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A brand new update to Brawlified Cloud featuring completely redone facial expressions and a more optimized model for both versions of Cloud compared to the previous version resulting in a lower file size and less lag in-game too. Features the cosmetics from my latest Cloud Ultimate Pose Cosmetic Pack.
Changes from the previous v2.0 version:
- Completely redone expressions featuring split expressions rather than full face models and properly uv-ed eyes too.
- New optimized and lower poly assets that reduce the file size and lag in-game. Down from 23.5K tris to 15.7K tris on Soldier Cloud and 22.8K tris to 19.2K tris on Advent Children Cloud.
- Better normals on the models all around compared to the previous version.
- Brings back the sleeveless Advent Children alt that was missing in the last update.
Once again big credit and thanks to BraveDragonWolf for importing the original Smash 4 Cloud models.
If you experience any issues or bugs with the mod, please PM me either here or on Discord.
Changes from the previous v2.0 version:
- Completely redone expressions featuring split expressions rather than full face models and properly uv-ed eyes too.
- New optimized and lower poly assets that reduce the file size and lag in-game. Down from 23.5K tris to 15.7K tris on Soldier Cloud and 22.8K tris to 19.2K tris on Advent Children Cloud.
- Better normals on the models all around compared to the previous version.
- Brings back the sleeveless Advent Children alt that was missing in the last update.
Once again big credit and thanks to BraveDragonWolf for importing the original Smash 4 Cloud models.
If you experience any issues or bugs with the mod, please PM me either here or on Discord.



UPDATED 02/05/2023: Added all missing vBrawl cosmetics.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Cloud backported from Smash Bros. Ultimate/Wii U. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the creators of the actual works used in this package - all I did was put it in a format compatible with BrawlInstaller.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Cloud backported from Smash Bros. Ultimate/Wii U. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the creators of the actual works used in this package - all I did was put it in a format compatible with BrawlInstaller.



EDIT: Fixed link my bad...
Hi... Been a few years since I've done a Brawl mod. (I may be a bit rusty.) Smash Bros. Ultimate stole me away from modding. Anyway.
Here's Yuuki over Sheik. I wanted to do a small moveset for her but, for some reason I couldn't save the edits of her moveset file in brawlbox. It deletes her special actions for some reason. I know some people may know my style. I hate to try and fit models over original skeletons. So this must be used with the included fitmotion file. I also wanted to do this for people who may want to make a full moveset for Yuuki, I'm just providing the model as a base.
I might update the model sometime in the future but, I can't promise anything.
Comes with:
- FS Eyes
- Portraits
- Bonus Renders
- Raw HD Textures
- Required FitMotion file
I don't know if I want do this again since I have to work with rigging in Blender now. I'm just not too committed to importing models into Blender since there are extra steps I have to take now.
(Also, support me on my DeviantArt account!)
Hi... Been a few years since I've done a Brawl mod. (I may be a bit rusty.) Smash Bros. Ultimate stole me away from modding. Anyway.
Here's Yuuki over Sheik. I wanted to do a small moveset for her but, for some reason I couldn't save the edits of her moveset file in brawlbox. It deletes her special actions for some reason. I know some people may know my style. I hate to try and fit models over original skeletons. So this must be used with the included fitmotion file. I also wanted to do this for people who may want to make a full moveset for Yuuki, I'm just providing the model as a base.
I might update the model sometime in the future but, I can't promise anything.
Comes with:
- FS Eyes
- Portraits
- Bonus Renders
- Raw HD Textures
- Required FitMotion file
I don't know if I want do this again since I have to work with rigging in Blender now. I'm just not too committed to importing models into Blender since there are extra steps I have to take now.
(Also, support me on my DeviantArt account!)



*UPDATE (01/15/21): Advent Children Costumes are now fully compatible with the new costumes as a crash that was caused by using limit neutral b with Advent Children Costumes is now fixed. Though the Sleeveless Advent Children alt has been removed due to the bug still being present in that costume for the time being.
An update to my old Brawlified Cloud Mod. Now updated to work with more recent Cloud PSAs from Remix and Cobalt with lower file size versions included for compatibility. All the texture baking has been re-done from scratch and made to better fit jaystring's brawlification texture style.
Changes from the original:
- New from scratch baked textures
- New recolours for both Soldier Cloud and Advent Children Cloud
- Optimizations to file size and model changes
Imgur Album of Costume Renders: https://imgur.com/a/ucA1f8j
Once again big credit and thanks to BraveDragonWolf for importing the original Smash 4 Cloud models.
If you experience any issues with the mod, please PM me
An update to my old Brawlified Cloud Mod. Now updated to work with more recent Cloud PSAs from Remix and Cobalt with lower file size versions included for compatibility. All the texture baking has been re-done from scratch and made to better fit jaystring's brawlification texture style.
Changes from the original:
- New from scratch baked textures
- New recolours for both Soldier Cloud and Advent Children Cloud
- Optimizations to file size and model changes
Imgur Album of Costume Renders: https://imgur.com/a/ucA1f8j
Once again big credit and thanks to BraveDragonWolf for importing the original Smash 4 Cloud models.
If you experience any issues with the mod, please PM me



A bit different from VirtualBeef's brawlified Cloud, but this one is the textures from Smash 4 baked onto the defuse textures, giving it the amazing look is has right now, and with HD textures it'll look even better like what was done for the renders
comes with:
-18 costumes (with 60 more, message on here, or DM me on Discord for those ones if you want them all, or you can get them if you're in the Cosmetic Standardization Project server)
-HD textures included as well as DIY Photoshop setups for your own recolors, and how they were done
-CSProject files (huge shoutout to VitrualBeef for the pose i just edited it to work with BraveDragonWolf's boneset)
-CSProject cosmetics
comes with:
-18 costumes (with 60 more, message on here, or DM me on Discord for those ones if you want them all, or you can get them if you're in the Cosmetic Standardization Project server)
-HD textures included as well as DIY Photoshop setups for your own recolors, and how they were done
-CSProject files (huge shoutout to VitrualBeef for the pose i just edited it to work with BraveDragonWolf's boneset)
-CSProject cosmetics



I'm way too attached to my guardian now. I had his armor looking like this for years now. Anyway...
This is my one and only guardian in Destiny (Also stuck in the old age of Destiny on PS3). You probably hate me for being different because, I made this mod to be used with a FIXED moveset file that you have to do on your own which is the \"Unknown flag method\". I seriously hate to fit models over skeletons, it's the other way around for me. In that case I need Brawlex or something...
So, this comes with:
- Sunbreaker and Striker subclasses
- Cosmetics
- An example of a fixed moveset file. (For your own PSA , you just need to check the \"Unknown 4\" flag for all subactions, but maybe not the unnecessary ones.) USE PSA COMPRESSOR to see which is the \"Unknown Flag 4\".
This is my one and only guardian in Destiny (Also stuck in the old age of Destiny on PS3). You probably hate me for being different because, I made this mod to be used with a FIXED moveset file that you have to do on your own which is the \"Unknown flag method\". I seriously hate to fit models over skeletons, it's the other way around for me. In that case I need Brawlex or something...
So, this comes with:
- Sunbreaker and Striker subclasses
- Cosmetics
- An example of a fixed moveset file. (For your own PSA , you just need to check the \"Unknown 4\" flag for all subactions, but maybe not the unnecessary ones.) USE PSA COMPRESSOR to see which is the \"Unknown Flag 4\".



I know the omega version would be good for this but it's not about that you know? You'd still want the original layout of the stage but more chill.
- Improved the turtle's spec map
- It's called \"Relaxed\" for a reason so no swimming.
- Also got rid of a couple of other spec maps (no big deal)
- Comes with and without a ceiling.
- Improved the turtle's spec map
- It's called \"Relaxed\" for a reason so no swimming.
- Also got rid of a couple of other spec maps (no big deal)
- Comes with and without a ceiling.



No, this isn't a half-assed retexture of the melee version.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.



*UPDATE: Now includes a lower file size version.
A Brawlified version of BraveDragonWolf's Smash 4 Cloud imports, Comes with 28 costumes which includes:
- Original Smash 4/Ultimate colors
- New recolors
- Every recolor for AC Alt is also applied to Sleeveless Alt too.
- Dark Cloud and Heartless Cloud alts for FF7 Soldier Cloud.
Includes fully rendered HD and SD CSProject cosmetics for Cloud.
The provided FitMotionEtc.pac is required for the model to function properly in-game so please use it.
If you experience any issues with the mod, please PM me
A Brawlified version of BraveDragonWolf's Smash 4 Cloud imports, Comes with 28 costumes which includes:
- Original Smash 4/Ultimate colors
- New recolors
- Every recolor for AC Alt is also applied to Sleeveless Alt too.
- Dark Cloud and Heartless Cloud alts for FF7 Soldier Cloud.
Includes fully rendered HD and SD CSProject cosmetics for Cloud.
The provided FitMotionEtc.pac is required for the model to function properly in-game so please use it.
If you experience any issues with the mod, please PM me






This PSA is BraveDragonWolf's 4GO Nepgear PSA ported over to PMEX fully with an expanded soundbank and gfx, also again changes side taunt to cycle through chibi versions of Nepgear, Neptune, Purple Sister and Nepgya with appropriate sfx.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Also includes some previous costumes from BraveDragonWolf's older Nepgear PSAs like the cosplay costume and recolors of Sailor Uniform Nepgear.
Nepgear's Soundbank ID is 0x000001F8
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, due to me using the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Also includes some previous costumes from BraveDragonWolf's older Nepgear PSAs like the cosplay costume and recolors of Sailor Uniform Nepgear.
Nepgear's Soundbank ID is 0x000001F8
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, due to me using the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.



WITH ANOTHER GIMMICK OF MINE, YOU WON'T BE ABLE TO EXPERIENCE SMASH BROS THE SAME WAY EVER AGAIN...
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.
(Also, the previews won't help as much so you have to see for yourself...It's not so great for Dolphin users by the way)
How to enable cinematic view:
- When doing timed battles, the view will always be enable until the final 5 seconds of the battle.
- Personally, it's better to do stock matches with the time set.
- To disable it, you'll have to do stock matches without the time set.
I've actually done this kind of thing since last year and I just started this cinematic recently. I started with the Halo HUD and it looked pretty awesome. If you guys want me to upload that, just send me enough feedback.



I've had this thought in my head for a few months and now, it's reality!
I gave this stage little obstruction for when the camera goes back far enough to give it that certain feel of the main idea of this stage.
This comes with three soundtracks from Megadimension Neptunia. (That doesn't mean this stage was an inspiration from that game.)
I gave this stage little obstruction for when the camera goes back far enough to give it that certain feel of the main idea of this stage.
This comes with three soundtracks from Megadimension Neptunia. (That doesn't mean this stage was an inspiration from that game.)



The moveset is unedited but, YOU NEED IT! The FItmotion is important as well since this mod is ONLY for this model!
For more info about the moveset, go here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215185
I was told that lillith made an Ultimate Ganon import. This doesn't mean that it's his/her model. I didn't know so this is my version of it.
I combined the Ultimate Ganon model, the Hyrule Warriors Ganon and the Melee Ganon model to create the Ganon that I've been needing to have. That's a lot of Ganon...
Also no facial expressions since his face vertices are edited.
For more info about the moveset, go here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215185
I was told that lillith made an Ultimate Ganon import. This doesn't mean that it's his/her model. I didn't know so this is my version of it.
I combined the Ultimate Ganon model, the Hyrule Warriors Ganon and the Melee Ganon model to create the Ganon that I've been needing to have. That's a lot of Ganon...
Also no facial expressions since his face vertices are edited.






USE THIS FOR YOUR DESIRED STAGE!! http://www.lakora.us/rel/
-------------------------------------
I never thought anyone would be able to rip maps from this game...until 7 months ago a Steam user named "Tee888" has ripped a couple of maps from the game. (Which I thought was hard or impossible for some reason).
Anyway, I'm into stage importing now (But this type of stage is only a beginners level unlike my recent stage import Dracula's boss stage)
This stage has:
- Animated Material Icons.
- Glow maps.
- Background glare visual
- Excellent character and stage lighting (The stage lighting for now...)
---------
Minor issues:
- The right sidewalk and street sides have slight flickering...It's currently unknown.. (Doesn't show in Dolphin though.)
-------------------------------------
I never thought anyone would be able to rip maps from this game...until 7 months ago a Steam user named "Tee888" has ripped a couple of maps from the game. (Which I thought was hard or impossible for some reason).
Anyway, I'm into stage importing now (But this type of stage is only a beginners level unlike my recent stage import Dracula's boss stage)
This stage has:
- Animated Material Icons.
- Glow maps.
- Background glare visual
- Excellent character and stage lighting (The stage lighting for now...)
---------
Minor issues:
- The right sidewalk and street sides have slight flickering...It's currently unknown.. (Doesn't show in Dolphin though.)



You thought I couldn't do it....
This is my second stage import and my first Smash Ultimate stage import. It has slight frame rate drops on console but it's nothing really.
This is a BETA version because I seriously need to improve the pillar's lighting. I don't have an artist for that.
- This has the same vintage stage effect as the original game
This is my second stage import and my first Smash Ultimate stage import. It has slight frame rate drops on console but it's nothing really.
This is a BETA version because I seriously need to improve the pillar's lighting. I don't have an artist for that.
- This has the same vintage stage effect as the original game



DISCLAIMER: This is not the same moveset as BragonDragonWolf's 4GO Noire PSA.
This PSA aims to make Noire more of a lance/glaive fighter rather than a sword fighter as her main weapon in 4GO is a glaive. This PSA comes with expanded sfx and gfx, also changes side taunt to cycle through chibi versions of Noire, Uni, Black Heart and Black Sister with appropriate sfx.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Noire's Soundbank ID is 0x000001F7
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, as I use the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.
This PSA aims to make Noire more of a lance/glaive fighter rather than a sword fighter as her main weapon in 4GO is a glaive. This PSA comes with expanded sfx and gfx, also changes side taunt to cycle through chibi versions of Noire, Uni, Black Heart and Black Sister with appropriate sfx.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Noire's Soundbank ID is 0x000001F7
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, as I use the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.






With this version you can use with any moveset. (If you have the other version, you will have a good rig but, that's not important...)
For my next imports in the future, I WILL NOT do this again only if the model won't look to stupid trying to fit it with editing any bones.
My Smash Ultimate Ridley is a good example.
For my next imports in the future, I WILL NOT do this again only if the model won't look to stupid trying to fit it with editing any bones.
My Smash Ultimate Ridley is a good example.



You need this moveset along with the fitmotion I edited for it.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291
The main plan was to have this model over the most popular Dark Samus PSA.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291
The main plan was to have this model over the most popular Dark Samus PSA.



IMPROVEMENTS! RE-FREAKIN DOWNLOAD!! 2/28/19
But seriously...Re-download. This update is perfection.
added some small spec maps with an acceptable size.
---------------------------------------------
I realize how important edge lighting is to most character imports, so I started going crazy and having fun by giving most of my imports some edge textures.
---------------------------
YOU SHOULD ALREADY HAVE MY EDITED MOVESET FOR THIS MOD.
I put edge everywhere on his body except his arms. (Too much exposure.) ALSO! THE KINGDOM HEARTS CLOUD MODEL IS NOT INCLUDED!
But seriously...Re-download. This update is perfection.
added some small spec maps with an acceptable size.
---------------------------------------------
I realize how important edge lighting is to most character imports, so I started going crazy and having fun by giving most of my imports some edge textures.
---------------------------
YOU SHOULD ALREADY HAVE MY EDITED MOVESET FOR THIS MOD.
I put edge everywhere on his body except his arms. (Too much exposure.) ALSO! THE KINGDOM HEARTS CLOUD MODEL IS NOT INCLUDED!



UPDATE: Added Victory Neptune to this pack, also comes with both HD and SD cosmetics posed by ely.
Here's BraveDragonWolf's Neptune ported over to PMEX fully with brand-new sfx and some new gfx. Also includes balancing changes such as Neptune's side taunt no longer healing her, instead it now shows a chibi version of either herself, Nepgear, Plutia or Peashy with appropriate sfx.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Neptune's Soundbank ID is 0x000001F6
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, due to me using the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.
Here's BraveDragonWolf's Neptune ported over to PMEX fully with brand-new sfx and some new gfx. Also includes balancing changes such as Neptune's side taunt no longer healing her, instead it now shows a chibi version of either herself, Nepgear, Plutia or Peashy with appropriate sfx.
It also includes fully rendered SD and HD cosmetics.
Requires the following codes:
- Effect.pac Roster Expansion System [JOJI]
- SoundBank Expansion System [JOJI]
Neptune's Soundbank ID is 0x000001F6
You can find these codes here: http://ssbbhack.web.fc2.com/
This download only includes PAC Files, due to me using the extremely useful no PCS Files code by DukeitOut:
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
If you find or experience any issues with this mod, Please PM me.



This isn't the Smash Ultimate import. I re-created the splashboard model to have an omega and battlefield form.
May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.
The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.
May have some lag with more than three imported models with certain number of polys or with three high poly models. Brawl models won't lag though. It's alright to play a 1-on-1 battle with some high poly models too. I also lowered some more textures a bit too.
The detail of this stage will never be as good as the actual kongo falls stage in smash ultimate.



This was a very high poly model and...now it's not.
This moveset is very old and under balanced and I don't know who the original creator is since the mod isn't on the vault anymore.
The voice clips were edited by me to give him a much deeper voice since I think his normal voice just doesn't match his appearance very much.
Hell, it's based off the original voice mod from the game...
This moveset is very old and under balanced and I don't know who the original creator is since the mod isn't on the vault anymore.
The voice clips were edited by me to give him a much deeper voice since I think his normal voice just doesn't match his appearance very much.
Hell, it's based off the original voice mod from the game...
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010