Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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I tried ur latest script and was able to get it to work properly. I do however have a question.

I vertexed meta knights body using ur method but when I tried it out in game the colors in his visor were inverted. I checked the texture and it was still the same. The only thing I did between testing was use ur method. I don't get how the eye could've messed up since this method doesn't even touch textures. Do you know why this is?
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I DO NOT take requests, I make what I want to make

no thats weird?

would you mind PMing your mod to me, maybe I could figure out the problem
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

I fixed it now but I had to do it the old way. Idk what happened though.

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I DO NOT take requests, I make what I want to make

I followed your instructions step for step on your new video with Ikes arms and It totally [censored]s up after patching for me. And I'm doing this from my friends house on his 3ds 8. Anyway, this is what happens after patching the model.


Please help.

Quote from: owned645 on June 27, 2010, 04:19:17 AM
I followed your instructions step for step on your new video with Ikes arms and It totally SAKURAI!!!!!!!!s up after patching for me. And I'm doing this from my friends house on his 3ds 8. Anyway, this is what happens after patching the model.


Please help.

I had this problem and it sort of.....fixed itself. It stopped doing that and never did it again. Just keep trying :/
STILL BETTER AT VEXING THAN TEXING

How many times? Because I have tried it over 10 times. I tried it twice, completely restarted my computer, then tried it a bunch more times in the same procedure as mariokart. It is always the same exact outcome too.

I have the same problem which is why I gave up,, I'm getting Max 8 now though to try again, Max 9 has a lot of bugs I hear

Hey mariokart, I have another question but first I want to say thanks for being so helpful with all these people.

My question is about polygon shading, I vertex hacked something and the shading became inverted and I'm worried that will affect the appearance in game. Here is a picture of what I mean.



I figured there was some way to access face properties.
Or perhaps this isn't important?
Thanks again.

yup your right. that is a problem, and it will effect the ingame.

I need to create a new function in my max script to import the normals, and apply them to the mesh. that way you can edit them, and export them back.

editing the normals will help you hide or adjust for pinches that may cause bad shading.

I'll have to get back to you on a solution, maybe next weekend I'll get around it. but until then, you should be safe to contine your edit. just make sure you keep your model edit saved, so you can go back and edit the normals later.

to get an idea of what normals do, add a edit normals modifiers, and play around with adjusting the normal rays
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

June 28, 2010, 03:00:07 AM #174 Last Edit: June 28, 2010, 03:28:39 AM by Yoshiboshi3
Hey mariokart.......how do I apply textures to a DAE so I can see what I'm editing better? Like, if I make the DAE from AiS, can I apply the character textures?

Wow, I need to watch your tutorial more >.>

I just skimmed it the first time to find out how to use facemorph. Oh well, fixed anyway.
STILL BETTER AT VEXING THAN TEXING

Oh, very interesting.
I'd be grateful if you could get that working.
I'm messing around with normals right now.
I've got a big project I'm working on.

Also btw, remember earlier when I asked you about joining elements?
Well I found that overlapping vertices can achieve the same effect. (not tested in game)
ask me for a screen shot if you don't understand.

oh you want to join right. use the snap function in max. snap is a fairly common function that basically means it'll auto join 2 things together.

this can be applied to vertices in the same manner. you can even attach the meshes into 1 single mesh, and weld.. doing the same thing. but anyway these are things that may be considered advanced techniques, so they'd require an extension written tutorial, or video. both which I dont desire to do at the moment.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Ok, really need help this time. Serioulsy.

I'm having a new patching problem. When I patch, its not taking my changes into effect at all and its acting as if I morphed the dae into the raw vert set. Of course this means no change when I morph the verts. Please help! I watched the tutorial.....I dont recall you running into this.....
STILL BETTER AT VEXING THAN TEXING

I for one keep running into too many problems. So from here on out, I'm wait for vertexbox 2.

I just cant get AiS to work, probably because im running windows 7 64bit, and is saying that "ais.exe has stopped working".

anyways, anyone know how to solve this and/or can give me snakes model as dae?

im pretty sure I can follow everything else from there

V. 1.00