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213 May 1st, 2015

Brawl Styled - HD Nemesis by Bastian27starscream with credit to bernie for the original Nemesis over Ganon.
[Character - Texture, Vertex, Import - Ganondorf]

Gatling gun not incluyed. :Trollface:

But... Enjoy it! XD

205 May 2nd, 2015

ShadicBrawlexSFX by denisgamerXd with credit to Credit Denis
[Character - Moveset (PSA) - Ganondorf]

451 July 3rd, 2014

Ganondorf - Sword mode by BronzeGreekGod, Ashingda
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

*Important* this mod will not work with a number of items. The filesize was getting too large, so I had to get rid of a lot of animations. I havent tested it but i assume if you pick up certain items the game will crash or he will go into T-pose. Hope this isnt an issue for too many people. I dont use items so it doesnt affect me :P

This is a mod ive been working on a long time. I already posted this in the smashboards but never got around to posting it here (mostly out of laziness).

Heres a video (which is a bit dated but it'll give you an idea of what the mod looks like):


Here are some details (its based off of Ashingda's mod originally, but ive made a number of large changes)...

Something changed from the video is the jab attack. It isnt a slash any more, its a stab.

Something not ilistrated in the video is when you use his side b, the longer you allow him to run the stronger the attack becomes. And if you time it right when the sword finishes shining, you will use what is basically an instant kill attack.

Also not shown in the video, you can jump out of the neutral b if you're in the air. And you can also slightly control how far ganondorf jumps by pressing left and right.

I think those are the main things to point out. Play around and enjoy! Oh, heres my thread also:


1134 January 25th, 2014

Nappa (Dragon Ball Z Budokai Tenkaichi 3) by AwesomeToad
[Character - Import - Ganondorf]

"He's still alive, now that's what I want to see!"

Includes Metal

625 January 24th, 2014

OOT Ganondorf Recolors (N64) by Mobius, Mewtwo2000
[Character - Texture, Vertex, Import - Ganondorf]

Mewtwo2000's N64 Ganondorf.

I edited the textures and made it so this can fully replace Ganondorf.

Includes CSPs and Infface images for each color.

Based on Brawl, this edition has an N64 "Grandpadorf" (Grey hair, darker skin)


2030 March 16th, 2016

Akuma v2 [SSFIV: Arcade Edition] by ShadowLuigi~NG~
[Character - Texture, Vertex, Import - Ganondorf]


This one has smaller texture files to hopefully help with the lag and a much better rig.

Has Metal and FS eyes.

507 August 30th, 2013

Megatron {Transformers} by ShadowLuigi~NG~
[Character - Texture, Vertex, Import - Ganondorf]

"I am Lord Megatron, supreme leader of the Decepticons!" - Frank Welker

So I bring to you today a mod that , for some strange reason, has not yet been made over Ganon. You've seen it here first. True leader of the Decepticons. Only, he is a bit damaged this time around. Introducing Michael Bay's Transformers 3: Megatron.

Has Metal.

1381 August 22nd, 2013

Superman [Man Of Steel] by ShadowSnake with credit to Nanobuds for the screenshots
[Character - Texture, Import - Ganondorf]


The Man Of Steel joins the brawl


- spec map
- heat vision final smash eyes
- perfect metal

547 July 23rd, 2013

Vibrant Ganondorf by Shun_One
[Character - Texture - Ganondorf]

Vibrant Ganondorf.

All are custom colors, featuring a Zant inspired Granpadorf.

680 July 25th, 2013

The Egg Mech {Sonic The Hedgehog Games} by ShadowLuigi~NG~ with credit to SEGA
[Character - Texture, Vertex, Import - Ganondorf]

"Get a load of this!"

Allow me to introduce my greatest creation. This import is a mixture of a few different games, (yes it is not exactly from an actual game but I based it off of the Egg Walker from SA2). Let's start from the top. The good doctor is from Olympic Winter games, the Egg Mobile is from SASASR, and finally the legs are from E-123 Omega. Originally planned, Omega's arms and legs were going to be a part of it but do to 3DS Max crashing while exporting or Brawlbox I decided to scrap that. That and the fact that the model is high-poly enough. FS eyes/mode and a metal texture shall be done in the revamped version.

UPDATE 7/24/13

Now has Metal texture! *Don't mind the gold*

202 July 3rd, 2013

"Great King of Evil" Ganondorf Recolor Pack 1 by Cid with credit to JoeTE, MarioKart64n, Mewtwo2000 and Syeo
[Character - Texture, Import - Ganondorf]

The Great King of Evil is back, but many of his twin brothers have just came to help him out!

These recolors are based on the Melee Ganondorf recolors.

Don't forget to download the original "Great King of Evil" Ganondorf by JoeTE here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32235

Thanks to JoeTE for his permission!

2433 January 24th, 2014

Demise - Texture changes by BronzeGreekGod, Mewtwo2000 with credit to GBC
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

Mediafire fixed!

This is GBC's ganondorf hack, all I did was change the textures to make him look a bit more like hes supposed to in Skyward Sword.

Thanks to Mewtwo2000 for helping me with the reflective textures!

Main changes include:
-Fire texure for hair
-Shine to scales and chest to give him that glossy look like in skyward
-Yellow texture added to eyes

Let me know what u guys think :)

79 June 8th, 2013

Predacon "Thunderwing" over Ganondorf by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, xZedkiel with credit to xZedkiel for model
[Character - Texture, Vertex - Ganondorf]

This character doesn`t exists, just wanted to make something. Used Thunderwing textures for him. If someone would be able to make Ref and Spe textures or make some parts glow...Anyway, credits goes to xZedkiel for ExVeemon model. Voice pack coming soon...

I will delete it if something is wrong...

457 June 8th, 2013

Project M - Ganondorf Balanced by Angel_save with credit to Project M Team For Psa
[Character - Moveset (PSA) - Ganondorf]

Today I will share my version of Ganondorf originally P: M is a Ganondof for normal Brawls is the same as in P: M but this has different characteristics as the weight of the character is like in brawl normal and regular speed

My Balanced Dont Work on Riivolution

580 May 12th, 2013

Mikadorf by hiro
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



.NA 3%

.UA 6%

.DA 5%

.SA 1%-10%

.UA smash 8%-11%

.DA smash 3%,6%

.SA smash 10%

.Running 5%-6%

.Ledge 10%

.NB 2%,2%,2%,8%

.UB 8%

.DB 6%

.SB 10%-22%


.NA 2%,3%,4%

.UA 5%

.DA 6%

.FA 6%

.BA 5%

.NB 1%-6%

.UB 11%

.DB 6%+2%

.SB 8%-18%


.N 1%,1%,1%,1%1%,...

.U 10%

.D 7%

.F 10%

.B 10%


.Final Smash 50%-70%

808 April 11th, 2013

Sword ganon by Sarumawa
[Character - Moveset (PSA) - Ganondorf]

583 July 2nd, 2013

SmashbrosXX Ganon by Sarumawa
[Character - Texture, Moveset (PSA) - Ganondorf]

Movie(fixed link)

Burst- Air AppealLw
Air Catch- Air Z

1811 September 2nd, 2016

Piccolo + Recolors + (PSA) by Zarks, ShadowSnake, DoctorFlux(Mariodk), KK Boeh, Leon Exodio, GBC with credit to ItalianStallion and
[Character - Texture, Vertex, Import, Moveset (PSA) - Ganondorf]

I Make the recolors, This pack and put piccoyoshi as an xtra, also i edit the texture's i litte bit.

*Credit goes for KK Boeh for the PSA; Texture to ItalianStallion
xxgbcxxShadowSnakeShadowWolfLeon Exodiohardcorebrawlhacks!

Have Fun!! ;)

376 March 28th, 2013

Dark Sonic BETA MOVESET by Kai Vincent with credit to KTH for the hack and permission, innocentroad for the "Beast Punch" which is the Fit used for this moveset, and SilentDoom for some animations taken from Shadow over DK
[Character - Moveset (PSA) - Ganondorf]

Update Uploaded: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31586&Moderated=All

KC-MM Moveset Topic: http://forums.kc-mm.com/index.php?topic=57491.msg1112097#msg1112097

After downloading "Dark Sonic [Sonic X]" by KTH, I loved it. I then made a... shall we say, MotionEtc modification and toyed a bit with the "FitGanon.pac". Downside is... the shield is a tad small, but not too much. I got something good, but I also need real animators and people who can actually modify a FitCharacter.pac file since I can't, to make this a legit moveset. So yeah, it's meant to go with Dark Sonic over Ganondorf. Can't include the textures because KTH asked me not to, and it's his hack. If anyone is interested in helping me accomplish this dream, I'm also making a topic/post to attract the eye. Have fun! Tested it myself. Used an original FitMotion and innocentroad's Beast Punch FitGanon.pac, plus some animations from Shadow over DK by SilentDoom. HAVE FUN. Any feedback (besides negative) accepted : )

673 February 16th, 2013

Slender over Ganon - Recolors by DarkEvil777 with credit to StupidMarioFan1\innocentroad\RaineFeanaro
[Character - Texture, Import, Moveset (PSA) - Ganondorf]

This is my first hack ever, I'm kinda of a noob to the Brawlvault community but I just thought I should share this Slender Man hack, I didn't MAKE it I just edited it for recolors. I also threw in beast punch one of innocentroad's hacks, and alatreon dragon (final smash) by RaineFeanaro.

Hope you enjoy ;)

361 January 21st, 2013

Super Ganon PSA + Moveset [PAL] by Chaoszard
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

For PAL users.
It has not been tested yet.
Check my projects thread for more info about it.

388 January 20th, 2013

Super Ganon PSA + Moveset [NTSC-US] by Chaoszard
[Character - Moveset (PSA) - Ganondorf]

Check my projects thread for more details.
I gave Ganondorf more chances to win battle by making his slow attacks more powerful and i also turned some of his useless attacks into better moves.
He also has a better recovery (Up B and Side B go farther).

280 December 28th, 2012

Mars Ganon by Shun_One
[Character - Texture - Ganondorf]

For Project Mars.

For more:

261 December 24th, 2012

Ganondorf - better representation by BronzeGreekGod with credit to P:M team
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

Feedback feedback feedback!

anyone who uses this please try and give me some feedback. Itll help me fix anything aesthetically/fix anything broken.. Let me know if you think what I've done makes him over powered, or if anything doesnt look good. I know some of the stuff I've done may be over the top, but I think it works pretty well while still keeping his original project M feel (i edited the project M psa and motion pac)...

So here are my changes:

Up smash - back to his soccer up kick rather than the scissor kick that C falcon does. I loved that kick so i wanted it back :P

Up A (axe kick) - the Push/pull hit bubbles are a bit stronger making the move more dangerous for people coming into the area.

Air down A - I've changed this move completely so that he does his ocarina of time boss battle ground punch shockwave move. The hit bubbles that were on his feet are now on his fist and arm on the way to the ground, and once contacting the ground there is a shockwave effect and hit bubbles off to either side of his fist.

Air jump - if holding the jump button ONLY after his second jump, ganondorf will temporarily fly similarly to peach. This does not work the same as peach however in that you cant use it to do crazy floating combos.

Neutral A - has a dark magic effect, and has push hit bubbles.. that is they are flinchless and it gives the move the effect that he is pushing opponents away with magic. if making contact with his hand, it still does the normal damage that it would in project m.

Side B - i thought this move was cheap as heck for move spammers, so now its trajectory is different - instead of dropping them directly down at you're feet, it shoots them off to the side. It isnt AS good for comboing any more, but still can be used to combo.. just in different ways.

Neutral B - one of the bigger changes - while still keeping the original feel...
Now once you use his warlock punch 3 times, ganondorf charges up his magic. My inspiration for this move was from boss battles such as Agnim in a link to the past. After the 3rd punch is used, ganondorf has an electricity effect on his body. This is to indicate the charge. The next warlock punch works the same, but takes slightly longer to be executed. Once he punches however, he shoots out lightning/electricity. The lightning starts small at his fist, and then spreads out the further away it gets. Also, the further away it is the weaker it is.. This is to avoid making the move too broken. This lightning moves very quickly, so it can be dangerous, but can also be avoided easily, because if you move out of the way of its trajectory, for the 1-2 frames that it is there for, you dont have anything to worry about. Once you use it you'll get it a little more

So again, try it out and let me know what you guys think

Merry Christmas!

933 August 1st, 2013

Akuma [SSFIV: Arcade Edition] by ShadowLuigi~NG~ with credit to Capcom
[Character - Texture, Vertex, Import - Ganondorf]

"Akuma de shitsuji desu kara."

Requested by thatguy chaos1

*NOTE* Does not work with P:M

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