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Author Topic: Advanced Texture Problem  (Read 1376 times)
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enzo22
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« on: June 06, 2010, 08:23:02 PM »


Ok, I'm trying to make a top-hat for Ganondorf, so I decided to replace Ganon's "headpiece" (polygon11) with Luigi's hat, and then afterward vertex-edit the hat to make it look like a top-hat.  After a series of hexing problems, I finally got the verticies of Luigi's hat to replace Ganon's headpiece.  So now it looks like this:

So I figured I could just edit Ganon's texture files and fill in some of the transparent places to make the hat a solid color and actually look like a hat.  I tried that but was left with a still incomplete hat:

So now, I figured if I get rid of his cape and replace that texture with Luigi's texture with that hat in it, maybe if I direct the model to get the texture for the headpiece from that cape position, it would take what it needs for the hat and I could just edit that.  I knew it wasn't going to be that easy.
Any advice or is this just not even possible (at least the way I'm doing it)?
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dingo
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    « Reply #1 on: June 06, 2010, 09:02:50 PM »


    Your problem is this.....you can't do that. You have to do a lot of model rebuilding in 3DS for this to even be possible.
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    enzo22
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    « Reply #2 on: June 06, 2010, 09:16:51 PM »


    ok thanks.  any other alternatives?
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    dingo
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    « Reply #3 on: June 07, 2010, 04:30:13 AM »


    PSA with a Kirby hat attached to his head at all times. Other then that nothing.
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