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9 August 17th, 2019

Sunset BattleField by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

So this is another stage mod by me in a while!
this is battlefield using the cliff and sunset BG from the opening intro of brawl when the game is turned on.
collision is 1-1 to the original battlefield.

9 August 14th, 2019

[PM 3.6] Outer Wall Zone by TEITO with credit to Unit, Bugeye27, PMDT
[Stage - Texture, Vertex, Import - Green Hill Zone]

Outer Wall Zone is a 1-for-1 reskin of Green Hill Zone from PM 3.6.
I created from the Outer Wall of Cave Story.
Like the original, there are animations of the background and characters.
This includes 10 songs from Cave Story.

Part of Legacy MP.

11 August 13th, 2019

[PM 3.6/P+ v1.05b] Metroid Lab Secret by TEITO with credit to TheytahK, Dranakar, davidvkimball, Yohan1044, Mewtwo2000, SeriousPhatage, Kirbeast, PMDT, WorseDoughnut, MarioDox
[Stage - Texture, Vertex, Import - Norfair]

Metroid Lab Secret is 1:1 of PM 3.6 and P+ v1.05b Delfino's Secret.
I created it from Legacy TE and P+ v1.05b Norfair and Metroid Lab.

Part of Legacy MP.

21 July 30th, 2019

Donkey Kong Mini by MarioDox
[Stage - Import - 75m]

*start up jingle*

The original donkey kong needs more rappresentation in Smash, and I did this to compensate. Most DK stages are based on Kongo Jungle or other jungle related stuff, but this one, is based on the Melee Target Test stage of Donkey Kong which is based on the original Donkey Kong. A bit more HD of course. It's a different layout than the original one mainly because it's better for normal matches.

It's a big stage, better played with 4 players. Weirdly, barrels don't move on slopes here.

Goes over FD, has a port to 75m included in the download.


32 August 14th, 2019

[V2.1] Sakura Daydream Garden by BraveDragonWolf
[Stage - Texture, Vertex, Import - Final Destination]

UPDATE: 8/14/19

cherry blossoms behind the camera now have better placements to improve the concept of this stage.


- Added leaves on the ground

- Added Falling leaves animations

- Fixed walls not having a walljump

- Forgot the ENV texture for the ground in the last version

34 July 21st, 2019

JellyFish Fields | BFBB by PikaApple
[Stage - Texture, Vertex, Import - Final Destination]

I remember playing this level, now i can punch people in it.
Comes with SSS Icons and nice music from BFBB and BFBBHD
Enjoy <3

12 July 19th, 2019

Sakura Daydream Garden by BraveDragonWolf with credit to WorseDoughnut for the platforms used in Molgera's stage, and DSX8
[Stage - Texture, Vertex, Import - Final Destination]

I've had this thought in my head for a few months and now, it's reality!

I gave this stage little obstruction for when the camera goes back far enough to give it that certain feel of the main idea of this stage.

This comes with three soundtracks from Megadimension Neptunia. (That doesn't mean this stage was an inspiration from that game.)

1 July 15th, 2019

Summer Themed Mount Summit by windhunter7 with credit to MarioDox, Hallow @ The Models Resource
[Stage - Texture, Vertex - Summit]

I now accept donations, so if you would like to donate, please click here: http://windhuntersmods.blogspot.com/2017/01/test-button.html

Also, check out my website: https://dragongames7.wixsite.com/mainpage

This was an entry to a contest, so I didn't have time to remove the sliding effect because of the deadline I had, but it's a summer themed version of Mount Summit! With a GRIZZLY change! (Sorry, couldn't resist the pun!)

Help with Removing Effects -> MarioDox
Base Grass/Dirt Texture -> Hallow @ The Models Resource

30 July 10th, 2019

Dark Planeptune City by BraveDragonWolf with credit to Tee888
[Stage - Texture - Final Destination]


Sooo...That little shadow flickering issue couldn't be fixed. Still, hardly noticeable.

21 July 7th, 2019

Halberd Ship (Hazards | No transitions) by MarioDox with credit to PMDT
[Stage - Vertex - Halberd]

The correct version of what should've been of Halberd.

Some module edits and stage edits shenanigans allowed me to force Halberd into it's ship state where the combo cannon does stuff, it's kinda janky, but it shouldn't bug out. No more transitions, working hazards, ton of fun.

Use the module included in the download to make it work properly (if you don't it's going to bug out a ton).


31 July 3rd, 2019

[P+ 1:1] Meta Crystal by britipinojeff, soopercool101 with credit to Mewtwo2000
[Stage - Vertex - Mushroomy Kingdom]

I dunno if anyone cares about having stage alts like I do, but when everyone started using PMBR stages and now the new P+ stage, there hasn't been any stage alts for Metal Cavern.

This one is admittedly a little lazy, I just copied over some objects and mirrored them. The floor is copied over twice for instance so the ground kind of shimmers because of the two objects being in the same place. I haven't really noticed it though, so it might not be an issue.

52 July 9th, 2019

Planeptune City [Hyperdimension Neptunia] by BraveDragonWolf with credit to Tee888 for ripping this map!
[Stage - Vertex, Import - Final Destination]

USE THIS FOR YOU DESIRED STAGE!! http://www.lakora.us/rel/

I never thought anyone would be able to rip maps from this game...until 7 months ago a Steam user named "Tee888" has ripped a couple of maps from the game. (Which I thought was hard or impossible for some reason).

Anyway, I'm into stage importing now (But this type of stage is only a beginners level unlike my recent stage import Dracula's boss stage)

This stage has:

- Animated Material Icons.

- Glow maps.

- Background glare visual

- Excellent character and stage lighting (The stage lighting for now...)

Minor issues:

- The right sidewalk and street sides have slight flickering...It's currently unknown.. (Doesn't show in Dolphin though.)

32 July 2nd, 2019

Big Blue Omega + Falcon Flyer Alt by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT
[Stage - Vertex - Big Blue]

Final lap!

This platform is going to get overused, I assure you. This is a omega for both Big Blue and Falcon Flyer, both PM FD Sized.

They both use a FD module.


13 July 1st, 2019

[PM 3.6] Falcon Flyer Norfair by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT
[Stage - Vertex, Import - Big Blue]

You tried to escape, it didn't work.

The aesthethic of this stage is so nice that I really wanted to make a 1:1 out of it. So here it is, may not be for a 100% legal stage, but it's still something.
Same camera, collisions and platform animations, is just a reskin.

Uses a FD module like an original, one over Big Blue is included.


31 June 29th, 2019

[PM 3.6] Peach's Castle 64 Legal Reskin pack by MarioDox with credit to Edwguard Flows, PMDT
[Stage - Vertex - Rainbow Cruise]

Peach's Castle is getting rebuilt as 3 different legal stages!

These 3 stages were meant to be of a project of mine called Project M All Legality, giving all stage slots 9 reskins based of the 9 legal stage in the current PM stagelist.
The project got stopped immediately, these are the 3 stages that were made for that project:
-Peach's Castle 64 Battlefield
-Peach's Castle 64 Final Destination
-Peach's Castle 64 Smashville.

They all use their original module.


18 June 28th, 2019

Homerun Stadium Revamp by MarioDox
[Stage - Vertex - Final Destination]

(Note: Don't use it over regular HRC, it's a versus stage)

The Stadium is ready for 9999m of Sandbag knockback!

Homerun can be a nice stage if it's modded correctly in game, except there was some stuff that was really in the way that made the stage non-symmetrical. Also collisions were a bit messy. Now the stadium is perfectly symmetrical, with nice changing sky and lighting, better collisions and less CPUs getting stuck on the side of the main platform.

Uses a FD module, DON'T put it over Homerun contest, it doesn't work.


13 June 27th, 2019

[PM 3.6] Warioland Zone by MarioDox with credit to PMDT
[Stage - Vertex - WarioWare, Inc.]

Warioland... has the wrong layout?!

A weird mod of mine I did a while back where I made Warioland have the platform (animation/layout) of GHZ from PM, was a bit messed up so I fixed it and released it.

Uses a Green Hill Zone module like PM GHZ itself. (one ported over warioware inc is included.)


27 June 26th, 2019

[PM 3.6] Sunset Shore Falls by MarioDox with credit to Kuro, Ryztiq, soopercool101, Dranakar, Nezha the Scout, HyperL!nk, Drazerg, TheCoolGuy, PMDT
[Stage - Texture, Vertex - Jungle Japes]

Why is everything so dark?

Sunset Shore is now a Rumble Falls 1:1 with the same aesthethic it has got before. Includes two versions: one with silhouettes and one without and extra shadows on the floor.

Uses a FD module, like the original.


15 June 24th, 2019

[PM 3.6] Duck Hunt Ware by MarioDox with credit to soopercool101, DSX8, PMDT
[Stage - Vertex, Import - Skyworld]

*dog laugh track*

Duck Hunt got some platforms and got reskinned as Warioland for competitive gameplay. The platforms are brown like the ground just like in Ultimate, the tree and the bush are moved back and are not destruptive. The black is the same as ever and isn't as dark as GW is, allowing to make him to be seen even off-stage.

Uses a FD module.


20 June 23rd, 2019

Summit Omega + Balanced alt by MarioDox with credit to jlclpepe, Syvkal, Gravity, PMDT
[Stage - Vertex - Summit]

Summit is now flat!

Summit was always a really weird stage in modding: it got some cool competitive stuff but nothing was really perfect. All omegas were uncentered and the platformed ones weren't... good.

I fixed most of the issues present in the BBrawl version of the Omega, with a better mountain, finally a centered and symmetrical stage and PM FD sized for your pleasure. Included also a smaller version with two platforms.

They both use a Summit module.


38 June 23rd, 2019

[PM 3.6] Metroid Lab Destination 2.0 by MarioDox with credit to Dranakar, davidvkimball, Yohan1044, mawwwk, Ryztiq, Mewtwo2000, SOJ, Kirbeast, PMDT
[Stage - Texture, Vertex, Import - Norfair]

In a distant laboratory... players smash!

Metroid Lab transformed into a Final Destination using TE assets.
The 1.0 version is the one in TE.
100% legal and all that jazz, same camera, same collisions etc.

Goes over FD with no module.


39 June 22nd, 2019

Melee FD: B Lighting Fix by MarioDox with credit to Xerom, Mewtwo2000, PMDT
[Stage - Vertex - Final Destination]

Now works in sunset lighting.

The original version of the FD:B made by Xerom has a little issue: some parts of the platform didn't react perfectly to lighting, making it look extremely weird when the bg goes in the sunset part.
I fixed this but also removed some extra unused stuff to make it more lightweight.

Uses a FD module.


35 June 22nd, 2019

Smash 3C Mute City by Layell with credit to Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]

It's Melee Mute City, but with that poster that says \"Smash 2\" replaced with the logo for Smash 3C. Use it to add that extra Smash 3C flair.

Original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217806

31 June 21st, 2019

Smash 4 Norfair Omega Brawlified (+ Metroid Lab Alt) by MarioDox with credit to Edwguard Flows (model port), Ryztiq (original metroid lab), Mewtwo2000 (metroid lab bg), SOJ (metroid model and animation), Kirbeast (lighting fix), PMDT
[Stage - Texture, Import - Norfair]

Confusing name huh?

It's the Smash 4 Norfair Omega with the looks of Brawl Norfair so it can be used as an alt without it looking incredibly HD. It also is PM FD Sized and has the PM FD camera boundaries and blastzones.

Included is a Metroid Lab alternate, a common alt for who wants a different aesthethic.

They both use a FD module.


31 June 21st, 2019

Gameland FD v2 by Nezha the Scout
[Stage - Texture, Import - Final Destination]

Updated with more stuff and shaders. 14 colors.

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