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« Reply #225 on: August 16, 2010, 04:55:29 PM » |
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Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.
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« Reply #226 on: August 16, 2010, 04:58:12 PM » |
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Well. That and...
The front of the helmet needs fixing, it's indented. The Jewel needs to stick out. The back of his head needs to be moved in some so the damn thing isn't bulging out.
There are many things I could name. BeyondYou did an awesome job, but looking at it again, it just doesn't look quite done...
Then again, I have no vertexing experience yet, so I can't really talk.
That's why he named it V1, since he would eventually do changes to it another time.
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« Reply #227 on: August 16, 2010, 05:30:15 PM » |
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Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.
Okay. Just saying that the band needs vertexing in case we want it there.
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« Reply #228 on: August 16, 2010, 08:43:47 PM » |
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so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games
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« Reply #229 on: August 16, 2010, 09:21:54 PM » |
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so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games
I don't know. I can make small PSA's but I'm still in the low-newbie section. >.> UPDATE: Let's just take the hair band out. It's nearly impossible to work with without a good vertexer. I'll Post the fixed helmet V2 later.
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« Last Edit: August 17, 2010, 07:33:19 AM by wafflehack »
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« Reply #230 on: August 17, 2010, 09:28:35 AM » |
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I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground: B: Z-Buster Up B: Shouenzan Side B: Hisuishou or Hadangeki or Shippū Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air: B: Hieijin Up B: Denjin or Shouryūken or Hyouryūshou Side B: Rasetsusen or Mikazukizan or Hienkyaku Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To): Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
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« Reply #231 on: August 17, 2010, 11:20:39 AM » |
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I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground: B: Z-Buster Up B: Shouenzan Side B: Hisuishou or Hadangeki or Shippū Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air: B: Hieijin Up B: Denjin or Shouryūken or Hyouryūshou Side B: Rasetsusen or Mikazukizan or Hienkyaku Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To): Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
Sounds cool. But wouldn't it be hard to actually animate these moves like that? But I think it's possible.
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« Reply #232 on: August 17, 2010, 11:47:50 AM » |
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i dont really remember the zero moves by heart so I dont really know what any of those are 
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« Reply #233 on: August 17, 2010, 12:11:14 PM » |
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I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground: B: Z-Buster Up B: Shouenzan Side B: Hisuishou or Hadangeki or Shippū Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air: B: Hieijin Up B: Denjin or Shouryūken or Hyouryūshou Side B: Rasetsusen or Mikazukizan or Hienkyaku Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To): Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
That would take up too many of the attack slots in the Fitmotion.pac, it would be too big. We should stick with four moves that are both practical and flashy. In which case I recommend the following. B: Z-Buster Side B: Raikousen Up B: Hyouryuushou Down B: Danchien Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time.
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« Reply #234 on: August 17, 2010, 12:29:14 PM » |
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Ok, but Twin Dream still would be good for a side taunt, everybody would agree that Twin Dream is awesome 
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« Reply #235 on: August 17, 2010, 12:41:23 PM » |
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I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground: B: Z-Buster Up B: Shouenzan Side B: Hisuishou or Hadangeki or Shippū Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air: B: Hieijin Up B: Denjin or Shouryūken or Hyouryūshou Side B: Rasetsusen or Mikazukizan or Hienkyaku Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To): Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
That would take up too many of the attack slots in the Fitmotion.pac, it would be too big. We should stick with four moves that are both practical and flashy. In which case I recommend the following. B: Z-Buster Side B: Raikousen Up B: Hyouryuushou Down B: Danchien Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time. Exactly. You have awesome ideas. 
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« Reply #236 on: August 17, 2010, 03:49:46 PM » |
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UPDATE Got rid of the headband. Also did a Nightmare version of it for my Nightmare recolor.  
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« Reply #237 on: August 17, 2010, 06:34:06 PM » |
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Nice work.
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« Reply #238 on: August 17, 2010, 06:39:38 PM » |
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Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP... Are you going to fix it? or is someone else going to? just wondering.
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« Reply #239 on: August 17, 2010, 06:46:20 PM » |
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yes i agree. we cant make every1 of zeros move be a technique he has in his games, that would be too much work and he would b extremly overpowered. but since there are going to be less of them we should make then be really flashy and cool looking. also i agree upon the spamming idea. we wouldnt want to go through all of this work and find out people are spamming his attacks from left to right. lets make some of his techniques be able to charge. I also think it would be cool if at least one of his attacks was a long combo move, sorta like clouds Air Down B the omni-slash
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