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101 October 14th, 2016

Fountain of Dreams; Inverted by ymtah with credit to the Melee development team for this work of art
[Stage - Texture - Mario Bros.]



welp its october i saw a halloween post lets get this show rolling

Vanilla (PM 3.6) Fountain of Dreams wherein every texture is inverted. Shadows where light ought be, and light where before was found shadow. Character lighting is a soft green inverse to the default equally soft pink, and the background is a mildly obnoxious white which could present problematic on a CRT using s-video—truly a nightmare scenario.

More images and content on the way when I get a minute to cap some snaps on my console.

Packaged with the stage and SSS stuff is the Fountain of Dreams music reversed, in the form of a neat looping BRSTM, which really succeeds in completing the aesthetic to provide an eerie, thematically evocative medium in which battle may be achieved.

Dreams; dimensions; worlds in parallel, mirror and contrary to that which we know. Defined by as thus. Betraying of as so.

Dreams may not live—be of and true their own. They may not dye the fabric about which they are sown.

But dreams may die.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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