Galaxy Mario 2 - need ideas

Started by TheShyGuy, May 22, 2010, 11:03:17 PM

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Do you still need a suggestion for a Down B attack? If so I have an idea.

The spin mario does all throughout the Galaxy games when you shake the wiimote, I think that could be his down B.
It does very little damage when your opponent gets hit by it but it trips them up. And like in the game it can reflect projectiles.

I think it could be a good move to use for the Down B.
NEOSQUID!


Hmm - i could try to make it so you can charge how long you can spin and move .  The tripping part seems a bit cheap though, reflecting is simple.  And since its going over down B, i now have 2 extra articles that could be used for other stuff.

When I said that they trip, I meant they had to be like right beside him when he does it, kinda like when Wario does an uncharged fart, people trip but only if they're right beside him.

But it's up to you really, as long as it reflects I'll be happy :3


Also, I downloaded and tried out the current version. It's really fun to play as, like I really enjoyed it.

Nutural  B - It works really well, not much to change here.

Side B- The rock move is awesome, though it would be nice if you could make it so that you could cancel out of it without having to crash or wait. And also you can't use it in the air, he just does his cape animation, I think it would be a lot more useful if you could start the move in the air and continue rolling once you hit the ground. But other than that it's perfect and an aweosme move.

Up B - On the ground I think the start up time is a little too long, otherwise it's okay. In the air it's pretty much fine, except maybe it could be a little faster.

The other moves that have been changed are pretty good and none that really need to be changed, I especially like the running attack and the down smash.

I can't wait for the next version :af:
NEOSQUID!


hm, one I can't try it because I don't have the equipment to use it (I don't even have brawl anymore which is a pain to me) and 2 it sounds like homer simpson when he's drunk in mugen, it's still cool.

also the reason for 5% damage is because i'm not trying to make him as cheap as sonic's fs, but if it's gonna be cheap than 10% with high knockback. but this is only if it's gonna be cheap, if balanced than the damage and knockback stays the same. i'm fine with either one.


I'm doing the pictures, and just download it and see for yourself.

How did you make it so that Mario's FLUDD did damage? I'm trying to make a Squirtle PSA and I want Squirtle's Water Gun to do damage.
I don't take requests.

My PSA Thread
[move][/move]

go to this offset (173c0) and just change the damage

- this hits for EVERY water sprayed.  meaning if you put 10 damage- it will do a bunch of damage at close range.

Quote from: theshyguy on May 29, 2010, 12:11:15 AM
go to this offset (173c0) and just change the damage

- this hits for EVERY water sprayed.  meaning if you put 10 damage- it will do a bunch of damage at close range.
OK thanks, but an unrelated question, do you know how can I edit the damage of Charizard's Flamethrower?
I don't take requests.

My PSA Thread
[move][/move]


Quote from: theshyguy on May 29, 2010, 12:21:05 AM
offset 16000
OK thanks again. I wish I could do something for you in return.
I don't take requests.

My PSA Thread
[move][/move]

you could think up some moves for the mario galaxy psa IF YOU WANT, i just like helping

If you could you could give Mario a glide like Flying Mario.
I don't take requests.

My PSA Thread
[move][/move]

might use for special fall - thanks

special fall - little forward momentum, a little floaty, little or no gravity
special fall B - no forward momentum, floats higher ( goes up)
special fall F - most forward momentum , fall fastest

of course you can only do this for a certain amount of time.