Project Zero (Change Of Plans)

Started by ShadowSnake, June 14, 2010, 03:29:01 AM

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umm....... Danchien means Quake Blaze....... and thats gonna be part of the up b....

August 21, 2010, 01:03:36 AM #256 Last Edit: August 21, 2010, 01:08:04 AM by Velen Zaiga
Actually, The syllables for the name can mean many things, but unless i can see the actual Japanese Kanji from the game, I can't reference them.

The best I can figure with what I have is that Danchien translates to "Judgement Earth Hatred".

EDIT: Scratch that, it means "Judgement Earth Flame/Blaze".

3DS Friend Code: 2895-6640-9302

Ok so i've been working on the yellow crest. And I found that the verticies are uneven on both sides of the chest. So the texture will look slightly uneven.

Im nowhere near my Wii ATM so i cant show in game pics.
but heres the map:
as always any edits can be made to it.

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

August 21, 2010, 01:15:36 AM #258 Last Edit: August 21, 2010, 01:29:39 AM by super hax
well im going off of the games and in MMX5 they call it quake blaze =P. and why would quake blaze be part of Up B? you have seen the move right? I dont see how that would tie up with that. He striking down on the earth. so explain how we would use that as an Up B.
[EDIT]:by the way i was thinking his Down B grounded could be a counter like marth and use a Ryuenjin, and maybe for a arial Side B preform a Sentsuizan?
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the up B is gonna be like Kirby's, he uses Ryūenjin to go up into the air, and then he uses the Danchien! Get it... If you understand what I just said, and if you know what Kirby's up B looks like....... thats what it is lol...

OH and btw yeah im pretty sure we planned the grounded Down B will be that counter or something similar

Here is what I figure.

We need to come up with a consensus on the moveset, otherwise this PSA will go nowhere.

Now what do we really want to do: Give Zero different Special's based on whether he is in the air or on the ground, or have him just have four specials?

Having multiple specials could be cool, but it could also overpower Zero by making him have too many options.

Being locked to four Specials only lowers the chance of him being overpowered, but how the moves are executed could also make him overpowered. We need to choose one, and then come up with a unique set of moves that will set Zero apart from the other swordsmen.

@Green: No we haven't, nothing is definite yet. Besides, why make Zero like everybody else and have a counter move (Link doesn't have one, but two of them do, two of them is enough).

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ok, well if we give him alot of moves, we should maybe lower the hitboxes or something. Im not completely sure how this works, so thats all i have for now


So i got rid of the 'tie' shape in his armor...but uh...


something is not right here. I checked for mistaken measures of the map, there was a small one but i fixed using the original map but the result was still the same.

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

August 21, 2010, 04:39:45 AM #263 Last Edit: August 21, 2010, 04:43:45 AM by super hax
wow that texture is a mess. well if all else fails. which we can prolly find the rpoblem. we can just have the tie. But its probably easily found. maybe. The way I see this whole overpowered thing is that well its zero. hes short range. so if he is overpowered at all at least whoever plays as him will have to work for it by getting close right? the only long range move he should have is his z buster and the Raikousen. But thats it. So although this is topping him, we shouldnt just let it go. I would like it if he had different moved in the air than on ground, besides Neutral B. But hes an awesome guy and needs many options and variety. I understand the kirby thing Envy but thats a little odd, its kinda like two moves in one. I think we should split the two like for the Up B:Hyouryuushou and than for the Down B: Quake blaze, because Quake Blaze perfectly fits the Down B slot, but I dont know how it will turn out but eventually we will have to come to a conclusion with this whole PSA thing. I dont see how we all are going to agree but it will have to happen soon or like Velen said, this will go nowhere
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Quote from: super hax on August 21, 2010, 04:39:45 AM
wow thats a mess. well if all else fails. which we can prolly find the rpoblem. we can just have the tie. But its probably easily found. maybe. The way I see this whole overpowered thing is that well its zero. hes short range. so if he is overpowered at all at least whoever plays as him will have to work for it by getting close right? the only long range move he should have is his z buster and the Raikousen. But thats it. So although this is topping him, we shouldnt just let it go. I would like it if he had different moved in the air than on ground, besides Neutral B. But hes an awesome guy and needs many options and variety. I understand the kirby thing Envy but thats a little odd, its kinda like two moves in one, but I dont know how it will turn out but eventually we will have to come to a conclusion with this whole PSA thing. I dont see how we all are going to agree but it will have to happen soon or like Velen said, this will go nowhere

Dude, I appreciate an intelligent post, but... Enter key, PLEASE. It's hard to read your larger posts without my eyes going all over the place...Which is kinda weird considering I am an avid reader of fanfictions with giant walls of paragraphs.

Anyhow. Here is what I am thinking.

Ground.

B: Z-Buster.
Side B: Raikousen
Up B: Shouryuukiba (Rising Dragon Fang)
Down B: Zukotsukudaku (Skull Smash) (Instead of Gonmonken)

Air:

B: Z-Buster.
Side B: Sentsuizan
Down B: Danchien
Up-B: Hyouryuushou


What do you think? I'll explain how I think they should work.

Z Buster: Like Eldrian's PSA, the Z-Buster will fire shots. However, the way it fires will be similar to X5 and 6. However, the Z-Buster has more than one level of charge, like his X3 counterpart.

Raikousen: Zero dashes forward with a sudden burst of speed, ending it in an electrically-charged stab. (This one should be discussed more)

Shouryuukiba (Rising Dragon Fang): Taking a cue from the GB MMX games, Zero leaps into the air with his saber held out, similar to Ryuenjin. This move has minimal horizontal distand, and mediocre vertical climb.

Zukotsukudaku (Skull Smash): Taking a cue from Command Mission, Zero charges power into his saber before slamming it down, causing debris to kick up from the smash's destructive power.

Sentsuizan: Sentsuizan works like it's X6 counterpart, hurtling Zero toward the ground while doing a spinning slash (Open for revisement).

Danchien: Just like in X5, Danchien sends Zero down toward the ground with a flaming blade, and is given small horizontal control, when Zero hits the ground, it will cause a small explosion.

Hyouryuushou: Zero takes a cue from X8 and spins around with an ice elemental attack, this has almost equal vertical and horizontal range, but the vertical range is slightly smaller. As a drawback however, Zero cannot change his direction once he has begun spinning.


Your thoughts on the specials?

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I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.

I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last

other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?


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Quote from: super hax on August 21, 2010, 06:22:58 AM
I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.

I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last

other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?




We determine that later. This is just a rouge outline of the specials.

You mean Raikousen should function like a combination of Dimensional Cape and Falco Phantasm?

3DS Friend Code: 2895-6640-9302

August 21, 2010, 06:27:11 AM #267 Last Edit: August 21, 2010, 06:30:57 AM by super hax
Quote from: Velen Zaiga on August 21, 2010, 06:25:34 AM
Quote from: super hax on August 21, 2010, 06:22:58 AM
I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.

I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last

other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?




We determine that later. This is just a rouge outline of the specials.

You mean Raikousen should function like a combination of Dimensional Cape and Falco Phantasm?
well just sorta. I mean just like in the game MMX8 his Raikousen is that he does an invisible dash then strikes with a bolt of electricity,(as im sure you know) so to get as close to the origional attack as possible would be worth it, cuz its a cool attack
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I should have fixed "rouge" to "rough".


I don't know whetehr or not that is possible.

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August 21, 2010, 06:49:29 AM #269 Last Edit: August 21, 2010, 07:10:13 AM by super hax
well its possible to make things invisible in the game so i can imagain that we can mix that with a dash, that doesnt seem to hard. But it will still be a great move even if it doesnt have the invisibility.
[EDIT] oh and by the way another thing we are going to have to think about sooner or later. the final smash. So any ideas?
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