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« Reply #120 on: July 27, 2010, 10:45:49 PM » |
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Do you want this model then?
ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic. That would be alot easier than fixing that dumb sword over and over. But wait wouldnt that go over all the other links as well?
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« Reply #121 on: July 27, 2010, 10:48:25 PM » |
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Do you want this model then?
ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic. That would be alot easier than fixing that dumb sword over and over. But wait wouldnt that go over all the other links as well? not if its made by randomTbush. :3 he can replace polygons and hex it to get it working. (no clue how) Hes the only one who can do it though.
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« Reply #122 on: July 27, 2010, 10:52:52 PM » |
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Well thats pretty genius . He should've been around during the Roy hair fixes. Im gonna continue on the hair. I think I could vertex the top of the hat to be thew back of the helmet and make it go into the hat. Sounds hard though. Ima try it.
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« Reply #123 on: July 27, 2010, 11:13:42 PM » |
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Well thats pretty genius . He should've been around during the Roy hair fixes. Im gonna continue on the hair. I think I could vertex the top of the hat to be thew back of the helmet and make it go into the hat. Sounds hard though. Ima try it.
alrite, lemme try to make his head round so he doesnt have holes when u do that.
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« Reply #124 on: July 27, 2010, 11:42:42 PM » |
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Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
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« Reply #125 on: July 27, 2010, 11:48:31 PM » |
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Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
i actually modeled it once, it looked Soooo good. but when i tried to do the other side it got so f**ked up. D: Screw the +10 things im working on, i wanna finish Zero! 
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« Reply #126 on: July 28, 2010, 01:32:12 AM » |
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Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
i actually modeled it once, it looked Soooo good. but when i tried to do the other side it got so f**ked up. D: Screw the +10 things im working on, i wanna finish Zero!  yay
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« Reply #127 on: July 28, 2010, 02:52:10 AM » |
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...i have nothing to say other than...you guys are "gods". Even though it is not finished, maybe far from it, but you guys are doin a great job! yay zero...MUST FINISH...i will understand if you cant though.
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« Reply #128 on: July 28, 2010, 10:10:01 AM » |
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Ok I got his arms looking like zero's, I just need to mkae some texture edits. There not perfect but I tried so many ways but they stayed the same size. The size I have is good enough though. Just need to texture. My main prob ATM is the gaunlet, any change I make to it makes it show up on brawl box like its 5000 times its size...
I'll see how its look in game.
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« Reply #129 on: July 28, 2010, 10:18:18 AM » |
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looks good so far and my god i feel your pain i was trying to edit links sword to look like the z-sabor from megaman zero and it kept messing up... looks good so far and nice job to you guys.
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« Reply #130 on: July 28, 2010, 10:52:39 AM » |
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looks good so far and my god i feel your pain i was trying to edit links sword to look like the z-sabor from megaman zero and it kept messing up... looks good so far and nice job to you guys.
thats exactly why i need to contact RandomTBush, if he does it then we wont have that worry anymore.
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« Reply #131 on: July 28, 2010, 12:42:11 PM » |
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damn this is some nice work. To be honest I'm loving the vertex but I don't know if anyone will, but is someone going to make the square shoulder cuffs like in the model picture on page 1? because that would make him so much better. The saber is looking nice. kinda lol. that would be very cool if you guys could get the real zero hair working. but you guys are doing some awesome work. Keep it up. I cant even believe such small of a group like this is tackling such a big project. Give yourselves a pat on the back =D 
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« Last Edit: July 28, 2010, 12:43:38 PM by super hax »
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« Reply #132 on: July 28, 2010, 12:51:53 PM » |
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damn this is some nice work. To be honest I'm loving the vertex but I don't know if anyone will, but is someone going to make the square shoulder cuffs like in the model picture on page 1? because that would make him so much better. The saber is looking nice. kinda lol. that would be very cool if you guys could get the real zero hair working. but you guys are doing some awesome work. Keep it up. I cant even believe such small of a group like this is tackling such a big project. Give yourselves a pat on the back =D  thanks.  (pats back)
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« Reply #133 on: July 28, 2010, 01:33:36 PM » |
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Ok I got his arms looking like zero's, I just need to mkae some texture edits. There not perfect but I tried so many ways but they stayed the same size. The size I have is good enough though. Just need to texture. My main prob ATM is the gaunlet, any change I make to it makes it show up on brawl box like its 5000 times its size...
I'll see how its look in game.
Thats because the texture is being stretched by the vertices or the way the texture is mapped onto the gauntlet, I had the same problem when I "Brawlified" Ichigo's textures for SqLeon's Ichigo Kurosaki Project. His textures are mapped in a way to make Ichigo appear 2.5D, thus it caused me a lot of problems that required trial and error. Go in BrawlBox and click the top button, then click on Polygons once. It will show the vertices, that might answer your problem, in that you perhaps stretched the vertices too much.
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« Last Edit: July 28, 2010, 01:37:25 PM by Velen Zaiga »
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« Reply #134 on: July 28, 2010, 09:14:21 PM » |
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Got the arms done. Just need to fix up the gaunlet to match. Velen's advice really helped. I'll post pics when i get a descent fix of it.
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