Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Quote from: BeyondYou on August 03, 2010, 01:45:17 PM
Quote from: DrPanda on August 03, 2010, 01:11:42 PM
:>.>palm: I cant believe I am about to ask this...

How do I get Collada to work? I mean where do I install it to and have it work with 3dsmax?
<_<

When you run the installer, it should automatically detect if 3DS Max is installed and install the plugin where it needs to be.
It detects it but then it asks me where to put it... By default it puts it into program files as a new program but there are no noticable changes there after  :-\

If you go in 3ds Max after installing it, can you import COLLADA files?

I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?

Quote from: libertyernie on August 03, 2010, 09:46:38 PM
If you go in 3ds Max after installing it, can you import COLLADA files?

No. You need the plugin.

STILL BETTER AT VEXING THAN TEXING

Quote from: libertyernie on August 03, 2010, 09:46:38 PM
If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no.
I can if I go to file>Import but I can't when I use Mariokart's Script

Quote from: DrPanda on August 03, 2010, 10:18:33 PM
Quote from: libertyernie on August 03, 2010, 09:46:38 PM
If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no.
I can if I go to file>Import but I can't when I use Mariokart's Script


<_<

You can't import .daes with MKs script. Only vertex sets.

I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.

Quote from: BeyondYou on August 03, 2010, 10:30:17 PM
Quote from: DrPanda on August 03, 2010, 10:18:33 PM
Quote from: libertyernie on August 03, 2010, 09:46:38 PM
If you go in 3ds Max after installing it, can you import COLLADA files?
Yes and no.
I can if I go to file>Import but I can't when I use Mariokart's Script


<_<

You can't import .daes with MKs script. Only vertex sets.

Ahhhh, that explains everything!
Well then, problem solved, thanks Beyond  ;D

For some reason, when I ran AiS, it came back with the report. "AiS has stopped working." Why is this?

3DS Friend Code: 2895-6640-9302

Don't run AiS, drag the BRRES onto it.

Quote from: standardtoaster on August 03, 2010, 09:50:43 PM
I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
Quote from: standardtoaster on August 03, 2010, 10:34:31 PM
I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed.

Quote from: standardtoaster on August 04, 2010, 09:26:20 PM
Quote from: standardtoaster on August 03, 2010, 09:50:43 PM
I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
Quote from: standardtoaster on August 03, 2010, 10:34:31 PM
I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed.
When you get to that stage, make sure you all polygons are visible (unhide all or something like that) then you can select the vertex group.


I have a problem, when i run ColladaMax it does'nt detect 3DS max for some unknown reason so it wont install the plugin. Can someone upload the literal plugin's?
Sig by Segtendo. Epic

Whenever I use AiS, it only works with unedited models, so I can't get it to double patch anything, because it's been edited. What do I do to get AiS to work?