1053 February 3rd, 2015
The Hero's Shade (w/ sheath and more) by Crixler, Kidneptune[Character - Texture, Vertex, Import - Link]
The Hero's Shade is cool, right? Yeah, I agree. And so did Kidneptune101, so he imported the Hero's Shade into Brawl.
But!
His version did not have a sheath, or a shield on his back or anything like that. So when Link whipped out his bow, or did a taunt, his sword and shield would simply vanish.
That didn't quite float my boat, so I added all of those things.
Now, the Hero's Shade is never actually officially depicted with a sheath, so I improvised a little with the design of it. Also, to prevent clipping, I had to vertex his back armor to be a little bit smaller, but it's nothing super noticeable where you'll be like \"omg y his armor so smal\", it looks pretty much the same.
Speaking of things that aren't super noticeable, when he reaches for his sheathed sword, if you pasue it at just the right time, and zoom in really far, and rotate the camera to a certain angle, you'll notice that his hand doesn't actually reach the sword. Remember that bit about vertexing the armor to be a bit smaller? Yeah, I can only do so much. So I struck a balance here. You won't notice unless you're crazy.
But!
His version did not have a sheath, or a shield on his back or anything like that. So when Link whipped out his bow, or did a taunt, his sword and shield would simply vanish.
That didn't quite float my boat, so I added all of those things.
Now, the Hero's Shade is never actually officially depicted with a sheath, so I improvised a little with the design of it. Also, to prevent clipping, I had to vertex his back armor to be a little bit smaller, but it's nothing super noticeable where you'll be like \"omg y his armor so smal\", it looks pretty much the same.
Speaking of things that aren't super noticeable, when he reaches for his sheathed sword, if you pasue it at just the right time, and zoom in really far, and rotate the camera to a certain angle, you'll notice that his hand doesn't actually reach the sword. Remember that bit about vertexing the armor to be a bit smaller? Yeah, I can only do so much. So I struck a balance here. You won't notice unless you're crazy.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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