Ok, I'm trying to make a top-hat for Ganondorf, so I decided to replace Ganon's "headpiece" (polygon11) with Luigi's hat, and then afterward vertex-edit the hat to make it look like a top-hat. After a series of hexing problems, I finally got the verticies of Luigi's hat to replace Ganon's headpiece. So now it looks like this:
So I figured I could just edit Ganon's texture files and fill in some of the transparent places to make the hat a solid color and actually look like a hat. I tried that but was left with a still incomplete hat:
So now, I figured if I get rid of his cape and replace that texture with Luigi's texture with that hat in it, maybe if I direct the model to get the texture for the headpiece from that cape position, it would take what it needs for the hat and I could just edit that. I knew it wasn't going to be that easy.
Any advice or is this just not even possible (at least the way I'm doing it)?