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Author Topic: How do I do this bone structure swapping?  (Read 4316 times)
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dingo
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    « Reply #15 on: June 06, 2010, 11:40:55 AM »


    Only way I know for something like Ness over Samus involves bone renaming and making a new bone animation.

    I haven't gotten that method to work right.

    And where are you having a problem?
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    NecroMasterX
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    « Reply #16 on: June 06, 2010, 11:49:49 AM »


    I can't edit the bone index for somereason.
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    dingo
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    « Reply #17 on: June 06, 2010, 11:51:25 AM »


    When you put the bone index in you don't put the "-" and you have to remember to add 1 to the ThrowN bone index.
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    NecroMasterX
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    « Reply #18 on: June 06, 2010, 12:36:34 PM »


    No, I just can't edit the number things.
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    Snoopy
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    « Reply #19 on: June 06, 2010, 07:40:18 PM »


    http://forums.kc-mm.com/index.php?topic=9248.0

    try this.  and you just want Ness over Samus?  basically all you have to do is open Ness's file in brawlbox, expand the modeldata[0], right click and export the .mdl0 file (should be gray), save it somewhere you can find easily, open Samus's file in brawlbox, go to her model, right click and replace the .mdl0 with the Ness .mdl0, and thats it.  you should probably do the same with the texturedata[0] as well, but just export and replace the .brres (its red).  and thats how you replace the model, which is what Jack has been doing for most of his recent releases.  and if/when he doesn't run right, it's a TransN problem, but i have more detail of that in my guide.
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