Texture Freezing? (Improper File Format when opening vertex in 3ds?)

Started by Plasmakirby, May 23, 2010, 02:30:33 PM

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I've made a texture for a friend, on toon link, but for some reason its started freezing whenever I select it. I'm rly confused why. all it is is some deleted polygons, and a texture, nothing more. If it helps, I deleted all of the equipment. I even tried downloading a texture where most of his equipment was deleted alrdy, then just deleted the sword and belt buckle myself. Help would be appreciated

EDIT: tried to vertex the polygons out. when i tried to open the sheath's vertex in 3ds, i get a message saying "improper file format" but everything else went fine...


Do any of the other toon link textures freeze? This happened to me with a wario texture a while back and eventually made all of his textures freeze so I had to delete the folder and redownload everything.

no, i believe the others work. imma try to re-do the polygon deleting on a different model. I believe the file may have somehow gotten corrupted


I don't like polygon deleting, it's usually troublesome. Why not vertex hacking to make it size zero instead?
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Quote from: Mewtwo2000 on May 24, 2010, 12:19:23 AM
I don't like polygon deleting, it's usually troublesome. Why not vertex hacking to make it size zero instead?

I'll try. from everything I tried, that can be the only thing i can think of that would help


okay, I've run into a problem. Decided to vertex the polygons out. its been working, but When i try to open the sheath in 3ds max, it gives me a message saying "improper file format". Everything else went fine


Strange, vertex edited models should be working when exported to 3dmax... Only polygon deleted models should be troublesome O.o
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