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« Reply #420 on: August 26, 2010, 07:21:59 PM » |
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I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Can you do recolors good? We'll need recolors in after we're done with animations and PSA. Im not a master, but I'm pretty good.
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« Reply #421 on: August 26, 2010, 07:28:54 PM » |
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I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Can you do recolors good? We'll need recolors in after we're done with animations and PSA. Im not a master, but I'm pretty good. I'm currently working on Brawlifying Zero's Texture. So far I have completed his Breast Crystal, Head Crystal, his pauldrons, and the yellow band around his neck. I'll keep going, but I will work on it no later than 10:00pm. When the weekends comes and my homework is complete, I'll be able to do it full time.
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« Reply #422 on: August 26, 2010, 07:39:11 PM » |
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Awesome, and on the left arm of the model we are using, should we make it so he always has the buster, or only when he is shooting? Because I removed the hand and it looked fine.
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« Reply #423 on: August 26, 2010, 07:41:20 PM » |
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We should also make textures that make his busters look like his normal hands.
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 My Prize: chicken noodle soup that'll be all 
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« Reply #424 on: August 26, 2010, 09:03:14 PM » |
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Sounds pretty cool too.
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« Reply #425 on: August 26, 2010, 09:16:40 PM » |
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We should also make textures that make his busters look like his normal hands.
My only question is why. Also here is my progress.  Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night.
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« Reply #426 on: August 26, 2010, 09:48:04 PM » |
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It looks pretty nice to me, but are you going to fix the lower half of the body so its as bright as the rest? If not then it wont look as good.
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« Reply #427 on: August 26, 2010, 10:17:17 PM » |
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It looks pretty nice to me, but are you going to fix the lower half of the body so its as bright as the rest? If not then it wont look as good.
Uh, duh? I've already done that by taking the bright textures and replacing the darker ones that are always showing up in game with them. The mouth is the only concern in that department.
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« Reply #428 on: August 26, 2010, 10:56:54 PM » |
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Oh oops. My bad on that. Well good job so far.
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« Reply #429 on: August 27, 2010, 02:46:35 PM » |
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nice job on the animations so far. Liking the ideas allot. Sounds pretty cool too.
Ya I dont think os because like in all his games well in the MMX games at least he has both hands out and THEN he takes out his buster, and it would be easier to just leave him with just hands for now rather than having his buster out 24/7
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« Reply #430 on: August 27, 2010, 05:08:00 PM » |
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As you can see the Busters can be removed from Zero.  Please, just stop whining about the whole buster on Zero thing. >_>
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« Last Edit: August 27, 2010, 05:21:30 PM by HackZero »
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If you turn to your left, you'll see that I have left.
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« Reply #431 on: August 27, 2010, 10:26:27 PM » |
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We should also make textures that make his busters look like his normal hands.
My only question is why. Also here is my progress.  Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night. I can see why...Since Zero originally has red arms (duh) It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother?
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« Last Edit: August 27, 2010, 10:27:33 PM by Holifider »
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« Reply #432 on: August 27, 2010, 11:26:36 PM » |
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We should also make textures that make his busters look like his normal hands.
My only question is why. Also here is my progress.  Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night. I can see why...Since Zero originally has red arms (duh) It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother? We need the busters for certain animations. >_>
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« Reply #433 on: August 27, 2010, 11:28:48 PM » |
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We should also make textures that make his busters look like his normal hands.
Simple solution: Have the polygons turned off when he isn't using the Buster. My only question is why. Also here is my progress.  Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night. I can see why...Since Zero originally has red arms (duh) It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother? We need the busters for certain animations. >_>
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« Reply #434 on: August 28, 2010, 12:52:52 AM » |
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 that was suppose to be automatically intended,huurrr durrrr I do wonder however about the double Z sabers whats you solution on that,if any?
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« Last Edit: August 28, 2010, 12:58:00 AM by Holifider »
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