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« on: June 06, 2010, 08:59:18 AM » |
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Hey, I want to make character hacks like Captain Falco, Captain Kong and all those other ones, but I here you swap a characters bone structre. WTF is this and how do I do it?
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« Reply #1 on: June 06, 2010, 09:03:20 AM » |
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Those are just model swaps with some vertexing to make it look better.
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« Reply #2 on: June 06, 2010, 09:15:21 AM » |
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Huh, all I want to do is put Ness over samus, how do I do that?
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« Reply #3 on: June 06, 2010, 09:26:41 AM » |
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The whole character?
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« Reply #4 on: June 06, 2010, 09:29:42 AM » |
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Yes, except I'm gonna hex out the bat.
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« Reply #5 on: June 06, 2010, 09:33:27 AM » |
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Then swap the models and replace the animations. Best if you replaced the animations one at a time.
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« Reply #6 on: June 06, 2010, 09:36:38 AM » |
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Oh sorry, I ment just the model.
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« Reply #7 on: June 06, 2010, 09:39:40 AM » |
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Swap the models and make sure ness has more bones. If not add bones. The TransN bones should have the same BoneID too.
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« Reply #8 on: June 06, 2010, 10:41:38 AM » |
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I didn't find boneid but I did find bone index and node Id.
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« Reply #9 on: June 06, 2010, 10:55:46 AM » |
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I meant index. And Ness isn't normally compatible with Samus. The easiest way to fix them requires having to making a motion file for him.
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« Reply #10 on: June 06, 2010, 11:19:20 AM » |
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How do I change the bone index?
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« Reply #11 on: June 06, 2010, 11:20:36 AM » |
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The Bone Modifier tool. Though that won't stop him from having the snapback glitch.
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« Reply #12 on: June 06, 2010, 11:31:14 AM » |
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The what, also it won't let me change it.
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« Reply #13 on: June 06, 2010, 11:35:34 AM » |
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What can't you change? And he's gonna have the glitch where you move forward then teleport back in place.
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« Reply #14 on: June 06, 2010, 11:38:30 AM » |
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I can't change the bone index, and is there any way to fix the glitch?
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