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Author Topic: Project Zero (Change Of Plans)  (Read 152940 times)
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    « Reply #75 on: July 23, 2010, 03:01:00 PM »


    A vertex won't look as good as a model import...
    *Looks at the Mewtwo and Melee Ganondorf vertexes.*
    Ohh I beg to differ.
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    « Reply #76 on: July 23, 2010, 03:03:36 PM »


    A vertex won't look as good as a model import...
    *Looks at the Mewtwo and Melee Ganondorf vertexes.*
    Ohh I beg to differ.

    exactly and theres already a moveset he can use.
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    « Reply #77 on: July 23, 2010, 04:01:21 PM »


    A vertex won't look as good as a model import...
    *Looks at the Mewtwo and Melee Ganondorf vertexes.*
    Ohh I beg to differ.

    >_>
    There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong.

    I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.
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    « Reply #78 on: July 23, 2010, 04:10:00 PM »


    A vertex won't look as good as a model import...
    *Looks at the Mewtwo and Melee Ganondorf vertexes.*
    Ohh I beg to differ.

    >_>
    There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong.

    I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.

    yeah, but it wouldnt be as much of a pain in the ass to make. And i dont have to port it and make a moveset, he just needs a vertex.
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    « Reply #79 on: July 23, 2010, 04:27:24 PM »


    Well it's not my decision but... I'm just saying it would be a lot more bad ass.
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    « Reply #80 on: July 23, 2010, 04:39:08 PM »


    Needless to say...I'm in Smiley
    I'll work on the verticies of the body (Mainly chest and waist)
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    « Reply #81 on: July 23, 2010, 04:41:17 PM »


    the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
    I'll help out if any one wants.
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    « Reply #82 on: July 23, 2010, 04:49:34 PM »


    the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
    I'll help out if any one wants.

    of course ninka, right now the focus is the head and the Z-saber
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    « Reply #83 on: July 23, 2010, 04:51:53 PM »


    the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
    I'll help out if any one wants.

    of course ninka, right now the focus is the head and the Z-saber

    i could whip up a z-sabor i think i was just making the mm zero sabor to wide
    i'll attempt that right now.

    oh i may need the model that'd help a little XD
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    « Reply #84 on: July 23, 2010, 05:32:14 PM »


    the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
    I'll help out if any one wants.

    of course ninka, right now the focus is the head and the Z-saber

    i could whip up a z-sabor i think i was just making the mm zero sabor to wide
    i'll attempt that right now.

    oh i may need the model that'd help a little XD

    i have the model, i'll release it tomorrow
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    « Reply #85 on: July 23, 2010, 07:35:52 PM »


    is megaman being worked on or just zero (i know the title says zero but just a thought)
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    « Reply #86 on: July 23, 2010, 07:49:27 PM »


    is megaman being worked on or just zero (i know the title says zero but just a thought)
    theres a few Megamans/men being worked on.
    One is a port from TVC I think its on Smashboards. goes over ROB.
    Ness has a few Megaman comtumes
    Then the Samus MMX might be vertexed by Ike L. I've been tryin to figure Samus's vertices during this time
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    « Reply #87 on: July 23, 2010, 08:26:55 PM »


    So far, this has been sounding great. I wish you guys luck on the Zero(s).  AWESOME 2.0!
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    « Reply #88 on: July 24, 2010, 08:44:41 PM »


    so ur sure u cant do anything about the model? cuz the model looked so realistic. that would be awesome but if a vertext is the only option than im fine. but what was wrong with the model? too many glitches?
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    « Reply #89 on: July 24, 2010, 09:49:50 PM »


    I would like to know as well... I am sure you guys can handle it .I hope
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