815 November 25th, 2015
-Special Halloween- Luigi's Mansion Omega by Edwguard Flows[Stage - Texture, Import - Luigi's Mansion]
Update 2.- A revamp of the stage with originals colors nodes, lights and shadows.
Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)
Creepy import from smash for Wii U. Do you want be frightened?
He he he
It goes in STGFINAL by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)
Creepy import from smash for Wii U. Do you want be frightened?
He he he
It goes in STGFINAL by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
284 November 16th, 2016
Abbey Ruins - Castlevania Judgment by Edwguard Flows[Stage - Vertex, Import - Luigi's Mansion]
Creepy import from Castlevania Judgment.
I did some modifications over "Abbey Ruins". The floating main platform it's a custom object, I increased the resolution of textures (stones, moon, water,...) and comes with specular efects.
I'm working on a Omega and platformer version too so... be patient :P
The background song is remix using Bloody Tears from "Symphony of the Night" and "Judgment"
Marth Belmont is a custom skin I made, using the Jaystring model.
Belmont Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213293
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
I did some modifications over "Abbey Ruins". The floating main platform it's a custom object, I increased the resolution of textures (stones, moon, water,...) and comes with specular efects.
I'm working on a Omega and platformer version too so... be patient :P
The background song is remix using Bloody Tears from "Symphony of the Night" and "Judgment"
Marth Belmont is a custom skin I made, using the Jaystring model.
Belmont Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213293
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
1496 June 4th, 2016
Battlefield + Omega (Smash U) by Edwguard Flows, DSX8[Stage - Texture, Import - Battlefield]
Update 04/06/16 Fixed chain material from the main platform.
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
After months of work .... the revamp of Battlefield U is over!!
The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).
Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.
There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.
Include the original omega version. I'll update it soon with a wifi safe version.
All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.
The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!
Comes with SSS Icon and stage files
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
1323 September 3rd, 2018
Battlefield - Smash Bros Ultimate by Edwguard Flows[Stage - Texture, Import - Battlefield]
Hi guys! Long time since my last Brawl / Project M stage Mod
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
1109 October 12th, 2017
Battlefield Smash U - Update Pack by Edwguard Flows with credit to DSX8[Stage - Import - Battlefield]
Battlefield U is back!!
Hello people! I did some adjustments in this loveling stage imported from Smash U.
Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.
In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).
I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.
Credits to DSX8, which helped me with the keyframes
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
Hello people! I did some adjustments in this loveling stage imported from Smash U.
Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.
In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).
I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.
Credits to DSX8, which helped me with the keyframes
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
878 June 4th, 2016
Big Battlefield + Omega (Smash U) by Edwguard Flows[Stage - Texture, Import - Battlefield]
886 February 25th, 2016
Bridge of Eldin + Omega (Smash U) by Edwguard Flows[Stage - Texture, Import - Bridge of Eldin]
Finally is here! The Bridge of Eldin looks better than ever!
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy
Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows
Also I used a specular effect on the stone of the bridge, like the wiiU version.
It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions
Enjoy
429 August 29th, 2015
Brinstar HD Remastered by Edwguard Flows with credit to LenSho[Stage - Texture, Import - Brinstar]
Version 1
This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)
The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
This is the old Brinstar stage from Melee with a new textures, it's more sharper and vibrant now. Thanks to LenSho for the Metroids ;)
The Css here https://www.dropbox.com/s/6gwusjrmv4h0svx/Bristar%20CSS.rar?dl=0
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
635 September 10th, 2020
Castle Siege M by soopercool101, Edwguard Flows[Stage - Texture, Vertex, Import - Castle Siege]
A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
847 February 7th, 2016
Castle Siege Omega - Smash U by Edwguard Flows[Stage - Texture, Import - Castle Siege]
Time for another Smash U import!
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
407 March 16th, 2017
Decidueye - Pokémon Sun & Moon by Edwguard Flows[Character - Texture, Import - Pit]
Update: No more game crashes, color nodes fixed and with new recolor (shiny) versions.
Decidueye imported from Pokémon Sun and Moon over Pit. It was very hard match this model with Pit's movements. Rigged with all textures and materials.
In aditional I changed some models and sounds to match with this pokemon: the arrow was changed for his own arrow model, all the swords trails and the bow has been deleted
Pit voice was deleted but I include the Decidueye cry instead.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
Decidueye imported from Pokémon Sun and Moon over Pit. It was very hard match this model with Pit's movements. Rigged with all textures and materials.
In aditional I changed some models and sounds to match with this pokemon: the arrow was changed for his own arrow model, all the swords trails and the bow has been deleted
Pit voice was deleted but I include the Decidueye cry instead.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
689 June 5th, 2016
Delfino Plaza + Omega (Smash U) by Edwguard Flows[Stage - Texture, Import - Delfino Plaza]
Finally the import is completed.
No more pseudoimports, this version has all the models from the Smash U, with new color nodes, textures, and lighting. (Wifi Safe)
It comes with the Omega form in two versions:
A background animated version with lighting animation
A stationary version
Click in the galery to see the differences: https://imgur.com/a/g9IgT
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
No more pseudoimports, this version has all the models from the Smash U, with new color nodes, textures, and lighting. (Wifi Safe)
It comes with the Omega form in two versions:
A background animated version with lighting animation
A stationary version
Click in the galery to see the differences: https://imgur.com/a/g9IgT
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
155 June 2nd, 2021
Delfino Plaza Smash U - Update Pack by E-scope12, Edwguard Flows with credit to Edwguard Flows, br3compactor[Stage - Texture, Import - Delfino Plaza]
Delfino Plaza Wii U is back. I did some adjustments to this lovely stage from Smash Wii U. It comes with my version, Edwguard Flow’s Version, Night time versions and Omega versions.
Update 2/14/2018: Revamped Materials in both versions.
Update 6/16/2018: Revamped The Banana Trees.
UPDATE 9/8/2018: Revamped a lot of materials, got exact animation for the Omega version and Battlefield Form added for all versions.
UPDATE 6/1/2021: Revamped Materials.
MEGA: https://mega.nz/file/vQoCRRSY#-u1azMcHzDYaHGDIXATwfNuZ3hHjd3RxoRFnxJfwLRI
Game Banana: https://gamebanana.com/mods/291704
Update 2/14/2018: Revamped Materials in both versions.
Update 6/16/2018: Revamped The Banana Trees.
UPDATE 9/8/2018: Revamped a lot of materials, got exact animation for the Omega version and Battlefield Form added for all versions.
UPDATE 6/1/2021: Revamped Materials.
MEGA: https://mega.nz/file/vQoCRRSY#-u1azMcHzDYaHGDIXATwfNuZ3hHjd3RxoRFnxJfwLRI
Game Banana: https://gamebanana.com/mods/291704
269 January 28th, 2018
Deserted Island (Monster Hunter) by Edwguard Flows[Stage - Import - Battlefield]
Hi guys!!
To celebrate the launch of Monster Hunter World I decided to created a new mod stage for brawl and Project M.
Deserted Island imported from Monster Hunter tri with custom platforms, animations, shadows and more.
It goes over STGFINAL and STGBATTLEFIELD (wifi safe)
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH...
Enjoy :)
To celebrate the launch of Monster Hunter World I decided to created a new mod stage for brawl and Project M.
Deserted Island imported from Monster Hunter tri with custom platforms, animations, shadows and more.
It goes over STGFINAL and STGBATTLEFIELD (wifi safe)
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH...
Enjoy :)
316 September 3rd, 2018
Deserted Island Night (Monster Hunter) by Edwguard Flows[Stage - Import - Battlefield]
Continuing with the launch of Monster Hunter World here another mod stage for brawl and Project M.
This is the night version of Deserted Island, imported from Monster Hunter tri with custom platforms, animations, shadows and more.
It goes over STGFINAL and STGBATTLEFIELD (wifi safe)
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
Enjoy :)
This is the night version of Deserted Island, imported from Monster Hunter tri with custom platforms, animations, shadows and more.
It goes over STGFINAL and STGBATTLEFIELD (wifi safe)
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
Enjoy :)
314 February 15th, 2017
Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall[Stage - Texture, Import - Final Destination]
Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)
It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.
I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.
Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)
I will upload this with more skins in the future
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)
It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.
I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.
Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)
I will upload this with more skins in the future
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy :)
594 January 14th, 2017
Dracula's Castle - Castlevania Judgment by Edwguard Flows[Stage - Import - Luigi's Mansion]
Another stage import from Castlevania Judgment, Dimensional Rift.
I like the PM Dracula's Castle very much so I decided to import the original stage with all background elements intact (clouds, moon, blackholes, balustrade...).
The main platform has the original material with some modification, now is more dirty and old. For the platforms I created an new material that match with the rest of the stage.
It has the original colisions, camera and parametres.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
I like the PM Dracula's Castle very much so I decided to import the original stage with all background elements intact (clouds, moon, blackholes, balustrade...).
The main platform has the original material with some modification, now is more dirty and old. For the platforms I created an new material that match with the rest of the stage.
It has the original colisions, camera and parametres.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
781 October 25th, 2015
Dream Land 64 - Smash U by Edwguard Flows with credit to PMDT[Stage - Texture, Vertex, Import - Green Greens]
Dream Land from Smash U is here!
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
The import contains new polygons, textures, animations and light system (Background, bushes, trees..)
It goes in STGDXGREENS_Z by default (Wifi Safe)
My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011
Enjoy
531 August 24th, 2016
Dream Land 64 Omega (Smash U) by Edwguard Flows[Stage - Texture, Import - Green Greens]
103 May 6th, 2019
Final Corruption 4 by NRKSUITCOLD, Edwguard Flows[Stage - Texture, Vertex, Import - Final Destination]
455 December 17th, 2017
Final Destination 4 For Brawl & PM by NRKSUITCOLD, Edwguard Flows with credit to Edwguard Flows[Stage - Texture, Vertex, Import - Final Destination]
1566 June 26th, 2016
Final Destination Smash U (Beta) by Edwguard Flows[Stage - Import - Final Destination]
554 December 2nd, 2017
Final Destination SSB4(Version 0.2.0)+SSBC Final Destination Ver. 2 by TristanLakitu, Edwguard Flows with credit to Edwguard Flows[Stage - Texture, Vertex, Import - Final Destination]
17 August 26th, 2023
Fountain of the Great Cave REUPLOAD by Daes, Edwguard Flows[Stage - Import - Final Destination]
403 September 10th, 2020
Gaur Plains Alpha by soopercool101, DSX8, Edwguard Flows[Stage - Texture, Vertex, Import - Skyworld]
Goes over Skyworld by default.
A bigger, crazier, Gaur Plains.
Check out my other (typically much more balanced) stages here: http://smashboards.com/threads/349556/
A bigger, crazier, Gaur Plains.
Check out my other (typically much more balanced) stages here: http://smashboards.com/threads/349556/
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