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3 March 26th, 2017

Underworld Seige by Layell with credit to Yohan1044, davidvkimball, WorseDoughnut, Nehza, Albafika, SJS, and POKE MASTER
[Stage - Texture, Import - Castle Siege]

A ruined castle in hell, overtaken by lava all around it, lets smash people into it! A nice alternate stage for Fire Emblem or Kid Icarus!

40 March 19th, 2017

Project M 3.6 Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, Hope4NeWDaY, davidvkimball with credit to Hope4NeWDaY, davidvkimball for the custom Giratina emblem on the platform.
[Stage - Texture, Vertex, Import - Spear Pillar]

*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Arceus is now added to the 3rd Spear Pillar pack.
- Giratina (Both Formes) is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon.
- A third platform with Giratina Emblem added.

46 March 14th, 2017

Desert Colossus by ɴᴇᴢʜᴀ, Moblin, soopercool101, davidvkimball with credit to Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Texture, Import - Battlefield]

This stage was made for TE (Z-Alt for Temple, aka STGDXSHRINE_Y). It cycles through day and night.

Big thanks for Moblin for all the modeling lessons while making this.
Soooper for helping me balance everything out.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

Base model was ripped by: MidnightXS, found here: http://www.models-resource.com/3ds/thelegendofzeldaocarinaoftime3d/model/17608/
Gossip Stone was ripped by: Peardian, found here: http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/387/

*Please note that these are the base models, Ive edited it to look higher polly and fits the smash camera perspective.*

TheNintenguy - The Legend of Zelda: Ocarina of Time: Gerudo Valley - http://www.smashcustommusic.com/33599
TheUltimateKoopa - The Legend of Zelda: Ocarina of Time: Spirit Temple - http://www.smashcustommusic.com/3166

95 March 11th, 2017

Sectonia's Gem by ɴᴇᴢʜᴀ, soopercool101, davidvkimball, WorseDoughnut with credit to Moblin, Theytah, Ca$inoWolf, Discord Community
[Stage - Texture, Import - Skyworld]

This stage was made for TE (L-Alt for Fountain of Dreams, aka STGFAMICOM_Z), unlike the first patch of 1.0,
this one has fixed cameras angles.

Thanks to Worse for making the main models, and the goldy UV's that allowed me to texture everything right!
Shout out to Theytah for the platform fix.
Soooper for helping me port this to Palutena.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

NotADarkKnight - Kirby Triple Deluxe: Sullied Grace - http://www.smashcustommusic.com/74024
MisterLucky - Kirby Triple Deluxe: Soul of Sectonia - http://www.smashcustommusic.com/47594

72 March 10th, 2017

Ho-Oh Stadium by Yohan1044, davidvkimball with credit to Nezha, Soopercool101, LazyRed, Lensho, and Mewtwo2000
[Stage - Texture - Pokemon Stadium 2]

I've always wanted to do this...

Combining the best assets from three previous Bell Tower stages along side dozens of additional tweaks, this beautiful 1-for-1 remake of vPM3.6's Pokemon Stadium 2 comes to life. Featuring the dimensional logo, a patched tower, revamped textures, customized shadows, reduced filesize, and more.

Since release in Legacy TE, the sun no longer briefly blips out 57-seconds into a match.

Additional Credits:
Nezha for making the custom HeartGold logo
Ca$inoWolf for playtesting draw priorities for wii consoles
Soopercool for fixing a glitch with the skybox animations
DavidvKimball for helping fix tower seems and making the marketing materials
Lensho/Mewtwo2000 for the initial versions of Bell Tower and animated Ho-Oh
LazyRed for the golden stadium textures

Uses the Final Destination module

36 March 19th, 2017

Spear Pillar Remastered (X/Y/OR/AS/Sun/Moon) by E-scope12, SmashBroski with credit to RandomTalkingBush for the script to rip the X/Y models. Balanced Brawl for the Tengan_1 STDT. SmashBroski
[Stage - Texture, Vertex, Import - Spear Pillar]

Here it is. Spear Pillar Remastered. It was supposed to have a Giratina version but I couldn't because of the filesize limit. It comes with Shiny versions. I had to resize a lot of the textures on the stage because of the filesize limit and I imported the Models from Pokémon XY and the Animations from Sun and Moon.

UPDATE 3/7/2017: Added a Giratina version. Thank God.

UPDATE 3/8/2017: Resized some animations for Dialga, Palkia, Giratina and Cresselia.

UPDATE 3/10/2017: Fixed SRT0 for all of the Legendaries and added Empty, No Hazards, and Omega versions.

UPDATE 3/13/2017: Added a Giratina Origin Forme version.

UPDATE 3/14/2017: Added an Arceus version and Hazards versions for the Omega Form.

72 March 9th, 2017

Sans Fight (Undertale) by Muggy with credit to XtremeDragon
[Stage - Texture, Import, 2D - Final Destination]

Sans Fight Stage from Undertale

Credit to: Muggy for the complete redesign & XtremeDragon the original base

-Stage (over Final Destination)
-SSS, icon, & name
-7 BRSTMs (From/based Undertale)

PS: I actually made and finished this a few months ago.
PSS: I was just lazy... ENJOY!

61 February 26th, 2017

[PM 3.6] Spear Cavern by Puzzled, KingJigglypuff, Moblin, davidvkimball with credit to to WorseDoughnut, Yohan1044, E-scope12, Hope4NeWDaY, and the PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]

Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.


- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

Part of Legacy TE


15 February 23rd, 2017

David V. Kimball Land by someguy267 with credit to PhantomSans and David V. Kimball
[Stage - Texture - WarioWare, Inc.]

David V. Kimball Land is a 1-for-1 reskin of Wario Land for Project M 3.6. The collision data and camera are identical.
The download contains the stage, portraits and music suggested by THE David V. Kimball!

PhantomSans: For the base stage
David V. Kimball: For the music, avatar and inspiration.
Smash Bros. Legacy: For teaching me how to wavedash and L-cancel (the easy way).

I am not part of the Legacy team, this was done as a joke.

Check them out at http://smashbroslegacy.com

Dabbing version coming soon?

75 February 15th, 2017

Dive into the Heart - Kingdom Hearts by Edwguard Flows with credit to Robz, Mewtwo2000 and Sandfall
[Stage - Texture, Import - Final Destination]

Hello guys!! I'm here with more stages for Brawl!
Drive into the Heart from Kingdom Hearts (Featuring Young Xehanort)

It's a revamp from a previous import made by Robz and Mewtwo2000 with Sandfall skins.

I created a new glass material for the floor with specular efect and with more defined textures. I added some god rays that fall from the sky with new lights and fog. In additionally it has a new shadow model and collisions.

Comes over Final Destination and Delfino Secret, including platforms (Project M 3.6 Wifi Safe)

I will upload this with more skins in the future

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

19 February 14th, 2017

Desert Mario Circuit: X by Brolunite, Lethal Blade, Xerom with credit to Mewtwo2000
[Stage - Texture - Mario Circuit]

Another lazy edit yeah I know, but it's the last one.
This is Xerom's Mario Circuit: X with Lethal Blade's Desert Mario Circuit textures.
Comes with 2 versions : flat and slope.

Credits :
Mario Circuit: X by Xerom

Mario Circuit: Desert Version by Lethal Blade

10 February 9th, 2017

Waluigi Stadium 2 by WarioMasterDK with credit to the PMDT
[Stage - Texture - Wi-fi Room]

NOTE: does not include .rel for Online Training Room. uses same .rel as PM PS2. not 100% sure if it works on Brawl

38 February 8th, 2017

Soltis Airspace - Skies of Arcadia stage by Pegasus
[Stage - Texture, Vertex, Import - Final Destination]

Words cannot describe how excited I am to be posting this finished project. I have been working on this on and off for over a year, and now my Skies of Arcadia themed stage for Project M, Soltis Airspace, is complete! ENJOY, PEOPLE OF THE INTERNET!

Also, if you appreciate all the work that when into this stage, feel free to donate. I'm working my way through college so every cent helps. You can make a donation of any amount here:

The download link below includes the stage, SSS icons, and 5 music tracks, looped and in BRSTM format. Stage goes over Final. Just plug and play!

36 February 7th, 2017

Competitive Peach's Castle (Super Mario 64 Colors) by Brolunite, Mewtwo2000, PETERTHEAWESOME99, Theytah
[Stage - Texture - Mario Circuit]

I took PETERTHEAWESOME99's retexture of Peach's Castle and applied it to Theytah's Competitive Peach's Castle.

Original Import of Peach's Castle by Mewtwo2000

Competitive Version by Theytah


47 January 31st, 2017

All-Star Mode Rest Area over Final Destination by Ebola16 with credit to DSX8 and R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
[Stage - Texture, Import - Final Destination]

.rel-less ports are apparently still useful for non-Brawl-mode stages.
This version of the stage does not have the respawn issues of the original stage import. I fixed an issue with TEV indirect textures that caused the doorway to flicker on real Wiis. I also added item spawning and evenly-spaced stage position entries. A version with the character panels is also included in the download but I haven't done anything with them so they'll probably look bad over Final Destination.

19 January 28th, 2017

Red Zone/ Red Hill Zone by Midnight_B1u3 with credit to PMDT for model
[Stage - Texture - Green Hill Zone]

Made for the VSB edition of the BC Project M Build! Comes with 3 screenshots, an 2 ssp's and 2 icons!

40 January 28th, 2017

Spring Battlefield by Kirbeast with credit to rihuganon, DangerInTheHood
[Stage - Texture - Battlefield]

Spring time Battlefield for Project M 3.6

I saw sakurafield and played it in game. It wasn't very good, so I decided to make a spring Battlefield.

73 January 27th, 2017

All-Star Area (smash 4) by AzLx with credit to DSX8, Ridley
[Stage - Texture, Import - All Star Room]

Textures with more contrast, others like grass and flowers were changed by others and give more realism to the area to make it look like the original smash 4. Uni to marth and roy in a box, And change coach by mewtwo. Ready for use in Project M.

13 January 22nd, 2017

Nozomi Ware [PM 3.6] [V1] by TopNep with credit to Malik_Blisht4r
[Stage - Texture - WarioWare, Inc.]

Inspired by Malik_Blisht4r's Maki Ware, I did a Nozomi One
Includes all the icons

73 January 21st, 2017

Toy Time's Secret by WorseDoughnut with credit to Puzzled for the idea, and all the original stage creators
[Stage - Texture, Vertex, Import - Delfino Plaza]

1-to-1 Stage edit of Delfino's Secret, over Toy Time Galaxy.

Link to original stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207550

2 January 18th, 2017

DribbleWare by WarioMasterDK with credit to the PMDT for the AshleyWare stage
[Stage - Texture - WarioWare, Inc.]

AshleyWare from the earlier PM builds, but with our favourite taxi-driver dog, Dribble added in! Dribble himself is a static image, while the rest of the stage is animated. (I tried animating him, but I suck at animating so he looked distracting in action) and the stage is static, so it should have the same collisions as Wario Land, making it a tourney legal 1-for-1 reskin! (correct me on that if AshleyWare and Wario Land have different collisions). AshleyWare itself is unchanged aside from the addition of Dribble.

why Dribble? because Ashley is overrated.

I might do more *Character*Ware reskins in future.

33 January 17th, 2017

Frozen Pokémon Stadium by soopercool101 with credit to PMDT
[Stage - Texture - Pokemon Stadium]

A non-transforming Pokémon Stadium (Melee). Comes in blue and green versions, with the green having changed text to indicate the change.

ABSOLUTELY REQUIRES a modified rel. Transformation will occur in a likely gamebreaking way without them (the transformations were removed entirely from these files to save filespace). The modules can also be used with a vanilla version of PS1 to make it not transform.

19 January 17th, 2017

Midnight's Secret Pack 1 by Midnight_B1u3 with credit to PMDT for Delphino's Secret
[Stage - Texture - Delfino Plaza]

Comes with 2 Stages! Each stage comes with screenshots, and a SSP and SSS Icon!

174 January 16th, 2017

Shadow Palace (Bowser Castle Alt) by Kuro with credit to People who made Bowser Castle happen
[Stage - Texture, Vertex - Mario Circuit]

What if mario was never successfull in the events of The Thousand Years Door. Due to a render I have made in the past, I decided to make a followup to that.

The queen has took over the castle, and made it more like what she is familiar with. Using her magic she turned the lava purple, letting her adversary know that bowser is no more.

The Stage is FLAT and includes a version with and without platforms.

The uses standard blastzones that are fair. The lava has also been reduced, but I also changed its texture, so that might have counteracted it.

Its fit for competitive play, but make edits if needed.

HD Textures are included!

Please let me know if you encounter any problems, expesially on wii's. I use a dolphin, so its hard for me to test.

146 January 14th, 2017

Dracula's Castle - Castlevania Judgment by Edwguard Flows
[Stage - Import - Luigi's Mansion]

Another stage import from Castlevania Judgment, Dimensional Rift.

I like the PM Dracula's Castle very much so I decided to import the original stage with all background elements intact (clouds, moon, blackholes, balustrade...).

The main platform has the original material with some modification, now is more dirty and old. For the platforms I created an new material that match with the rest of the stage.

It has the original colisions, camera and parametres.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA


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Redesign by Vyse, new graphics by SJS.

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