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Alternate .zip link
https://mega.nz/#!eFEEjIpI!2m06_ysyq1-m9DVMZ4KG2Me-yeMWnVn8sjRNFT1yKpU
The included models aren't really 'necessary' they're just SJS's, with their filesize downed a bit so the game doesn't explode.
Daisy's soundbank ID is 0x0000023B
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
Also comes with stock icons since SJS's didn't come with any
https://mega.nz/#!eFEEjIpI!2m06_ysyq1-m9DVMZ4KG2Me-yeMWnVn8sjRNFT1yKpU
The included models aren't really 'necessary' they're just SJS's, with their filesize downed a bit so the game doesn't explode.
Daisy's soundbank ID is 0x0000023B
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
Also comes with stock icons since SJS's didn't come with any




Welp, I've been promoting most of my mods for a long time, but laziness always gets me... Here's something I shouldn't hold onto for too long: I got this done almost a week ago in a single evening. Anyways...
Since MKHT released his Waluigi PSA I always saw something off about his Waluigi model, it just didn't look like the Waluigi I know. I desperately tried to replace MKHT's with Sm4sh's or Brawl's Waluigi but with no success, but now, thanks to Kingbob I got the opportunity to finally do it!
The model is from Sm4sh's assist trophy with MKHT's Waluigi gloves. The textures are a mix between Brawl's, Wario's, Mario/Luigi's and of course Sm4sh's AT's as the base!
This pack includes recolors from MKHT's old Waluigi PSA which used the AT model as well as the current ones with some changes to them along with a custom Blender scene of Waluigi with MKHT's original pose (which I tried to replicate) for you to standardize your own recolors!
Many thanks to Kingbob for making one of my projects possible!
Since MKHT released his Waluigi PSA I always saw something off about his Waluigi model, it just didn't look like the Waluigi I know. I desperately tried to replace MKHT's with Sm4sh's or Brawl's Waluigi but with no success, but now, thanks to Kingbob I got the opportunity to finally do it!
The model is from Sm4sh's assist trophy with MKHT's Waluigi gloves. The textures are a mix between Brawl's, Wario's, Mario/Luigi's and of course Sm4sh's AT's as the base!
This pack includes recolors from MKHT's old Waluigi PSA which used the AT model as well as the current ones with some changes to them along with a custom Blender scene of Waluigi with MKHT's original pose (which I tried to replicate) for you to standardize your own recolors!
Many thanks to Kingbob for making one of my projects possible!




As per usual, alt .zip link~
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0
Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.
Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448
So if anything's missing it's probably there.
Anyways! Made for use with JOJI's things and BrawlEx
Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.
Lucina's soundbank ID is 0x0000023D
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0
Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.
Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448
So if anything's missing it's probably there.
Anyways! Made for use with JOJI's things and BrawlEx
Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.
Lucina's soundbank ID is 0x0000023D
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000




Alt .zip link~
https://mega.nz/#!WR0WkKAZ!U2frvQj1JViyGLmvYPp5k4_zfMTZ7FX9xfeXaMcvkCk
As with male Robin, new renders! I wonder if anyone knows what they're based on. hmmm. Also, an alternate version with Silver Sword and Sol instead of Bronze Sword and Levin Sword, this is what I'm using, but may as well leave them here as well anyway.
KTH's original Robin with the other costumes~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717
Male counterpart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216864
https://mega.nz/#!WR0WkKAZ!U2frvQj1JViyGLmvYPp5k4_zfMTZ7FX9xfeXaMcvkCk
As with male Robin, new renders! I wonder if anyone knows what they're based on. hmmm. Also, an alternate version with Silver Sword and Sol instead of Bronze Sword and Levin Sword, this is what I'm using, but may as well leave them here as well anyway.
KTH's original Robin with the other costumes~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717
Male counterpart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216864




You'll need this moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217274
Finally, a mod for my favourite character, Waluigi! Ever since MKHT first released his moveset, the one thing that struck me as underwhelming was the model's texturing. It was oddly bright and lacked a lot of the details the Assist Trophy used. Well, I've come to solve that! This mod takes a few design aspects from the Trophy, as well as a few details the Mario Brothers have in Brawl, like the additional buttons and the pant leg cuffs Luigi has. This also contains every recolour and alternate Waluigi has! No renders this time around, though I will update if Waluigi ever becomes CSProject compatible.
Finally, a mod for my favourite character, Waluigi! Ever since MKHT first released his moveset, the one thing that struck me as underwhelming was the model's texturing. It was oddly bright and lacked a lot of the details the Assist Trophy used. Well, I've come to solve that! This mod takes a few design aspects from the Trophy, as well as a few details the Mario Brothers have in Brawl, like the additional buttons and the pant leg cuffs Luigi has. This also contains every recolour and alternate Waluigi has! No renders this time around, though I will update if Waluigi ever becomes CSProject compatible.






***UPDATED*** Uberguvin helped fix a few issues with final smash eyes, and we've uploaded a placeholder final smash! I also fixed the tennis ball shader.
Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!
Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!



Alternate .zip link
https://mega.nz/#!GQVkGIDZ!isT9XRNoPiMZPpEk-hZdEplz_-yhR-6Aao4Guu3faNU
Made to be a cloned character, with use of BrawlEx, Like with Lucina and Roy, this Chrom serves multiple purposes for me, one is as a stepping stone for working up to an Ultimate Chrom as well as just for fun and so on.
The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode, along with fixing up the sword placement and adding a 'sheathed' version for a bit more accuracy.
Chrom's soundbank ID is 0x000001A3
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://mega.nz/#!GQVkGIDZ!isT9XRNoPiMZPpEk-hZdEplz_-yhR-6Aao4Guu3faNU
Made to be a cloned character, with use of BrawlEx, Like with Lucina and Roy, this Chrom serves multiple purposes for me, one is as a stepping stone for working up to an Ultimate Chrom as well as just for fun and so on.
The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode, along with fixing up the sword placement and adding a 'sheathed' version for a bit more accuracy.
Chrom's soundbank ID is 0x000001A3
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000



Alternate .zip link
https://mega.nz/#!ac8VBQ4Y!Ul0aKHFFOzUvErQmHy2dQrzhs0C2l91pUYa6kmru6hA
Made to be a cloned character, with use of BrawlEx, this Lucina was changed up a little bit from the original Brawl v1 thingy, but the time difference, and revampening... Fit enough for me as a v2
The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode.
Lucina's soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://mega.nz/#!ac8VBQ4Y!Ul0aKHFFOzUvErQmHy2dQrzhs0C2l91pUYa6kmru6hA
Made to be a cloned character, with use of BrawlEx, this Lucina was changed up a little bit from the original Brawl v1 thingy, but the time difference, and revampening... Fit enough for me as a v2
The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode.
Lucina's soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Another 'not quite necessary' thing, but something very nice to have, is this code~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000



Finally, a side project that didn't take me an entire year to complete. This mod gives Mewtwo differently colored tail trails based on the loaded costume slot. This download includes 3 separate versions for maximum compatibility with Project M 3.6, Legacy TE, and Legacy XP.
Please read the included ReadMe.txt file for installation instructions.
Please read the included ReadMe.txt file for installation instructions.



Mod meant for BrawlEx ! Also requires Soundbank Expansion and GFX Expansion which can be found here : http://ssbbhack.web.fc2.com/
(soundbank ID : 000001B1)
A simple modification for Lillith's Smash 4 Roy PSA (which can be found here : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215135 ) which turns it into an almost Chrom moveset similar to Ultimate. This mod is unfinished as I have deemed it mostly useless to reanimate Chrom's Ultimate animation due to the fact that they can be ripped. However I do hope you find something useful in this as people on Discord have requested that I release this mod.
(soundbank ID : 000001B1)
A simple modification for Lillith's Smash 4 Roy PSA (which can be found here : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215135 ) which turns it into an almost Chrom moveset similar to Ultimate. This mod is unfinished as I have deemed it mostly useless to reanimate Chrom's Ultimate animation due to the fact that they can be ripped. However I do hope you find something useful in this as people on Discord have requested that I release this mod.



About a year ago I discovered Amarythe's True Character PSAs and Nostalgia series made by Amarythe and i remember being a huge fan of the idea since he attempted to make characters Canonically accurate in terms of some their moves and designs. This lead me to want to make re-edits of his moveset and received permission not only to post some of his costumes but to also edit his movesets a little bit. The download leads to a folder containing 3 of his costumes and it will eventually contain his entire SSB:AS/Nostalgia Costume Series.
Note:
Each folder has a Masquerade theme so there are multiple versions of the same costume with different colors including but not limited to: Reverse Colors, Green, Black, White, Yellow, etc
Link to Amarythe:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=29493&Moderated=All
Note:
Each folder has a Masquerade theme so there are multiple versions of the same costume with different colors including but not limited to: Reverse Colors, Green, Black, White, Yellow, etc
Link to Amarythe:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=29493&Moderated=All



The game is by default hardcoded to terminate articles after a hitbox connects. This allows for articles to only be terminated on command, which opens possiblities for things such as multihit projectiles and doing certain actions upon a hitbox connecting.
After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.
The How_To_Use.txt gives more detail on how to use, answers questions, etc.
The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).
GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!
If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!
https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640
After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.
The How_To_Use.txt gives more detail on how to use, answers questions, etc.
The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).
GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!
If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!
https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640



It's finally time to release this major, expansive, and heavily anticipated update to Classic Ridley. It's been over a year and a half, so we hope all this time and effort has been worth it. I would have never been able to achieve this without the help of some very talented people, including the user who started it all: BaganSmashBros. Thank you, everyone, for being so patient with us. And have a happy New Year.
Pre-Made Build Download (MEGA): https://mega.nz/#!xgQByYZZ!OsCar---dwPnXmBL4ULZUusfvpGOFPMZXJy6g2MWxYE
This pre-made build is a PMEx build with Ridley re-inserted, alongside some other goodies.
Additionally, here's a blog post made by former PMDT Jedi SOJ, which highlights what makes Ridley unique in the world of modded Smash. https://projectmridley.github.io/ridley/index.html
Pre-Made Build Download (MEGA): https://mega.nz/#!xgQByYZZ!OsCar---dwPnXmBL4ULZUusfvpGOFPMZXJy6g2MWxYE
This pre-made build is a PMEx build with Ridley re-inserted, alongside some other goodies.
Additionally, here's a blog post made by former PMDT Jedi SOJ, which highlights what makes Ridley unique in the world of modded Smash. https://projectmridley.github.io/ridley/index.html












Seems to only work on Dolphin, and not on console-- This will hopefully be fixed in the first full version.
Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!nU0VDAhQ!0ULuObByQNSOODzuwECQHAydAPJAYBKdrlS4qDoz3o8
Flaming Dragon Chainsaw!
Uh... Not the full version of Corrin, but aside from no side special everything is functional at least
Intended for use with BrawlEx, based off of Link so if you do use BrawlEx, use his configs and module.
Has a bunch of random text stuff if anyone is interested in playing around with the PSA
Soundbank ID is 0x000001B4
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Random notes~
Need to make neutral special vocalisations actually work. maybe use different variable.
Down special doesn't work when holding an item. ...i've no idea how to fix this.
Holding an item checks the 'left hand spear' model changer since it's the same ID as Link's shield one. I have no idea on how to fix this either.
Only a 'Brawl' version currently, still need stuff done to convert it into a 'Project M' PSA.
Redo model changer stuff, probably.
Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!nU0VDAhQ!0ULuObByQNSOODzuwECQHAydAPJAYBKdrlS4qDoz3o8
Flaming Dragon Chainsaw!
Uh... Not the full version of Corrin, but aside from no side special everything is functional at least
Intended for use with BrawlEx, based off of Link so if you do use BrawlEx, use his configs and module.
Has a bunch of random text stuff if anyone is interested in playing around with the PSA
Soundbank ID is 0x000001B4
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Random notes~
Need to make neutral special vocalisations actually work. maybe use different variable.
Down special doesn't work when holding an item. ...i've no idea how to fix this.
Holding an item checks the 'left hand spear' model changer since it's the same ID as Link's shield one. I have no idea on how to fix this either.
Only a 'Brawl' version currently, still need stuff done to convert it into a 'Project M' PSA.
Redo model changer stuff, probably.



Edit (11/30/2018): The Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.
I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.
So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).
To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.
I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.
So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).
To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.



A simple recolor of the glitched character from everybody's favorite Sonic game! It includes the files for the character and 2 cosmetics packs: one provided by Nanobuds and Mach7 and the other from the Cosmetic Standardization Project. This is meant to go with the updated Knuckles mod as well as Bringo's Knuckles moveset.






06/11/18 update: fixed right shoe shine
Knuckles has made his official debut in time for Halloween! Apparently the only connection is a single zone from Sonic Adventure 2, but that's all he needs!
This is a "True" vault release for smash 3C Knuckles
[Can be used over Sonic with weird/odd resoults or over a custom Knuckles moveset mod]
Everyone's favorite knucklehead has now officialy joined Smash 3C!
Comes with a Cowboy hat costume and with 10 recolors total (as a bonus the Final Smash costume it's included as well)
Happy Halloween I guess :)
Check out our smashboards thread: https://smashboards.com/threads/the-smash-3c-project-pm-alts-recolors-and-more.383581/
Check out our website: https://smash3cproject.wixsite.com/smash3c
Knuckles has made his official debut in time for Halloween! Apparently the only connection is a single zone from Sonic Adventure 2, but that's all he needs!
This is a "True" vault release for smash 3C Knuckles
[Can be used over Sonic with weird/odd resoults or over a custom Knuckles moveset mod]
Everyone's favorite knucklehead has now officialy joined Smash 3C!
Comes with a Cowboy hat costume and with 10 recolors total (as a bonus the Final Smash costume it's included as well)
Happy Halloween I guess :)
Check out our smashboards thread: https://smashboards.com/threads/the-smash-3c-project-pm-alts-recolors-and-more.383581/
Check out our website: https://smash3cproject.wixsite.com/smash3c






Also uh... New renders to go with it. Maybe it seems weird, but it's easier for me to just do new cosmetics than it is to recolour existing ones. Still, it's fun. haha. Should also work over Marth and such. KTH's original Robin with the other costumes~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717
Female counterpart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217320
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717
Female counterpart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217320
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010