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1116 June 21st, 2014

Pokémon Stadium Redux by Sandfall with credit to PMBR
[Stage - Texture, Vertex, Import - Pokemon Stadium]



Pokémon Stadium 1 is a very polarizing stage. I really like it, but the Rock and Fire transformations are quite obviously broken for competitive play. For this reason, I decided to make a version where all of the transformations are balanced.

This version gives you the option to pick which of the new transformations you want to use. However, all of them still have both the Grass and the Water transformations, since those are already balanced in Project M.

Here is an imgur album of the new transformations:
http://imgur.com/a/NnJ3k#0

Both Version 1 and Version 2 have a variation on the Ground transformation, which replaces the original Rock one. Version 1 has a bigger ledge, Version 2 has a bigger slope. Pick the one you like best.

Inside the Version 1 and 2 folders, there are folders labeled Fire, Ice, flying, and Electric. Grab the one from the folder that you want to use to replace the original Fire stage.

These are more than simple model swaps. Many of the new transformations have significant vertex/collision edits and a completely redone shadow system. The Ground stage required the most effort since it I needed to work around an issue in the original stage’s module file. This is also why the ground transformation is in both versions of the stage.

I've also included alternate versions of the Flying and Ice stages, the changes are noted in the file name.
To install, just drag and drop the file into the projectm/pf/stage/melee folder.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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