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17
June 28th, 2013
[Audio - Stage/Menu]One of several battle themes from the anime "Chuunibyou demo Koi ga Shitai!" (first heard in episode 7)
Looped towards the end for seamless listening.
(Source: Chuunibyou demo Koi ga Shitai!)Looped towards the end for seamless listening.
9
December 6th, 2011
[Audio - Stage/Menu]Electro Gypsy by Savlonic.
Perfect loop.
(Source: Savlonic / Weebl's Stuff)Perfect loop.
38
June 15th, 2012
[Audio - Stage/Menu]Music from the New York stage in Capcom vs. SNK 2.
Perfect loop.
(Source: Capcom vs. SNK 2)Perfect loop.
9
December 6th, 2011
[Audio - Stage/Menu]A remix of Funkytown by Lipps Inc. Made this one specifically for the KC-MM Club stage by Robzdablades, and man does it go well with it.
Perfect loop. Shortened the hideously long drum sections at the beginning and end. Skip to about 1:02 in the preview for the actual music to kick in.
(Source: Lipps Inc.)Perfect loop. Shortened the hideously long drum sections at the beginning and end. Skip to about 1:02 in the preview for the actual music to kick in.
53
December 3rd, 2011
[Audio - Stage/Menu]A jazzy/orchestrated version of the Bob-omb Battlefield theme from Super Mario 64 played by The Big Band of Rogues, one of many artists who performed a series of Mario and Zelda themes live at Nihon Seinenkan Hall on September 14th, 2003.
Perfect loop, intro removed so song starts at 0:44 from preview.
12/03/11: Updated preview with 360p video for proper quality preview.
(Source: Super Mario 64 / Big Band of Rogues / Mario & Zelda Big Band Live)Perfect loop, intro removed so song starts at 0:44 from preview.
12/03/11: Updated preview with 360p video for proper quality preview.
53
June 15th, 2012
[Audio - Stage/Menu]Remix by PokeRemixStudio.
Perfect loop (which is surprising since I made this one way back when I used BCSM-GUI to make them and always ignored the 14336 warning. I guess I got lucky with the loop start sample I chose since BrawlBox says it's apparently divisible :P).
(Source: Pokemon Gold/Silver / PokeRemixStudio)Perfect loop (which is surprising since I made this one way back when I used BCSM-GUI to make them and always ignored the 14336 warning. I guess I got lucky with the loop start sample I chose since BrawlBox says it's apparently divisible :P).
51
June 15th, 2012
[Audio - Stage/Menu]Remix by PokeRemixStudio. Has a much darker feel than his second remix.
Perfect loop.
(Source: Pokemon Gold/Silver / PokeRemixStudio)Perfect loop.
110
June 15th, 2012
[Audio - Stage/Menu]The cooler, more orchestrated version of Burning Battlefield that plays during the Charizard vs. Magmar battle and the Gary vs. Giovanni battle in the anime.
Perfect loop.
(Source: Pokemon Anime Sound Collection)Perfect loop.
10
June 15th, 2012
[Audio - Stage/Menu]My favorite track off of The Binding of Isaac, which plays through levels 3 and 4.
Perfect loop.
(Source: The Binding of Isaac / Danny Baranowsky)Perfect loop.
21
December 2nd, 2011
[Audio - Stage/Menu]Perfect loop.
(Source: Little Big Planet / The Daniel Pemberton TV Orchestra)
21
December 2nd, 2011
[Audio - Stage/Menu]Even if you haven't watched Hajime No Ippo you'll recognize this if you've seen the Real Life Smash Bros. Brawl trailer from BigZeeff. On the Vault already but wasn't properly looped.
Perfect loop. Beginning plays once, then song loops from 0:28 - 3:27.
(Source: Hajime No Ippo)Perfect loop. Beginning plays once, then song loops from 0:28 - 3:27.
8
June 15th, 2012
[Audio - Stage/Menu]Retro remix of The Battle of Lil' Slugger and C.H.A.D.'s Lullaby from Super Meat Boy off of the soundtrack.
Perfect loop.
(Source: Super Meat Boy / Danny Baranowsky)Perfect loop.
21
December 2nd, 2011
[Audio - Stage/Menu]Amazing rock mix of Christmas in the 13th Month and Dancing Christmas in the 13th Month, the themes to the Niflheim areas from Ragnarok Online.
Perfect loop.
(Source: Ragnarok Online)Perfect loop.
25
June 15th, 2012
[Audio - Stage/Menu]Music from the Chapter 1 Light World levels of Super Meat Boy.
Perfect loop.
(Source: Super Meat Boy / Danny Baranowsky)Perfect loop.
31
June 15th, 2012
[Audio - Stage/Menu]Music from the Chapter 4 Light World levels of Super Meat Boy. Also my personal favorite off the soundtrack.
Perfect loop.
(Source: Super Meat Boy / Danny Baranowsky)Perfect loop.
32
November 30th, 2011
[Audio - Stage/Menu]The almighty track 15 off of God Tracks. Surprised this one wasn't on here yet since someone else was doing God Hand tracks. :P Good track for Halberd, imo.
Perfect loop.
(Source: God Hand)Perfect loop.
13
June 15th, 2012
[Audio - Stage/Menu]Streets of Rage Remake V4's remix of "Go Straight", the track from the first stage of Streets of Rage 2.
Perfect loop.
(Source: Streets of Rage Remake V4)Perfect loop.
12
November 29th, 2011
[Audio - Stage/Menu]Landfall from Castle Crashers for Xbox Live Arcade. Music from Pipistrello's Cave level. Original track by cycerin from Newgrounds.
Perfect loop similar to in-game.
(Source: Castle Crashers)Perfect loop similar to in-game.
80
June 15th, 2012
[Audio - Stage/Menu]Track originally created by Warinside.
This one was already on the Vault but was horribly distorted both in-game and in BrawlBox/BCSM.
Perfect loop.
(Source: Pokemon Gold/Silver)This one was already on the Vault but was horribly distorted both in-game and in BrawlBox/BCSM.
Perfect loop.
12
December 2nd, 2011
[Audio - Stage/Menu]Music from the Cursed Abbey in Ragnarok Online. I personally use this with Dracula's Castle by Robzdahero.
Perfect loop.
(Source: Ragnarok Online / SoundTeMP)Perfect loop.
41
June 15th, 2012
[Audio - Stage/Menu]Remix by PokeRemixStudio.
Perfect loop.
(Source: Pokemon Gold/Silver / PokeRemixStudio)Perfect loop.
16
November 29th, 2011
[Audio - Stage/Menu]The awesome music that plays on the Space Mountain ride at Disneyland, inspired by my recent trip there. :P
Launch intro only plays once, then the song continuously loops through 1:21 - 2:32.
(Source: Disneyland Space Mountain Ride / Michael Giacchino)Launch intro only plays once, then the song continuously loops through 1:21 - 2:32.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010


























