Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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June 17, 2010, 12:42:16 AM #121 Last Edit: June 17, 2010, 12:43:30 AM by dark sonic 19
 what i ment back at my other post is that i was installing 3ds max8 it give me this saying
fatal error installation ended prematurely because of an error some one help me :oshi:
 
             

Reinstall, redownload or get something else. Pretty obvious what to do since there's nothing else to do...

Has anyone ever told you that your accent is sexy?

yeah oddly enough O_o I think I sound stupid which amuses me, when people comment on my voice
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

I have a problem, when I patch the model it adds 1 extra vertex no matter how many time I start the process over. Do you have any idea what wrong?

June 17, 2010, 07:50:36 PM #126 Last Edit: June 18, 2010, 02:57:33 AM by mariokart64n
thats why i made all those videos.. its covered like at t the end. just face morph instead of morph

EDIT

updated the script, with the UV injection feature. it doesn't work that great though. seems the UV set is alot smaller then it should be. so export from the AIS model doesn't work, as the AIS mesh has more UV coordinates?

I'm thinking that the UVsets in the MDL0 have some flag that indicate when a corrdinate is duplicated.. or something.. but I haven't found any evidence of that theory being true.

however I made the vert import button also support the UV set. so you can import a vert cloud of the UVs, edit that and export back into the MDL, no problem.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

June 19, 2010, 07:22:05 PM #127 Last Edit: June 19, 2010, 07:30:24 PM by Yoshiboshi3
.....My god.

Every single time I try this facemorpher thing I get the following:

---------------------------
MAXScript Rollout Handler Exception
---------------------------
-- Runtime error: Mesh operation on non-mesh:
---------------------------
OK   
---------------------------


Screenie time:


That captures everything. The patched model, and the vertex cloud. faceMorpher is on the right. I also included the window that comes up when I get the error.

I watched your videos, I dont recall you getting this error. Can you help?

EDIT: Just to see what would happen, I converted the patched polygon to a mesh and it gave me a diffrent error, something about incorrect verticies and telling me to delete them, and then nothing happened to the vertex cloud.
STILL BETTER AT VEXING THAN TEXING

means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

here's a sneak peak at the UV editing, though there are many problem.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=J2n6uFhd5b0
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on June 19, 2010, 11:01:40 PM
means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

here's a sneak peak at the UV editing, though there are many problem.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=J2n6uFhd5b0

I know how to do both those things......I will try them.
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on June 20, 2010, 12:06:31 AM
Quote from: mariokart64n on June 19, 2010, 11:01:40 PM
means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

here's a sneak peak at the UV editing, though there are many problem.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=J2n6uFhd5b0

I know how to do both those things......I will try them.


Face morpher only works when you dont have any modifiers applied(just in case you didnt know). copy and collapse all, then try again.

Quote from: KAZECoyote on June 20, 2010, 03:20:18 AM
Quote from: Yoshiboshi3 on June 20, 2010, 12:06:31 AM
Quote from: mariokart64n on June 19, 2010, 11:01:40 PM
means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

here's a sneak peak at the UV editing, though there are many problem.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=J2n6uFhd5b0

I know how to do both those things......I will try them.


Face morpher only works when you dont have any modifiers applied(just in case you didnt know). copy and collapse all, then try again.

Ok, it gave me....

---------------------------
UV Mesher
---------------------------
I have found 1151 incorrect vertices. Go to Editable Mesh->Sub-Object Vertex to delete the selection.
---------------------------
OK   
---------------------------


And nothing changed in the vertex set.
STILL BETTER AT VEXING THAN TEXING

I'm sure when people get a good grasp of the technique, more guides will surely emerge. until then, it looks like you may need to wait until everything is smoothed out.

though I'm not withholding any information, everything is plainly laid out in the videos.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on June 20, 2010, 03:59:44 AM
I'm sure when people get a good grasp of the technique, more guides will surely emerge. until then, it looks like you may need to wait until everything is smoothed out.

though I'm not withholding any information, everything is plainly laid out in the videos.

Looks like I must study them more. (Runs back to youtube)
STILL BETTER AT VEXING THAN TEXING