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from:

64 April 12th, 2019

Noire Lance/Glaive PSA for PMEX v1.0 by VirtualBeef, BraveDragonWolf, Pokemaster Ely with credit to BraveDragonWolf for the original 4GO Noire Import and PSA, the sfx used and some animtions, ely for additional costumes, importing a new face, editing animations and help with testing, CSProject used for rendering the cosmetics, JOJI for the soundbank and effect.pac expansion codes and their guides, MoeNDerrty, Large Leader, Revan and Shiny Mammoth for the some of the lance animations from their Weapon Switch Chrom Moveset, Legacy XP devs and Lillith for some animations and psa coding, Jocky for the Black Knight Model parts, soundsresource for additional sfx.
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



DISCLAIMER: This is not the same moveset as BragonDragonWolf's 4GO Noire PSA.

This PSA aims to make Noire more of a lance/glaive fighter rather than a sword fighter as her main weapon in 4GO is a glaive. This PSA comes with expanded sfx and gfx, also changes side taunt to cycle through chibi versions of Noire, Uni, Black Heart and Black Sister with appropriate sfx.

It also includes fully rendered SD and HD cosmetics.

Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]

Noire's Soundbank ID is 0x000001F7

You can find these codes here: http://ssbbhack.web.fc2.com/

This download only includes PAC Files, as I use the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

If you find or experience any issues with this mod, Please PM me.

11 April 10th, 2019

PM 3.6 Roy with Captain Falcon Knee by Azure Doctor with credit to My friend Andrew for the idea
[Character - Moveset (PSA) - Custom Character]



Yes. Also just like with PM Captain Falcon, if you press D-Pad up as soon as you land the knee, Roy will say eeyaaah.

26 March 24th, 2019

Wechina Knuckles by Chucklez with credit to Shranux, CSProject, Aghanim, ledgerewskie, tryptech, Franku, Cynapse, Nanobuds, StarWaffle, Mach 7, Tock, Ishmael205, Spex120, Eternal_Yoshi, TheRealHeroOfWinds, LuminousWarrior, Sub
[Character - Texture - Custom Character]



Another take on a glitch character costume.

Includes CSPs, BPs and Stocks both HD and native thanks to the CSProject.

58 March 12th, 2019

Metal Sonic Revamp by Ubergruvin with credit to Lone Devil and the Legacy XP for the model and moveset this is based off.
[Character - Texture - Custom Character]



Another quick mini-release! I've never been fond of XP's Metal Sonic model: the specs always looked plastic-y to me, and the eyes seemed weirdly far apart. I made this to ease my personal gripes with the model. It's not perfect, but I think it's a fair improvement. This pack includes every costume in XP, except Classic Metal, which was really unusual with the spec setup. No UI is included, as I don't think Metal Sonic has CSProject compatibility, and I didn't care to add it.

192 March 11th, 2019

Smash 4-ish Corrin v1.0d by Lillith with credit to PureHatredDictator, MrTacos432
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!WV8hUC4Q!xmGEvXBz9awHRJtDzLBd1cEQhIlz1RnafQ7giJPoG9Y

v1.0d
- New 'Final' file, hopefully this'll get rid of those crashes.
- Aerial Final Smash fixed up so no more T-Posing.

v1.0c
- Better wall pinning. Goodie. (Models and MotionEtc are updated too, without these and only the PSA file the game WILL crash!)

v1.0b
- Female Corrin jump fixes. (I'm really good at breaking stuff apparently)

v1.0a
- Female Corrin alt PSA exists! So now you can have both if you're insane enough. Or take a fun different spin for one of them so they're a bit different.
- Neutral (Aerial version) and Side (Back kick) specials shouldn't sometimes teleport you around anymore.

FLAMING DRAGON CHAINSAW.
Shouldn't crash like the beta version did, unless I messed something up whilst uploading.

Dragon Lunge doesn't quite work as it should, since it detects collisions differently, but after you're pinned to something everything that you can do is just about proper.

As with Robin, the MotionEtc files are only in Male Corrin's folder, as they would be identical for Female Corrin anyway, so it's just a way to save a bit of size.

Let's see... uh... PSAs and SFX are interchangeable.

Intended for use with BrawlEx, based off of Link so if you do use BrawlEx, use his configs and module.

Male Corrin Soundbank ID is 0x000001B4
Female Corrin Soundbank ID is 0x000001B5

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

32 March 7th, 2019

Kecleon PSA v0.4 by Black Kyurem with credit to creepymime2 and pikazz
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Here's Kecleon from PokeZonic!

113 April 11th, 2019

Neptune PSA for PMEX v1.5 (Victory Neptune Update) by VirtualBeef, BraveDragonWolf, Pokemaster Ely with credit to BraveDragonWolf for the original PSA, ely for the pose used in Victory Neptune's cosmetics and for the help with making the PSA PMEX compatible, soundsresource for the sfx used, Lillith for their Separated Roy SFX for PM 3.6 which was used as a guide/base for sfx, CSProject used for rendering the cosmetics, JOJI for the soundbank and effect.pac expansion codes and their guides.
[Character - Texture, Vertex, Import, Moveset (PSA) - Custom Character]



UPDATE: Added Victory Neptune to this pack, also comes with both HD and SD cosmetics posed by ely.

Here's BraveDragonWolf's Neptune ported over to PMEX fully with brand-new sfx and some new gfx. Also includes balancing changes such as Neptune's side taunt no longer healing her, instead it now shows a chibi version of either herself, Nepgear, Plutia or Peashy with appropriate sfx.

It also includes fully rendered SD and HD cosmetics.

Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]

Neptune's Soundbank ID is 0x000001F6

You can find these codes here: http://ssbbhack.web.fc2.com/

This download only includes PAC Files, due to me using the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

If you find or experience any issues with this mod, Please PM me.

83 February 22nd, 2019

Smash 3C Legacy XP/Smash 2 compatible Doctor Mario by Aghanim with credit to Smash 3 Team, Smash 2 Team
[Character - Texture, Vertex, Import - Custom Character]



02/20/19 Update: Added Kirby hat
This mods makes Smash 3 Doctor Mario playable with Legacy XP and Smash 2 Doctor Mario PSA mods that have added physics for the coat and the stethoscope. The zip includes all the 10 orignal Smash 3 recolors and costumes, enjoy!

Check out our website: https://smash3cproject.wixsite.com/smash3c

26 February 17th, 2019

Alice Margatroid Lucina by Chucklez with credit to jaystring for the Lucina model import, Moe for the Lucina CSProject setup, KorytheMaril for helping with rendering, CSProject for cosmetics, Kemonomichi for the cover i used as a base.
[Character - Texture - Custom Character]



Had this one in my concepts folder for later use. I figured this portrayal of Alice had the right look for a Lucina costume so that what I did. Based from this cover: http://i.imgur.com/qawzSBr.png

Also big thanks to Kory for rendering Lucina out as i was having a bit of trouble with that. Moe's CSProject .blend for lucina was used for cosmetics which you can download here: http://drive.google.com/file/d/1ww3hqfTznsWS0fmrF4NFo-9vOujWwIT0/view

Includes CSPs, BPs and Stocks both HD and native thanks to the CSProject.

152 February 15th, 2019

'Brawl' Daisy PSA v1.0 by Lillith with credit to SJS, Estepoke
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!eFEEjIpI!2m06_ysyq1-m9DVMZ4KG2Me-yeMWnVn8sjRNFT1yKpU

The included models aren't really 'necessary' they're just SJS's, with their filesize downed a bit so the game doesn't explode.

Daisy's soundbank ID is 0x0000023B

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

Also comes with stock icons since SJS's didn't come with any

96 February 13th, 2019

Waluigi's Sm4sh AT Brawl Styled [Costumes x11] + CSProject by Ninten DS™ with credit to King Bob Gaming (Original Waluigi Sm4sh Model Import), CSProject (Original Blender Assets) and MKHT (Original Waluigi Moveset)
[Character - Texture, Vertex, Import - Custom Character]



Welp, I've been promoting most of my mods for a long time, but laziness always gets me... Here's something I shouldn't hold onto for too long: I got this done almost a week ago in a single evening. Anyways...

Since MKHT released his Waluigi PSA I always saw something off about his Waluigi model, it just didn't look like the Waluigi I know. I desperately tried to replace MKHT's with Sm4sh's or Brawl's Waluigi but with no success, but now, thanks to Kingbob I got the opportunity to finally do it!
The model is from Sm4sh's assist trophy with MKHT's Waluigi gloves. The textures are a mix between Brawl's, Wario's, Mario/Luigi's and of course Sm4sh's AT's as the base!
This pack includes recolors from MKHT's old Waluigi PSA which used the AT model as well as the current ones with some changes to them along with a custom Blender scene of Waluigi with MKHT's original pose (which I tried to replicate) for you to standardize your own recolors!

Many thanks to Kingbob for making one of my projects possible!

39 February 8th, 2019

Separated SFX/GFX Lucina PSA v2 (Fire Emblem: Awakening) by Lillith, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Nao-chan, Large Leader, Shun_One, Revan, SwordHandKirigiri with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



As per usual, alt .zip link~
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0

Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.

Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448

So if anything's missing it's probably there.

Anyways! Made for use with JOJI's things and BrawlEx

Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.

Lucina's soundbank ID is 0x0000023D

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

46 February 5th, 2019

Moar 'KTH' Female Robin Costumes by Lillith with credit to KTH
[Character - Texture, Import - Custom Character]



Alt .zip link~
https://mega.nz/#!WR0WkKAZ!U2frvQj1JViyGLmvYPp5k4_zfMTZ7FX9xfeXaMcvkCk

As with male Robin, new renders! I wonder if anyone knows what they're based on. hmmm. Also, an alternate version with Silver Sword and Sol instead of Bronze Sword and Levin Sword, this is what I'm using, but may as well leave them here as well anyway.
KTH's original Robin with the other costumes~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717

Male counterpart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216864

46 March 3rd, 2019

Trophy Waluigi by Ubergruvin with credit to KingBob for making the moveset, MKHT for the original models and moveset, Car for the renders.
[Character - Texture - Custom Character]



You'll need this moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217274

UPDATE: Renders have been added by Car.
Finally, a mod for my favourite character, Waluigi! Ever since MKHT first released his moveset, the one thing that struck me as underwhelming was the model's texturing. It was oddly bright and lacked a lot of the details the Assist Trophy used. Well, I've come to solve that! This mod takes a few design aspects from the Trophy, as well as a few details the Mario Brothers have in Brawl, like the additional buttons and the pant leg cuffs Luigi has. This also contains every recolour and alternate Waluigi has! No renders this time around, though I will update if Waluigi ever becomes CSProject compatible.

46 January 31st, 2019

Unofficial v1.1b Klonoa for BrawlEx by Black Kyurem with credit to StarWaffle, shock44, SmashHackers, and frostymm
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



A minor update for Klonoa, I've fixed a few more things and did some re-balancing. I'll be adding new alts for him in the future.

321 February 4th, 2019

Waluigi's New Specials by king Bob Videos, catscatscats99, Ubergruvin with credit to MKHT for making the original Mod
[Character - Moveset (PSA) - Custom Character]



***UPDATED*** Uberguvin helped fix a few issues with final smash eyes, and we've uploaded a placeholder final smash! I also fixed the tennis ball shader.

Credit goes to MKHT for creating the original mod! He's done a fantastic job capturing what Waluigi would play is in Super Smash Brothers!
These new specials aren't meant to take away from his original mod, they are simply what I like! That's kinda the beauty of modding is if you want to change things, you can!

133 January 24th, 2019

'Brawl' Chrom PSA v1.0 by Lillith with credit to jaystring, Naoto-san, Thany, Firelis
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!GQVkGIDZ!isT9XRNoPiMZPpEk-hZdEplz_-yhR-6Aao4Guu3faNU

Made to be a cloned character, with use of BrawlEx, Like with Lucina and Roy, this Chrom serves multiple purposes for me, one is as a stepping stone for working up to an Ultimate Chrom as well as just for fun and so on.

The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode, along with fixing up the sword placement and adding a 'sheathed' version for a bit more accuracy.

Chrom's soundbank ID is 0x000001A3

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

99 January 24th, 2019

'Brawl' Lucina PSA v2.0 by Lillith with credit to jaystring, Naoto-san
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!ac8VBQ4Y!Ul0aKHFFOzUvErQmHy2dQrzhs0C2l91pUYa6kmru6hA

Made to be a cloned character, with use of BrawlEx, this Lucina was changed up a little bit from the original Brawl v1 thingy, but the time difference, and revampening... Fit enough for me as a v2

The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode.

Lucina's soundbank ID is 0x000001AC

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

117 January 12th, 2019

[Project M] Mewtwo Costume-Specific Tail Trails by KingJigglypuff
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Finally, a side project that didn't take me an entire year to complete. This mod gives Mewtwo differently colored tail trails based on the loaded costume slot. This download includes 3 separate versions for maximum compatibility with Project M 3.6, Legacy TE, and Legacy XP.

Please read the included ReadMe.txt file for installation instructions.

106 January 6th, 2019

Smash 4-esque Chrom for Project M by Firelis, Lillith with credit to Legacy XP (I took part of the soaring slash coding from LXP Lucina), the PMDT
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Mod meant for BrawlEx ! Also requires Soundbank Expansion and GFX Expansion which can be found here : http://ssbbhack.web.fc2.com/
(soundbank ID : 000001B1)

A simple modification for Lillith's Smash 4 Roy PSA (which can be found here : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215135 ) which turns it into an almost Chrom moveset similar to Ultimate. This mod is unfinished as I have deemed it mostly useless to reanimate Chrom's Ultimate animation due to the fact that they can be ripped. However I do hope you find something useful in this as people on Discord have requested that I release this mod.

23 January 6th, 2019

SSB:AS Nostalgia Costume Series by FGUG2021, Amarythe with credit to Amarythe (for creating the default costumes)
[Character - Texture, Vertex - Custom Character]



About a year ago I discovered Amarythe's True Character PSAs and Nostalgia series made by Amarythe and i remember being a huge fan of the idea since he attempted to make characters Canonically accurate in terms of some their moves and designs. This lead me to want to make re-edits of his moveset and received permission not only to post some of his costumes but to also edit his movesets a little bit. The download leads to a folder containing 3 of his costumes and it will eventually contain his entire SSB:AS/Nostalgia Costume Series.

Note:

Each folder has a Masquerade theme so there are multiple versions of the same costume with different colors including but not limited to: Reverse Colors, Green, Black, White, Yellow, etc

Link to Amarythe:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=29493&Moderated=All

99 January 27th, 2019

Unstoppable Articles (Articles Will Not Terminate On Hit) by catscatscats99
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



The game is by default hardcoded to terminate articles after a hitbox connects. This allows for articles to only be terminated on command, which opens possiblities for things such as multihit projectiles and doing certain actions upon a hitbox connecting.

After putting the codes (in the How_To_Use.txt) in your GCT, simply set RA-Basic[4] in the article action where you want it to be unstoppable as 0x1ABE11ED. That's it. All other articles will be unaffected.

The How_To_Use.txt gives more detail on how to use, answers questions, etc.

The download also includes demo movesets for every character's article affected by this code so you can see how to do it to your own PSA (it's very simple, it's just that variable set, but look at these if you need help!).

GIF 1: Just showing that the unstoppable articles work
GIF 2: Multihit fireball can now be made since the article does not terminate after hitbox connects
GIF 3: Reflectors still work properly!

If there are any glitches or oddities please let me know so I can try fixing them! I tested this out A LOT though and everything checks out. Feel free to contact me on Discord if you have any questions!

https://discordapp.com/channels/277917214043144192/357272146457657348/530944531512688640

325 March 6th, 2019

Classic Ridley Balance Overhaul Update by KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ with credit to the users listed in the included Credits.txt file
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Update (February 21st, 2019): A minor update has been made to Classic Ridley. It includes a handful of interaction fixes, alongside the inclusion of files for Legacy XP users.

Please re-download if you've downloaded before February 21st, 2019.

However, I will hold off on updating the premade build for now.

Original Description: It's finally time to release this major, expansive, and heavily anticipated update to Classic Ridley. It's been over a year and a half, so we hope all this time and effort has been worth it. I would have never been able to achieve this without the help of some very talented people, including the user who started it all: BaganSmashBros. Thank you, everyone, for being so patient with us. And have a happy New Year.

Pre-Made Build Download (MEGA): https://mega.nz/#!QhRnXQJb!WAUZs6sd5AMc-ldDUYwuW7XHcO6kYd7oe4-_lBojGbg
This pre-made build is a PMEx build with Ridley re-inserted, alongside some other goodies.

Additionally, here's a blog post made by former PMDT Jedi SOJ, which highlights what makes Ridley unique in the world of modded Smash. https://projectmridley.github.io/ridley/index.html

19 January 1st, 2019

Pokémon Yellow Mewtwo by Kazoomageddon with credit to CSProject for the cosmetics
[Character - Texture - Custom Character]



Mewtwo's front sprite from Pokémon Yellow caught my eye while I was looking for costume references, so I decided to make it. This one was pretty quick, I should have more interesting stuff coming soon.

Download contains CSProject cosmetics, HD and SD format. Credit if used, please.

24 December 28th, 2018

Roy with Roy's Blade by Pokemaster Ely with credit to PMDT
[Character - Texture, Vertex, Import - Custom Character]



Roy with his Lego sword from Awakening

1 2 3 4 5 ... 12 13 14 15 16

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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