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111 December 7th, 2011

Other (M)elee Samus by Puraidou, xZedkiel, Weyard, Gamma Ridley, Royal_Blade
[Character - Texture, Vertex - Samus]



Melee recolors by me, Model by Weyard. Royal_Blade, xZedkiel and Gamma added due to this being a project.

Topic: http://forums.kc-mm.com/index.php?topic=28730.0

931 July 24th, 2011

Space Pirate Trooper (Metroid Prime 2: Echoes) by Weyard
[Character - Texture, Vertex - Samus]



Metroid Prime 2: Echoes's Space Pirate Trooper has followed Samus into the depths of Brawl.

Download includes Dark Trooper.

Hand bones have been disabled, so this will probably desync wifi.

Please direct all feedback and suggestions to my thread: http://forums.kc-mm.com/index.php?topic=17530.new#new

Part of koo.pac http://koopacteam.wordpress.com/2011/07/24/this-post-title-contains-the-word-space-pirate/ and NewgenHacking teams http://newgen-team.blogspot.com/.

592 July 17th, 2011

Perfect Sub-Zero Classic(UMK3) by Weyard
[Character - Texture, Vertex - Captain Falcon]



Sub-Zero in his UMK3 Classic version.

Download contains 3 variations of the texture. A dull one, a neutral one, and a high contrast version.
The preview pictures are from the Neutral Version.

No bones disabled so it should work on wifi.

Please direct all comments and suggestions to my thread: http://forums.kc-mm.com/index.php?topic=17530.405

Part of koo.pac and NEWgenhacking.

150 July 13th, 2011

Zebesian Space Pirate by Weyard
[Character - Texture, Vertex - Sheik]



*I've had one report of "link not found". But it is working for me. Notify me if you receive a similar report when attempting to download this. If it happens again I'll just re-upload.

It looks great during gameplay, but its model is actually really rough. Don't zoom in if you don't have to lol.

Includes Purple&Green version and Red&Green version.

If you find any glitches, report them in my thread-
http://forums.kc-mm.com/index.php?topic=17530.390

401 July 8th, 2011

Phazon Suit -Weyard's prime style by Szasz, Weyard with credit to chaotix000
[Character - Texture, Vertex, Other (Effects, Animations, Final Smash, etc.) - Samus]



A recolour of Weyard's vertex edited Samus. I used the morphball texture from Chaotix000's phazon suit.

Note that the third picture is an outdated version, but contains more neutral lighting, whereas the first two pictures are the latest version, but are taken on a stage with unusually bright lighting.

Also, in the media fire folder, there is a fitmotionetc file. This is for brawl+, and I have not tested on other brawl mods. It contains captain falcon's running animation (which fits Samus' dash attack surprisingly well), as well as a metroid prime styled space jump (i.e, she doesn't spin on her second jump).

The four pictures in the mediafire folder are also outdated.

If you notice a detail that you do not like, contact either me or Weyard.

128 July 30th, 2011

Gravity hyrbid by Szasz, Weyard with credit to akari_un
[Character - Texture, Vertex - Samus]



Took the default texture of Samus' torso and helmet, and merged it with the wonderful leg and arm plating from Akari's battle suit, and finally placed it on Weyard's Prime model.

254 July 11th, 2011

06 Pico and the Wild Goose by Weyard
[Character - Texture, Vertex - Captain Falcon]



He isn't a just a trophy any longer.
F-zero racer 06 Pico and his vehicle, the Wild Goose join the fray.

Please read the included Readme.txt for further information.

*Mouth bones have been disabled, so wifi will probably desync.

Known glitches:
None involving the .pac and .pcs.
However there are some minor visual errors during entry animation and final smash due to the editing of the vehicle.
In the entry animation, the Wild Goose has wings for some reason. They aren't there when you use the final smash though.
During final phase of final smash, the vehicle is invisible and you see Pico racing down the track instead. It has no effects on gameplay, it's just invisible during this part of the move.

Please direct all comments and suggestions to my thread: http://forums.kc-mm.com/index.php?topic=17530.msg569610#new

Part of the Koo.pac http://koopacteam.wordpress.com/ and NEWgen http://newgen-team.blogspot.com/2011/07/wild-goose-is-heading-for-1st-place.html ( hacking teams.

216 July 26th, 2011

Samus- Prime version by Weyard
[Character - Texture, Vertex - Samus]



Via Request.

Samus's Varia suit as it looked in Metroid Prime 3.

Most every piece has been vertexed to some degree. The shoulders really need to be a bit smaller and further away from the head, but I didn't see it necessary.

Someone has already taken up my offer for recolors.

93 June 26th, 2011

Saturos-Marth v1 by Weyard
[Character - Texture, Vertex - Marth]



Saturos from the Golden Sun series.

Ike's armor wasn't working, so I moved the project to Marth. This one is significantly more accurate.

If you have any comments or suggestions, please direct them here: http://forums.kc-mm.com/index.php?topic=17530.315

Part of Koo.pac and NEWGEN Hacking
http://koopacteam.wordpress.com/
http://newgen-team.blogspot.com/2011/06/sun-rises-again.html

162 June 23rd, 2011

Gold Wolf by Weyard
[Character - Texture - Wolf]



Just my newest custom Wolf texture. Most of it has been drawn new with SAI paint tool.

799 June 23rd, 2011

DeathDede by Weyard
[Character - Texture, Vertex - King Dedede]



Based loosely on the Circle Of The Moon version of Death. This project is 5-6 months old and just got boring and frustrating. I have returned to hacking now and don't feel like wasting anymore time on it.

I still have a model laying around of this with a full hood instead of a hat, making it look more like the Sotn version of Death. I might release it later, not sure though.

It's been so long that I can't really remember if I used any other hacks in the making of this. If you discover a piece of one of your hacks somewhere in this, let me know and I'll credit you.

45 June 21st, 2011

Custom Weyard ZSS by Weyard
[Character - Texture, Vertex - Zero Suit Samus]



*I'm releasing all of my unfinished old projects so I can start anew. You can see my statements on my current situation in my thread: http://forums.kc-mm.com/index.php?topic=17530.285

If you want to vertex the head/hair for me, please go ahead. Just let me know first.

Was meant to be a Richter model, but I ran into several problems early in development. Rather than throw it away, I made a quick texture and thought I'd just release it.

For now, it is just a MALE ZSS model, with Samus's head....so it's awkward.

812 January 22nd, 2011

Darmanitan/Hihidaruma by Weyard
[Character - Texture, Vertex - Donkey Kong]



Hihidaruma/Darmanitan enters the fray.

Many bones have been disabled so this should desync wifi.

For more information and feedback, visit my thread: http://forums.kc-mm.com/index.php?topic=17530.240

2411 January 15th, 2011

Aggron by Weyard
[Character - Texture, Vertex - Bowser]



RECOLOR PACK IS ON IT'S WAY

Includes Normal Aggron texture as well as his Shiny version.

Please give feedback in my thread: http://forums.kc-mm.com/index.php?topic=17530.0

-

Part of the Koo.pac team: http://koopacteam.wordpress.com/

353 January 12th, 2011

Marth Shin Monsho No Nazo by Weyard
[Character - Texture, Vertex - Marth]



Marth in an appearance similar to his design from Fire Emblem: Shin Monsho No Nazo. The texture isn't exact, but it's close enough. If anyone wants to make a more accurate texture, go ahead, just let me know first if you plan to use this model.

200 January 2nd, 2011

Sableye Ness by Weyard
[Character - Texture, Vertex - Ness]



Sableye joins the Brawl..... or is it actually Ness sporting a Sableye costume? You be the judge. The forehead is definitely too big to be a normal Sableye though.

Some of the fingers have been disabled so it probably desyncs wifi.

If anyone skilled in Vertexing wants to correct his head, feel free to do so, just let me know.

290 July 14th, 2011

Kadabra by Weyard with credit to Lucas_irineu
[Character - Texture, Vertex - Lucario]



*hey idiot who reported me, leaving an insult instead of reasoning. Looks like it did you a lot of good. I commend your efforts kid.

* Be warned, there might be unexpected freezing and unknown graphical glitches. Several users have reported severe graphical errors inplace of him simply Disappearing/reappearing. My guess is that certain games are handling this glitch differently from others. If you experience heavy graphical errors, just message me. Don't go and report it because I already know that it has the possibility to do things like that. I will not be removing this download, because for most everyone, it works perfectly fine except for the "disappearing" glitch, which in no way or fashion effects gameplay. The chance that it might cause more severe problems is not enough to force me to remove it.

Kadabra joins the brawl.

Please visit my thread for feedback: http://forums.kc-mm.com/index.php?topic=17530.0

Texture originally by Lucas_irineu with some minor changes by me.

Adfroman disabled most of his faces/heads and a few fingers/toes have been disabled, so this will likely desync wifi.

There are a few problems with the model, but none of them are really very serious so they probably won't be changed.

Part of the Koo.pac team: http://koopacteam.wordpress.com/

297 December 20th, 2010

MachopV2 by Weyard
[Character - Texture, Vertex - Squirtle]



Machop Pokemon #66

Pictures have been updated. I'm still very dissapointed with the eye textures and the model in general, but I'm tired of fighting with it. I give up.

-He has an artificial neck which moves out of his body during certain animations.
-Hands have been vertexed to look more like actual hands
-Feet have been flattened like Machop's
-Shell has been flattened and body has been changed overall to make Squirtle more humanoid
-Head has been shrunk as well


217 December 20th, 2010

Ark (Terranigma) by Weyard
[Character - Texture, Vertex - Marth]



Ark from Terranigma, a little known SNES actionrpg.

Updated: A few minor changes have been made.

I'm also working on an update for the old psa. I should have it finished within a week or so.

70 December 13th, 2010

Baggy Clothing Marth by Weyard
[Character - Vertex - Marth]



In-game pictures will be added tomorrow.

This model could be used as a base for tons of character's who have baggy clothing. It would potentially save you a few minutes/hours of work.

It might look a little awkward with Marth's default texture, but once you apply your own texture to the pants they will look fine.

If you use it for a project, just let me know what you plan to use it for and I'll allow it.

2022 December 14th, 2010

Nidoran (Male and Female) Package v2 by Weyard with credit to KingJigglypuff or Balanced Brawl Team
[Character - Texture, Vertex, Moveset (PSA) - Ivysaur]



Part of the koo.pac team. http://koopacteam.wordpress.com/

V2: Now includes a normal version, and a version with disabled bones and a new altered moveset to better fit Nidoran. Also includes a few updated Graphic effects.

Next version will have more graphic effects, moveset tweaking and will be moved onto a fresh pac.

Package includes:
Nidoran male pcs - default costume
Nidoran male pac
Nidoran female pcs - red costume
Nidoran female pac
Fit motion (only needed with Edited bone version.)
Pac (only needed with Edited bone Version.)

The pac is based off of KingJigglyPuff's enhanced Ivysaur, or the Balanced Brawl version. I have no idea which it was. Psa wouldn't open a fresh pac, so I had to use the only one I had laying around. Due to this descrepancy, KingJigglyPuff will be credited just in case.

346 December 13th, 2010

IronMan Suit Samus by Weyard with credit to Wii and LookitsLink
[Character - Texture, Vertex - Samus]



The model from my War Machine hack, without the large shoulder cannon. This could probably be used for all sorts of other projects for those of you needing a less feminine Samus model as a base.

I think I'll replace Samus' normal textures onto it tomorrow so you will have something more basic to go on. More Pictures will be added at that point, so please don't report this for BrawlVault Pictures yet.

I just ask that you notify me if you plan to use it for something. Enjoy.

194 December 11th, 2010

Saturos PSA BETAv1 by Weyard with credit to PPXEXE
[Character - Texture, Vertex, Moveset (PSA) - Ike]



To the reporter- It must be a problem on your end. Just tested it and it works fine for me. Make sure you have everything named correctly. If it's still causing a freeze after you have made sure, report again and I'll look into it further.

This is the betav1 Saturos psa. It has some balancing issues right now, and I'm only releasing it for testing purposes. If anyone experiences any graphical errors or freezes due to it, please let me know.

Please refer to this topic for more information:http://forums.kc-mm.com/index.php?topic=16705.0

34 December 9th, 2010

Gold&Brown ShotGunKnight by Weyard
[Character - Texture, Vertex - Captain Falcon]



A new texture for my old custom Cap Falcon vertex. I made a few more vertex changes as well. He now has a shotgun in his holster for one.

908 May 11th, 2012

WarMachine-More Accurate Model by Weyard with credit to Wii and LookitsLink
[Character - Texture, Vertex - Samus]



Pictures have been updated.

Huge thanks to Wii for the texture, thanks to Lookitslink for the new arm model and lastly, thanks to Victory Badguy for the idea.

I present the new and improved War Machine. Model changes include:
-Added Shoulder Cannon
-Vertexed body to make him look more manly and less like Samus in general
-Shaped the helmet into a more humanoid form
-Made a few changes to the texture to make it more accurate (namely, the thighs and forehead)
-ArmCannon replaced with an arm model
-Texture updated

I'm quite proud of how this turned out, although Wii's amazing texture deserves most of the credit.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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