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Author Topic: Brawl Young Link [Toon port soon, melee weapons too !)  (Read 265160 times)
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Cocopuff
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    « Reply #405 on: September 01, 2010, 08:42:07 AM »


    So all you have left to do is the resizeing?
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    « Reply #406 on: September 01, 2010, 09:30:20 AM »


    I'm still Pik. This name change is just for fun.


    Wave, he'll be one slot on normal Link; I still have no idea if TL's one slot will work out well.

    Mario Facepalm ...Ugh...Well there goes half of the hype I had for this... -~-'

    Oh well, hopefully someone will figure something out. *wants to kill off and replace Toon Link completely with Young Link*
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    Pik
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    i like the way you die boi

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    « Reply #407 on: September 01, 2010, 09:45:24 AM »


    Well, what I had in mind was a really large scale version of the one-slot motionetc concept. If I had the time to add "Y" to the end of all of Link's bone data, I could import all of them into TL's motion etcetera (not replacing his normal ones)

    But then there'd probably be filesize problems with Gecko. And maybe hitbox displacement.
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    Allec
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    « Reply #408 on: September 01, 2010, 10:13:50 AM »


    I just wanted to say, thank you very much. All of your work is amazing, and I've wanted a Young Link for quite some time now. Yours is looking awesome, so congratulations.

    I hope you get to finish it soon!
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    « Reply #409 on: September 01, 2010, 10:54:04 AM »


    I hope someone manages to make this a one-slot on Toon Link. I like TL, but want this too.
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    dpgthirteen
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    Good bye everyone.

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    « Reply #410 on: September 01, 2010, 01:38:52 PM »


    me too
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    « Reply #411 on: September 02, 2010, 10:11:14 AM »


    So when this is down and over Link, will the hit boxes and damage boxes be smaller and in the right places?
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    i like the way you die boi

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    « Reply #412 on: September 02, 2010, 10:13:57 AM »


    Yeah. They're fine.
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    Humble
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    « Reply #413 on: September 02, 2010, 11:53:54 AM »


    Well, what I had in mind was a really large scale version of the one-slot motionetc concept. If I had the time to add "Y" to the end of all of Link's bone data, I could import all of them into TL's motion etcetera (not replacing his normal ones)

    But then there'd probably be filesize problems with Gecko. And maybe hitbox displacement.
    I can help you with this Pik, if you'd like.  PM me.

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    Power Marshall
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    « Reply #414 on: September 02, 2010, 12:40:22 PM »


    So one slot, eh?

    If your using DingoBerriz method of resizing, don't you have to use the Motion file? Im srs here
    I guess One slot does not mean one file. Awesome Face
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    « Reply #415 on: September 02, 2010, 12:50:15 PM »


    So one slot, eh?

    If your using DingoBerriz method of resizing, don't you have to use the Motion file? Im srs here
    I guess One slot does not mean one file. Awesome Face

    Talking to him about this is actually how we figured it out the method for these kind of hacks. =P

    And even if it requires a motion file, the motion file still only applies to this one slot. If used without motion file, he should just be normal Link sized or whatever size he was after vertexing since the YRotN bone does nothing.

    It still only takes up one texture slot regardless. And a motion file that doesn't hurt anything isn't that bad to have to use. Wink
    « Last Edit: September 02, 2010, 12:51:38 PM by dingoberriz » Logged

    Cocopuff
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    « Reply #416 on: September 02, 2010, 09:21:43 PM »


    Yea, the only thing that would be bad about using the motion file is the fact that it makes psa more complex, due to the fact that this increases the size and wont work without it. Though if someone wanted to do a psa, they could resize with codes and use the original moveset, because it is impossible to make a 1 slot psa.
    « Last Edit: September 02, 2010, 10:45:04 PM by Cocopuff » Logged

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    « Reply #417 on: September 02, 2010, 10:43:34 PM »


    Yea, the only thing that would be bad about using the motion file is the fact that it makes psa more complex, due to the fact that this increases the size and wont work without it.
    The magic of the "clean" button that only works with BrawlBox .62b, clicking clean on every animation lowers the file size down quite a bit, allowing more to be added or changed.

    Although I wish people payed more attention for the thread to discuss size modding. -_-

    (my second sig if anyone wants to discuss size modding somewhere that isn't this topic)
    « Last Edit: September 02, 2010, 10:44:32 PM by dingoberriz » Logged

    SkeletonDude
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    « Reply #418 on: September 03, 2010, 09:33:42 PM »


    When this is released theres gonna be Nasty texture hacks for this

    by nasty i mean alot
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    Ricky (Br3)
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    « Reply #419 on: September 03, 2010, 10:12:33 PM »


    I'd do as KAZE did and say "NO EDITS ALLOWED!"

    Though he ended up allowing many...   Mario Facepalm
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