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6 October 15th, 2018

Canyon Fall Field by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Canyon Fall Field
(Wi-Fi SAFE, for Brawl / P: M)

6 October 12th, 2018

DebugWare by MarioDox with credit to squilliam, PMDT
[Stage - Texture, Vertex - WarioWare, Inc.]



Debug from melee became a warioware 1:1!

Original stage from squilliam, this stage uses the aesthethic of said stage to make a simplistic 1:1, it can even be used as a base for more reskins!
Main platform has a red road to show the landing position, all platforms have correctly working shadows and are moved to be a perfect 1:1. Camera and values were not changed.

Originally made for my twitter challenge i came up back then. Started it now and finished in a few hours.

Has PM cosmetics.
Enjoy.

0 October 10th, 2018

Giratina's Spear Pillar (Sun & Moon) by E-scope12 with credit to RandomTalkingBush for the script to rip the X/Y models.
[Stage - Import - Spear Pillar]



STGTENGAN_1/2/3

Giratina can jump on the stage at anytime.

Model ripped from Pokémon Sun/Moon. Animations from Pokémon Sun/Moon. Has 2 forms.

24 October 5th, 2018

Improved Playable Sacred Land by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Vertex, Import - Halberd]



I thought this place was missing something...

6 October 5th, 2018

Meta Ridley Texture Pack by NGUU2055
[Stage - Texture - Boss]



Here's my second boss texture pack of Meta Ridley. Contains Red, Orange, Yellow, Green, Blue, and Purple variants. Will be updated over time.

62 October 1st, 2018

Oil Drum Alley by Nezha the Scout, BustedSoda with credit to Mattress87, Tonberry2k, MarioDox, SooperCool, Umbravivens, Peardian, Russmars2, FancyEX
[Stage - Import - 75m]



Has two versions, preview card links to video. Updated! Fixed some looping issues.

Read the txt files for details!

Album here:
https://m.imgur.com/a/aYSFWWz

13 September 22nd, 2018

Fixed Metal Harbor by Black Kyurem with credit to ᆘ유 | 유유
[Stage - Texture, Vertex, Import - Big Blue]



Fixed character spawn. This will stop Pokemon Trainer T-pose on this stage.

8 September 22nd, 2018

Fixed Sky Rail by Black Kyurem with credit to ᆘ유 | 유유
[Stage - Texture, Vertex, Import - Onett]



Fixed character spawn. This will stop Pokemon Trainer T-pose on this stage.

23 September 19th, 2018

PM FD Master Hand & Crazy Hand by Kirbeast with credit to MarioDox, WorseDoughnut, Dranakar, Scout, davidvkimball, with credit to Diego Leal for the concept
[Stage - Vertex, Import - Subspace]



Project M Final Destination meets Master Hand & Crazy Hand in Classic mode and boss battle!

credit to MarioDox for helping me with porting
Project M Final Destiniation by WorseDoughnut, Dranakar, Scout, davidvkimball, with credit to Diego Leal for the concept

21 September 18th, 2018

Hazardless Spear Pillar + Cave by Syvkal with credit to Ricky & SirFiremanBob for requesting it
[Stage - Import - Spear Pillar]



Spear Pillar without the lasers, gravity changes, or camera flipping. There is an additional version, however, where Dialga & Palkia can still break parts of the main platform - allowing for a more dynamic stage.

The rel file included disables the hazards for Cresselia's stage, while maintaining the Pokémon's ability to appear and disappear.

67 September 18th, 2018

Fear Factory PM by Nezha the Scout, BustedSoda with credit to BustedSoda, Malistaticy, MarioDox, SooperCool, Russmars2, Mattress87, Tonberry2k, TheUltimateKoopa, Umbravivens, Peardian, Legacy Team
[Stage - Import - Rumble Falls]



--Update: Added more menu title options and names!--

Casual Alt is in the works!

Read the txt file!

Join my discord! https://discord.gg/ePxd4h8

Full Gallery: https://imgur.com/a/MeugNms

45 September 15th, 2018

IMPROVED! Basin by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Texture, Import - Distant Planet]



There must have been a solar eclipse in the first version!

Brighter stage ambient color and character lighting.

28 September 12th, 2018

Hell's Gate Updated by BraveDragonWolf with credit to RAWRzilla, and FairKnight for the original stage
[Stage - Texture, Vertex, Import - Final Destination]



Added some particles to give it that certain feel. Yes, they are indeed animated.

25 September 12th, 2018

Playable Sacred Land (Monster Hunter) by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Import - Halberd]



This stage would have looked super good if I was able to get a certain stage element to show up...Oh well. Also, improved character lighting.

23 September 15th, 2018

Playable Basin (Monster Hunter) by BraveDragonWolf with credit to dRage, and Angelglory
[Stage - Texture, Import - Distant Planet]



EDIT: Download takes you to improved version!

I literally poured some water on my laptop then the water graphics in this stage turned out gorgeous! And it turns out that I'm really good with character lighting.

The Machinama version of these stage's character lighting were very inaccurate.

232 September 3rd, 2018

Battlefield - Smash Bros Ultimate by Edwguard Flows
[Stage - Texture, Import - Battlefield]



Hi guys! Long time since my last Brawl / Project M stage Mod

Yeah, I'm so hyped about Ultimate that decided to do something...

It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.

It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

13 October 1st, 2018

Rayquaza Textures Pack by NGUU2055
[Stage - Texture - Boss]



Reupload of some entries I have deleted. These only work for boss battles mode. Contains White, Metal, Red, Purple, Yellow, Green, Blue, Shiny, Gold, Pink, Teal, Ice, Orange, Lava, Grass, Water, Space, Mushroom, Shroob, Plasma, and Rainbow variants. Will be updated over time.

34 August 27th, 2018

Hazardless Frigate Orpheon by DukeItOut, soopercool101 with credit to PMDT
[Stage - Vertex - Frigate Orpheon]



A version of Frigate Orpheon that does not flip, similar to when Frigate Orpheon is played in Ultimate when hazards are off.

Includes both Brawl and PM versions of the base stage and the second platform arrangement when normally upside-down, as well as a necessary, modified module that must be used with the stage to prevent problems that the normal Frigate Orpheon module will cause for this setup! Despite not flipping, warning lights, power outages and Parasite Queen movement still occur, keeping the stages aesthetically varied over the span of a match.

12 August 16th, 2018

Fixed Sky Pillar by Black Kyurem with credit to tim.de9, Mewtwo2000, flamegoop, and LenSho
[Stage - Texture, Vertex - Skyworld]



Fixed it so now characters don't spawn in the air at the beginning of the match. This should stop T-posing when using Pokemon Trainer.

26 August 15th, 2018

Green Screen Stage (for CSP's) by Tye2K
[Stage - 2D - Final Destination]



Please read the readme file.

-This comes with one version of a black bar floor and one without. If you want to make your own floor and/or edit this Green Screen stage to make it better you can contribute, read the readme included and just message me.-

I wanted to make some CSP's but I noticed that all the Green Screen stages have broken downloads except the CSP Help Stage which is over Stage Builder. Since I didn't wanna replace anything for custom stages I decided to just make my own Green Screen over FD.

Also, for some people like me, it takes forever to load up custom stages since I'm using Gecko. This version should save people some time if they don't want to do any MORE extra waiting than we already have to put up with.

Files should go in:
X:/private/wii/app/RSBE/pf/stage/melee

26 August 8th, 2018

Desert Colossus Siege by jackal27 with credit to Nezha the Scout, Moblin, soopercool101, davidvkimball, Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Vertex, Import - Battlefield]



Wanted a legal Gerudo Valley stage so I decided to create this Castle Siege 1:1 out of Nezha the Scout's Desert Colossus!

Huge thank you to Nezha the Scout for not only teaching me so much about vertices and shadows, but for making one of my favorite stages!

Everything here should be 100% legal and lagless with Castle Siege's collisions, camera, boundaries, and spawns. But as always, feel free to contact me if you find anything wrong.

Uses a converted Battlefield .rel

44 August 7th, 2018

Stage Simulator by jorge_betoteck with credit to rihuganon
[Stage - Vertex, Import - Battlefield]



Battlefield con algunas animaciones en las plataformas
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition

118 August 6th, 2018

Kongo Falls/Kongo Junge Melee with standard lighting by Layell, AlGeorgeRomo with credit to The Smash 2 Team,
[Stage - Import - Jungle Japes]



A simple edit of Smash 2's wonderful Kongo Falls/Jungle import with lighting as you would see from Brawl/PM, keeps the PM camera. Looks great now for vBrawl and vSmash3 style characters.

41 August 5th, 2018

Deserted Island of Dreams by jackal27 with credit to MarioDox, davidvkimball, Edwguard Flows, PMDT
[Stage - Vertex, Import - Battlefield]



I needed a quick, legal Monster Hunter stage so I grabbed some assets from MarioDox's Fountain of Sauria and dropped them into Edwguard Flow's Deserted Island! It works well and everything should be 1:1 with Fountain of Dreams including spawns, collisions, boundaries, etc. Should be lagless, but I have a hard time detecting frame drops, so please let me know if anything is wrong.

Day version uses a Final Destination converted .rel
Night version uses a Battlefield converted .rel

Enjoy!

21 August 5th, 2018

Training Room Ω by Roadhog360
[Stage - Vertex - Wi-fi Room]



Online Training Room Omega by Roadhog360

Same width, Blast Zones, Spawn Points, Item Spawn Zones as FD.
Collisions match the bottom of the stage but everything else is the same as FD
Can go over over Training Room or FD without a rel.
Use an FD rel if you want to remove the Sandbag if you put it over the Training Room slot.
Featured in Super Smash Bros. Brawl Refined.
If you want to use this in your modpack, you already have my permission, no need to ask, just credit me.

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  • The following are examples of things that should be reported:
    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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