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Author Topic: Vertex Hacking: Advanced Techniques  (Read 125670 times)
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mariokart64n
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    « Reply #105 on: June 12, 2010, 06:54:36 PM »


    12part(2hour) video is to come to answer these questions to those of you who are serious about modding and are skilled using MAX
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #106 on: June 12, 2010, 07:05:43 PM »


    12part(2hour) video is to come to answer these questions to those of you who are serious about modding and are skilled using MAX

    I just wanna know where this facemorpher thing is :/
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    mariokart64n
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    « Reply #107 on: June 12, 2010, 07:08:18 PM »


    BY already posted it.....

    http://www.scriptspot.com/3ds-max/scripts/meshmorpher

    I'm trying to hurry the video, to about 3 parts and cover everything

    another hour should do it
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    Luka Megurine by mariokart64n
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    Yoshiboshi3
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    « Reply #108 on: June 12, 2010, 07:17:34 PM »


    BY already posted it.....

    http://www.scriptspot.com/3ds-max/scripts/meshmorpher

    I'm trying to hurry the video, to about 3 parts and cover everything

    another hour should do it



    Uh I dont really get how to USE that script (I run it and nothing happens and I still cant morph it) but I hope your video explains stuff Cheesy
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    mariokart64n
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    « Reply #109 on: June 12, 2010, 07:25:17 PM »


    using editPoly changes the vert count. since we are modding verts, vert count is extremely IMPORTANT.

    but max also uses verts to morph.. if the vert count is off, we cannot morph Sad everything is down the tubes... but no theres an answer!! morph by faces instead, since the face count remains the same, we can morph based on that instead. then morph back by verts.. its a owkr around.. further explained by video
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    Luka Megurine by mariokart64n
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    « Reply #110 on: June 12, 2010, 07:31:30 PM »


    using editPoly changes the vert count. since we are modding verts, vert count is extremely IMPORTANT.

    but max also uses verts to morph.. if the vert count is off, we cannot morph Sad everything is down the tubes... but no theres an answer!! morph by faces instead, since the face count remains the same, we can morph based on that instead. then morph back by verts.. its a owkr around.. further explained by video

    Alright good, because everything past "there's an answer" made no sense to me XD
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    « Reply #111 on: June 12, 2010, 08:05:33 PM »


    your first post, its Kyral, not Krystal xD sorry
    cool [censored] tho
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    mariokart64n
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    « Reply #112 on: June 12, 2010, 08:20:16 PM »


    sorry, didn't really pay attention to his name lol

    also sorry about the long wait, um its taking a hell of a long time to encode and upload to youtube. my PC is EXTREMELY SLOW... like you wouldn't even know.. it takes 5mins to do like anything

    also things keep crashing.. it took me 40mins just to make a 10mis clip, cause of all the crashing, restarting etc.. >_< gawd I hate making videos
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    « Reply #113 on: June 12, 2010, 08:56:08 PM »


    sorry, didn't really pay attention to his name lol

    also sorry about the long wait, um its taking a hell of a long time to encode and upload to youtube. my PC is EXTREMELY SLOW... like you wouldn't even know.. it takes 5mins to do like anything

    also things keep crashing.. it took me 40mins just to make a 10mis clip, cause of all the crashing, restarting etc.. >_< gawd I hate making videos

    I can't imagine, but I greatly appreciate your efforts, unfortunately I won't be able to try until tomorrow
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    Thanks

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    « Reply #114 on: June 12, 2010, 11:18:49 PM »


    Is Vertex Box 2.0 out?  Im srs here
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    mariokart64n
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    « Reply #115 on: June 12, 2010, 11:19:12 PM »


    yeah, sorry I couldnt get the video up in time.. I'm having alot of problems... now I'm at the point where I've basically wasted 5 hours just struggling with my system and it crashing.

    I'm just going to finish off the Video I started 2 weeks ago. that I had abandoned, cause I lost my mod due to a power outage Sad but anyway I'll addon a few final videos on that just explaining the final steps.. be done with that. then that'll be IT for any videos. the rest will be just text based help, or if kittycorp makes there own video.. there choice.

    K, hope to have the videos encoded tonight, then uploaded during tomorrow
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    Luka Megurine by mariokart64n
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    mhmm.

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    « Reply #116 on: June 13, 2010, 09:25:31 AM »


    yeah, sorry I couldnt get the video up in time.. I'm having alot of problems... now I'm at the point where I've basically wasted 5 hours just struggling with my system and it crashing.

    I'm just going to finish off the Video I started 2 weeks ago. that I had abandoned, cause I lost my mod due to a power outage Sad but anyway I'll addon a few final videos on that just explaining the final steps.. be done with that. then that'll be IT for any videos. the rest will be just text based help, or if kittycorp makes there own video.. there choice.

    K, hope to have the videos encoded tonight, then uploaded during tomorrow


    Lookin' forward to it.
    It's really great that you're putting so much time into this. Don't kill yourself for us though.
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    Yoshiboshi3
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    « Reply #117 on: June 13, 2010, 10:15:03 AM »


    Ok, I'm sorry to be such a pain in your butt, but I really wanna do this.

    I watched those two youtube videos you posted (The Q&A and Mewtwo part 1) and I still dont understand how to use meshmorpher. You said you explained it in your first video, but I dont see it :/ I just run the script and nothing happens. Oh and btw, I'm running autodesk 3ds max 9 and everything is working like a charm except this one part on some vertexes...(It has worked in some instances though for some stuff, like Zelda's body or Yoshi's head/feet.)

    I THINK I kinda get what this things supposed to do: morph the raw vertex set into faces so I can morph it. But I run the script and nothing really happens.......is it because I have 9? :/

    Guess I'd better hunt for 8....

    EDIT: I THINK I got it working. I can morph by faces now, but the raw vertex set has 0 faces. How am I supposed to morph that? :/

    Lol, your part 11 uploaded and I saw how to go to the hammer thing and run a script from there. I was going maxscript>run script, lol. However, its still telling me I dont have enough faces! Heeelp.

    Ok, now I got THAT working. But NOW its giving me the error "Mesh operation on nonmesh" or something, which makes sense because its a polygon. :/

    Help me now? D:
    « Last Edit: June 13, 2010, 12:41:22 PM by Yoshiboshi3 » Logged

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    mariokart64n
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    « Reply #118 on: June 13, 2010, 01:43:33 PM »


    yeah, give me some more time, I need to upload 12 parts, each one takes roughly 40mis to up.

    I'll make up a text based Q&A soon.
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    « Reply #119 on: June 14, 2010, 03:25:15 AM »


    I used to have some of the problems in this thread but after I switched to ur plugin for callada it worked fine buuuuuuuuuuuuuuuut...

    I have another problem D: it patches properly (i think, It doesnt get messed up like the other polygons plp have posted) it morphs fine with no errors, I export the selected verts and replace the DDV file but When I go to Insert 3ds into MDL0 it comes up with an error and then askes for a MDL0 offset. Also the new DDV file is a bit less in KB than the one DDVB normally produces. Even if I insert this new DDV into the model file Brawlbox cant preview the image anyway.

    I'm using the trial u provided and the freecallada plugin u provided
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