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2 December 7th, 2022

Closers Online Special Quarantine Area mid section by TheMarvelousMr.L
[Stage - Import - Skyworld]



Here's another Import I did. it is a stage I ripped from the game Closers Online. I also added Ceiling collisions for this stage also. please note that this is nowhere near a perfect import. I am still learning ways on how to improve making mods such as these and I am hoping to import a lot more stages specifically from Closers once I become more skilled at doing this. until then though this will be the last import until that point when I am better at modding these into Brawlbox.

3 December 7th, 2022

Senran Kagura Hebijo Academy hallways by TheMarvelousMr.L with credit to CrimsonAkato on Deviantart for The original MMD stage and for also providing me the Rin model from Senran Kagura new Link
[Stage - Import - Skyworld]



This was one of my first attempts doing a stage import that I did a while back. please note that it is not perfect as I am still in the process of learning things in Blender and Brawlbox so I can improve my skills with stage and model importing and learn how to export them correctly with transparency settings. I may in the future improve this mod to make it look better. Credit goes to CrimsonAkato on Deviantart for the Hebijo Hallway stage model and also for kindly providing me with the Senran Kagura New Link Rin model.

9 December 4th, 2022

Underworld by nnebf
[Stage - Import - Skyworld]



Underworld from Kid Icarus: Uprising.
Include BattleField reskin.
for P+.

8 November 29th, 2022

Persona 4 Ultimax Yasogami Tower by Tatsuya
[Stage - Import - Final Destination]



This is STGFINAL

I forgot to submit this stage just like the others lol

20 November 25th, 2022

Moray Towers Omega by nnebf
[Stage - Import - Skyworld]



Ported from Ultimate.

Include BattleField reskin for P+.

16 November 24th, 2022

Luigi Circuit by DownloadingStuffDuh with credit to Mewtwo2000, DSX8, DukeItOut, and Alonzo
[Stage - Import - Port Town Aero Dive]



This is another touring stage I made based on a Mario Kart Wii track - the last one I did was Daisy Circuit, but this one is much, much more complex (and more interesting!) You have 7 stops in this stage, and 4 of those include a chance of having to deal with cars. I am very proud of this, even if it was extremely painful to do.

Full description in the video: https://www.youtube.com/watch?v=HYkJxAacQ58

9 November 18th, 2022

Galaxy Colosseum (P+ FoD 1:1) by Electropolitan with credit to MetalLegacy, MarioDox, PMDT
[Stage - Vertex, Import - Mario Bros.]



As featured in T+ 1.0. Big shoutouts to Metal Legacy for flattening the stage. One of my favorite stages I've made for T+

This stage is up to date with P+ 2.3.1. Works over Final Destination.

6 November 18th, 2022

Twilight House (P+ SSZ 1:1) by Electropolitan with credit to MarioDox, PMDT
[Stage - Import - Luigi's Mansion]



As featured in T+ 1.0. A simple stage, but the colors are so damn nice, so aesthetically pleasing. This stage does a full rotation cycle every 2 mins.

This stage is up to date with P+ 2.3.1. Uses a Skyworld rel.

5 November 18th, 2022

Luigi's Mansion DS (P+ DS 1:1) by Electropolitan with credit to PMDT, P+ Team
[Stage - Import - Luigi's Mansion]



As featured in T+ 1.0.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

4 November 18th, 2022

Donut Plains (P+ PS2 1:1) by Electropolitan, Yorch2296 with credit to PMDT
[Stage - Texture, Vertex, 2D - Yoshi's Island (Melee)]



As featured in T+ 1.0. My first of many SMW stages. Has 2 ASL Alts, shoutouts to Yorch for making the stellar platform.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

20 November 17th, 2022

Q*Bert Stage by RedipsTheCooler, Kapedani with credit to soopercool for guidance, Super Smash Bros. Crusade for original stage concept, SammiHusky for C++ rel reimplementation
[Stage - Texture, Import - Final Destination]



From Super Smash Bros. Crusade comes a stage based on an arcade classic! And when I say "from Crusade", I don't just mean the physical appearance. With the power of the C++ module reimplementation, Kapedani and I have recreated the stage's unique features with an all-new module, and have also added some new features as well. These features include:

-Color changing tiles, complete with sound effects
-Multiple custom stage hazards, coded from the ground up
-Functioning score display
-Real Orthogonal Camera

With these additions in mind, we feel that this stage is a perfect example of what is possible with C++ and the module reimplementation project. If you have any knowledge of C++, the sky may very well be the limit for what can be done with stages!

Bugs and Miscellaneous Notes:

-The debug menu is zoomed out on this stage because of the orthogonal camera. This is due to the way the debug menu itself is loaded.
-The soundbank goes over WarioWare, because that stage has a lot of non-looping sounds to use (a hint for any projects you might try)

The source code for the module can be found here: https://github.com/ilazoja/BrawlStageModule/tree/main/custom/st_qbert

14 November 2nd, 2022

Highrise Secret (Delfino Secret 1:1) by Layell with credit to Nezha
[Stage - Import - Final Destination]



Thousand night, Recurrence night, Reverie end Invite.
and... [7days Immortal] Unreal BLACK THINGS.

The iconic Highrise stage from Under Night In-Birth comes to Brawl as a 1:1 of Delfino Secret from P+.

11 October 26th, 2022

Gemshin Impact: Vs La Signora by Tatsuya
[Stage - Import - Final Destination]



Note for Wii Users: Use this stage at your own risk. It's very high stage file so idk if it will work with wii

Dolphin users should be fine tho. Enjoy
STGFINAL

9 October 24th, 2022

Dimensional Rift Destination by TheMarvelousMr.L
[Stage - Texture - Final Destination]



A dark Vibrant texture edit I made for Final Destination Enjoy!

16 November 18th, 2022

Magma Mine (P+ MC 1:1) by Electropolitan with credit to P+ Team
[Stage - Import - Mushroomy Kingdom]



As featured in T+ 1.0. This stage descends further into the mine as you play, and rises back up. The whole process takes about 2 minutes.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

6 October 17th, 2022

TaneTane Island (P+ DL 1:1) by Electropolitan with credit to PMDT, P+ Team
[Stage - Texture, 2D - New Pork City]



As featured in T+ 1.0. This is a pretty cool stage, every minute the stage visually changes, showcasing trippy and normal TaneTane Island.

This stage is up to date with P+ 2.3.1. Uses a DL rel.

10 October 17th, 2022

Wario's Gold Mine (P+ WW 1:1) by Electropolitan with credit to MarioDox, P+ Team, PMDT
[Stage - Vertex, Import - WarioWare, Inc.]



As featured in T+ 1.0. One of the best looking MKW backgrounds now in Smash!

This stage is up to date with P+ 2.3.1. Uses a FD rel.

7 October 16th, 2022

Dream Long Jump (P+ SV 1:1) by Electropolitan, Yorch2296
[Stage - Texture, Import, 2D - Yoshi's Island (Brawl)]



As featured in T+ 1.0. From Mario and Sonic at the London 2012 Olympic Games. This stage has a loop of 8.5 minutes. Shout-out to Yorch for editing together the base platform.

This stage is up to date with P+ 2.3.1. Uses a SV rel.

11 October 16th, 2022

Gourmet Race (P+ MC 1:1) by Electropolitan with credit to Yorch, P+ Team
[Stage - Texture, 2D - Green Greens]



As featured in T+ 1.0. this stage includes 2 additional ASL alts.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

10 October 16th, 2022

Coral Capers (P+ FoD 1:1) by Electropolitan with credit to Yamabuki, Shichikaze, LTE Team, Kirbeast
[Stage - Texture, Import, 2D - Jungle Japes]



As featured in T+ 1.0. aka Aquatic Ambience, this stage includes 3 additional ASL alts.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

11 October 16th, 2022

Castle Entrance SNES (P+ DS 1:1) by Electropolitan with credit to PMDT, P+ Team
[Stage - 2D - Final Destination]



As featured in T+ 1.0. Based on Super Castlevania IV.

This stage is up to date with P+ 2.3.1. Uses a FD rel.

31 October 11th, 2022

The Final Battle (Platform Version) - From Kirby Returns to Dream Land by GRAND AZEL
[Stage - Import - Final Destination]



THIS IS THE FINAL BATTLE.... now with platforms!
comes with this unique layout, lets say this is my first time modelling a main platform for a stage so i tried my best, hope you enjoy

Stage goes over Final Destination

11 October 11th, 2022

Tekken 7 - G Corp by Tatsuya with credit to GoldenNickXT for the Model
[Stage - Import - Final Destination]



Thank Nick
STGFINAL. Reduce the Textures if on Wii

8 October 11th, 2022

Tekken 7 - Brimstone and Fire by Tatsuya with credit to GoldenNick for the Model
[Stage - Import - Final Destination]



Thank Nick.
STGFINAL, reduce it to 256. Enjoy

4 October 11th, 2022

Azure Reflections Sakuya's Boss Fight Stage by Tatsuya
[Stage - Import - Final Destination]



STGFINAL
Reduce the textures to 256x256 if you're using it on Wii

1 2 3 4 5 ... 159 160 161 162 163

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