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« Reply #105 on: June 13, 2010, 01:43:33 PM » |
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yeah, give me some more time, I need to upload 12 parts, each one takes roughly 40mis to up.
I'll make up a text based Q&A soon.
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« Reply #106 on: June 14, 2010, 03:25:15 AM » |
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I used to have some of the problems in this thread but after I switched to ur plugin for callada it worked fine buuuuuuuuuuuuuuuut...
I have another problem D: it patches properly (i think, It doesnt get messed up like the other polygons plp have posted) it morphs fine with no errors, I export the selected verts and replace the DDV file but When I go to Insert 3ds into MDL0 it comes up with an error and then askes for a MDL0 offset. Also the new DDV file is a bit less in KB than the one DDVB normally produces. Even if I insert this new DDV into the model file Brawlbox cant preview the image anyway.
I'm using the trial u provided and the freecallada plugin u provided
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I DO NOT take requests, I make what I want to make
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« Reply #107 on: June 14, 2010, 03:42:03 AM » |
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Are you sure you're exporting only the morphed vertex cloud and not the model? Make sure you have mesh01 (default name) selected, not a polygon.
Also a question/something I noticed: After going through the patch, the patched model isn't as changed as it was before patching, and that indirectly affects how the vertex cloud will be morphed. What I mean is, it seems as if during patching, the locations of the vertices I changed and the corresponding vertices of the original model kind of average out location-wise.
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« Reply #108 on: June 14, 2010, 04:21:27 AM » |
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doh I must be blind or something lol I missed something at the very beggining. I thought to get that mesh01 u had to import the vertex.ddf file into the scene.
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I DO NOT take requests, I make what I want to make
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« Reply #109 on: June 14, 2010, 11:36:53 AM » |
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Hmm this doesn't seem to work with versions 2010 and 2011. Is there anyway I can get version 9 or earlier?
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« Reply #110 on: June 14, 2010, 02:15:00 PM » |
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I folowed ur tut exactly. Pausing at each step and mimicing it on my computer and I still got the error with DDVB.
Errorjava.io.EOFException
EDIT: Nvm had to run it though freakin animator
EDIT 2: YAY I GOT IT TO WORK!!! I created a patch using the vertex.ddf file then without editing anything I applied the patch and then I edited to polygon under editble poly, After I was done I morphed the verts from the DDV.3ds file into the new edited polygon, exported the selected verts (mesh01) and overwrite DDV.3ds, run that DDV.3ds through animator and import that 3ds into the model. I only have tested this with Meta knights swod as I was able to seperate his sword into 8 elements.
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« Last Edit: June 14, 2010, 02:52:02 PM by fireking220 »
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I DO NOT take requests, I make what I want to make
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« Reply #111 on: June 14, 2010, 03:47:01 PM » |
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Can I get some Blender help? I have no clue how to move vertex points
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« Reply #112 on: June 14, 2010, 04:19:31 PM » |
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either your injecting the wrong verts that need to correspond with the vertex.ddf or you've exported the 3ds with faces.. which DDV doesn't like
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« Reply #113 on: June 14, 2010, 09:17:28 PM » |
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sorry to bump,
but 14 youtube videos have been made showing how to make mewtwo out of lucario. if your interested in vertex hacking, you may want to check those videos out. they've been updated or posted in the first topic.
-mariokart64n
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« Reply #114 on: June 15, 2010, 11:19:35 AM » |
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Is something like this possible with Blender? I'm having a hard time getting 3DS Max 09 or earlier. I can use Blender decently and of course Blender is free
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« Reply #115 on: June 15, 2010, 02:17:15 PM » |
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i'm sure you could use blender if you had the know how. but my way uses 3dsmax strictly. and I can't provide you with blender help, sorry. but again if you had the know how, I don't see why you wouldn't be able to do this same thing.
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« Reply #116 on: June 15, 2010, 09:50:56 PM » |
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I noticed that sometimes when I pick select from scene I cant select any polygon. Why is this?
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I DO NOT take requests, I make what I want to make
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« Reply #117 on: June 15, 2010, 10:02:58 PM » |
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There's something in the code that sometimes adds vertices to the polygon after you patch. You can't select it because the number of vertices in the polygon isn't the same as the number of vertices in the raw vertex set.
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« Reply #118 on: June 15, 2010, 10:31:38 PM » |
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ahh ok, I know he said he was gonna explain how to do it in a video, do u know which video it is?
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I DO NOT take requests, I make what I want to make
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« Reply #119 on: June 15, 2010, 11:10:53 PM » |
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I haven't actually watched them all through, so I'm not sure.
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