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Author Topic: Vertex Hacking: Advanced Techniques  (Read 128696 times)
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LookItsLink
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mhmm.

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    « Reply #120 on: June 14, 2010, 03:42:03 AM »


    Are you sure you're exporting only the morphed vertex cloud and not the model? Make sure you have mesh01 (default name) selected, not a polygon.

    Also a question/something I noticed: After going through the patch, the patched model isn't as changed as it was before patching, and that indirectly affects how the vertex cloud will be morphed. What I mean is, it seems as if during patching, the locations of the vertices I changed and the corresponding vertices of the original model kind of average out location-wise.
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    « Reply #121 on: June 14, 2010, 04:21:27 AM »


    doh I must be blind or something lol I missed something at the very beggining. I thought to get that mesh01 u had to import the vertex.ddf file into the scene.
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    Scootaloo . says
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    « Reply #122 on: June 14, 2010, 11:36:53 AM »


    Hmm this doesn't seem to work with versions 2010 and 2011.  Is there anyway I can get version 9 or earlier?
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    « Reply #123 on: June 14, 2010, 02:15:00 PM »


    I folowed ur tut exactly. Pausing at each step and mimicing it on my computer and I still got the error with DDVB.

    Errorjava.io.EOFException

    EDIT: Nvm had to run it though freakin animator

    EDIT 2: YAY I GOT IT TO WORK!!! I created a patch using the vertex.ddf file then without editing anything I applied the patch and then I edited to polygon under editble poly, After I was done I morphed the verts from the DDV.3ds file into the new edited polygon, exported the selected verts (mesh01) and overwrite DDV.3ds, run that DDV.3ds through animator and import that 3ds into the model. I only have tested this with Meta knights swod as I was able to seperate his sword into 8 elements.
    « Last Edit: June 14, 2010, 02:52:02 PM by fireking220 » Logged

    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
    King Jigglypuff says
    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

    I DO NOT take requests, I make what I want to make

    Segtendo
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    « Reply #124 on: June 14, 2010, 03:47:01 PM »


    Can I get some Blender help? I have no clue how to move vertex points Oh shi~
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    mariokart64n
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    « Reply #125 on: June 14, 2010, 04:19:31 PM »


    either your injecting the wrong verts that need to correspond with the vertex.ddf or you've exported the 3ds with faces.. which DDV doesn't like
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    Luka Megurine by mariokart64n
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    « Reply #126 on: June 14, 2010, 09:17:28 PM »


    sorry to bump,

    but 14 youtube videos have been made showing how to make mewtwo out of lucario. if your interested in vertex hacking, you may want to check those videos out. they've been updated or posted in the first topic.

    -mariokart64n
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    Luka Megurine by mariokart64n
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    « Reply #127 on: June 15, 2010, 11:19:35 AM »


    Is something like this possible with Blender?  I'm having a hard time getting 3DS Max 09 or earlier.  I can use Blender decently and of course Blender is free Cheesy
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    « Reply #128 on: June 15, 2010, 02:17:15 PM »


    i'm sure you could use blender if you had the know how. but my way uses 3dsmax strictly. and I can't provide you with blender help, sorry.
    but again if you had the know how, I don't see why you wouldn't be able to do this same thing.
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    Luka Megurine by mariokart64n
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    Scootaloo
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    « Reply #129 on: June 15, 2010, 09:50:56 PM »


    I noticed that sometimes when I pick select from scene I cant select any polygon. Why is this?
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    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
    King Jigglypuff says
    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

    I DO NOT take requests, I make what I want to make

    LookItsLink
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    mhmm.

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    « Reply #130 on: June 15, 2010, 10:02:58 PM »



    There's something in the code that sometimes adds vertices to the polygon after you patch. You can't select it because the number of vertices in the polygon isn't the same as the number of vertices in the raw vertex set.
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    Scootaloo
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    « Reply #131 on: June 15, 2010, 10:31:38 PM »


    ahh ok, I know he said he was gonna explain how to do it in a video, do u know which video it is?
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    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
    King Jigglypuff says
    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

    I DO NOT take requests, I make what I want to make

    LookItsLink
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    mhmm.

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    « Reply #132 on: June 15, 2010, 11:10:53 PM »


    I haven't actually watched them all through, so I'm not sure.
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    SiLeNtDo0m
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    « Reply #133 on: June 16, 2010, 08:03:06 AM »


    Too bad I don't have the know-how Sad
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    dark sonic 19
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    « Reply #134 on: June 16, 2010, 06:42:16 PM »


     what i ment back at my other post is that i was installing 3ds max8 it give me this saying
     fatal error installation ended prematurely because of an error some one help me Oh shi~
    « Last Edit: June 16, 2010, 06:43:30 PM by dark sonic 19 » Logged

     
                 

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