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« Reply #180 on: June 26, 2010, 05:14:27 PM » |
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I fixed it now but I had to do it the old way. Idk what happened though.
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I DO NOT take requests, I make what I want to make
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« Reply #181 on: June 26, 2010, 10:19:17 PM » |
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I followed your instructions step for step on your new video with Ikes arms and It totally [censored]s up after patching for me. And I'm doing this from my friends house on his 3ds 8. Anyway, this is what happens after patching the model. Please help.
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« Reply #182 on: June 26, 2010, 10:21:00 PM » |
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I followed your instructions step for step on your new video with Ikes arms and It totally SAKURAI!!!!!!!!s up after patching for me. And I'm doing this from my friends house on his 3ds 8. Anyway, this is what happens after patching the model. Please help. I had this problem and it sort of.....fixed itself. It stopped doing that and never did it again. Just keep trying :/
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« Reply #183 on: June 26, 2010, 10:39:27 PM » |
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How many times? Because I have tried it over 10 times. I tried it twice, completely restarted my computer, then tried it a bunch more times in the same procedure as mariokart. It is always the same exact outcome too.
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« Reply #184 on: June 27, 2010, 02:57:02 PM » |
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I have the same problem which is why I gave up,, I'm getting Max 8 now though to try again, Max 9 has a lot of bugs I hear
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« Reply #185 on: June 27, 2010, 07:47:23 PM » |
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Hey mariokart, I have another question but first I want to say thanks for being so helpful with all these people. My question is about polygon shading, I vertex hacked something and the shading became inverted and I'm worried that will affect the appearance in game. Here is a picture of what I mean. I figured there was some way to access face properties. Or perhaps this isn't important? Thanks again.
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« Reply #186 on: June 27, 2010, 08:21:30 PM » |
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yup your right. that is a problem, and it will effect the ingame.
I need to create a new function in my max script to import the normals, and apply them to the mesh. that way you can edit them, and export them back.
editing the normals will help you hide or adjust for pinches that may cause bad shading.
I'll have to get back to you on a solution, maybe next weekend I'll get around it. but until then, you should be safe to contine your edit. just make sure you keep your model edit saved, so you can go back and edit the normals later.
to get an idea of what normals do, add a edit normals modifiers, and play around with adjusting the normal rays
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« Reply #187 on: June 27, 2010, 09:00:07 PM » |
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Hey mariokart.......how do I apply textures to a DAE so I can see what I'm editing better? Like, if I make the DAE from AiS, can I apply the character textures?
Wow, I need to watch your tutorial more >.>
I just skimmed it the first time to find out how to use facemorph. Oh well, fixed anyway.
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« Last Edit: June 27, 2010, 09:28:39 PM by Yoshiboshi3 »
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« Reply #188 on: June 28, 2010, 12:57:15 AM » |
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Oh, very interesting. I'd be grateful if you could get that working. I'm messing around with normals right now. I've got a big project I'm working on.
Also btw, remember earlier when I asked you about joining elements? Well I found that overlapping vertices can achieve the same effect. (not tested in game) ask me for a screen shot if you don't understand.
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« Reply #189 on: June 28, 2010, 12:48:16 PM » |
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oh you want to join right. use the snap function in max. snap is a fairly common function that basically means it'll auto join 2 things together.
this can be applied to vertices in the same manner. you can even attach the meshes into 1 single mesh, and weld.. doing the same thing. but anyway these are things that may be considered advanced techniques, so they'd require an extension written tutorial, or video. both which I dont desire to do at the moment.
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« Reply #190 on: June 28, 2010, 05:01:47 PM » |
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Ok, really need help this time. Serioulsy.
I'm having a new patching problem. When I patch, its not taking my changes into effect at all and its acting as if I morphed the dae into the raw vert set. Of course this means no change when I morph the verts. Please help! I watched the tutorial.....I dont recall you running into this.....
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« Reply #191 on: June 29, 2010, 04:15:13 PM » |
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I for one keep running into too many problems. So from here on out, I'm wait for vertexbox 2.
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« Reply #192 on: June 29, 2010, 10:40:52 PM » |
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I just cant get AiS to work, probably because im running windows 7 64bit, and is saying that "ais.exe has stopped working".
anyways, anyone know how to solve this and/or can give me snakes model as dae?
im pretty sure I can follow everything else from there
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« Reply #193 on: June 29, 2010, 10:43:29 PM » |
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I just cant get AiS to work, probably because im running windows 7 64bit, and is saying that "ais.exe has stopped working".
anyways, anyone know how to solve this and/or can give me snakes model as dae?
im pretty sure I can follow everything else from there
Omg, its that guy who got uberpissed at everyone for not posting codes in that one codes thread.
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« Reply #194 on: June 29, 2010, 11:02:08 PM » |
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yeah trying to moderate a slowly deteriorating/purposeless topic in a forum with no moderation privileges nor contact with someone with was annoying. and finished several months ago.
who cares,
anyways, I've got a nearly finished texture for snake, and really need to edit it. and since absolutely nowhere on the internet discusses solutions for a crashing AiS program, I thought someone could help.
I've even run the binary to implement it with my right click. However, whenever I run the file through AiS.exe (or even Ais.exe by itself) it stops working.
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