 16, 2010, 11:40:44 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Yeah so i was trying to swap PT over peach and have been constantly getting freezes i know it'll work as i've seen people do it before however i really don't know what i'm doing wrong i'm replacing the models/textures but it still freezes
Halp? i kinda need to know it so i can get my lil bro off my case
Also one last question if i can't figure this out does anybody know how to polygon swap?

Make sure her has 1 more bone then her with the bone adder tool.

how exactly would i know how many bones peach has?

I'm working with her now anyway. Including TopN she has 106.

For future references when you view the model bones just go down the tree until you see ThrowN. It's always the last bone for character models.

Thank you for that bit of info
i guess old dogs can learn tricks :P i'll try using to bone adder to give PT some moar bones then i'll try it out tomorrow and see if it works

tried it an it didn't work :C

May 23, 2010, 12:54:34 AM #6 Last Edit: May 23, 2010, 02:29:26 AM by BehindYou
Well, if you saw on the blog, Jack put Pokemon Trainer over DK, but it gets stretched to DK's proportions.
[white]: SW-2632-7270-6724[/white]


Quote from: Chuy on May 23, 2010, 12:47:42 AM
tried it an it didn't work :C

Who were you swapping on her?

Still tried swapping PT with peach however i think i'm done with this for now

Quote from: Chuy on May 23, 2010, 03:18:35 PM
Still tried swapping PT with peach however i think i'm done with this for now

They have the snap-back glitch. Better to leave them alone unless you wouldn't mind a motion file. Otherwise I'll swap them for you.


I didn't want to make a new thread.  Is it possible to have an imported model have the same animations as the model that was replaced? if so, how?

Rename the bones to match the original model would be one way 

Quote from: Chuy on June 01, 2010, 03:08:44 PM
Rename the bones to match the original model would be one way 

Doesn't work for imports. They have different bone parameters then brawl models so they can't be renamed. Why else have people been struggling with animating imports.

Somehow that that didn't surprise me