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63 June 15th, 2017

Throwback Hacks: Echo Blade Fusion Ultimate by Lucent Shadow with credit to .Fade, Triforce Zelda, LookitsLink
[Pack - Character]



It is the return of one of the first SSBB hacks - Echo Blade Zelda! But now, she has been reduxed and expanded upon from her previous incarnations through the dark magic of the Echo Blade! Optimized and interchangeable through both her base and Sheik forms so you can switch styles mid-battle!

The Echo Blade Fusion represents the synergy between Zelda and Sheik, as this PSA melds them so that they're closer together and resemble each other in battle more. When you switch to another character, they will feel so different, and yet so familiar at the same time. For example, some of the Sheik in Zelda is represented in her base form. Sheik's body is also now feminine and a bit closer to Zelda's form.

Sheik remains combat-focused and becomes even faster-paced with the addition of the Echo Blade, and her attack power gets a boost to resemble her melee incarnation a bit more. She now has a bit more magic to her arsenal of attacks, however. On the other hand, Zelda is still largely magic-focused, but has added a bit more strict combat moves. Zelda gains a boost in agility without sacrificing her high power even though her attack speed has actually taken a shot for the worse, but her moveset is now not just one of those strong but slow type characters.

Zelda gains a big change in dynamic by way of her confusion-style gameplay, mostly through her odd and unpredictable movements paired with Nayru's Love and a now interruptable \"Farore's Mirage\", an upgraded Farore's Wind that can be acted out of and used multiple times in a sort of Tabuu-esque manner.

But the main source of frustration comes from her dodges and side/diagonal tilts, and the CPU AI takes full advantage of these two...

Sheik is more user-friendly, since I couldn't do too much to her in order to keep the duality and ability to switch between her and Zelda. Zelda is difficult to use, but the payoff is enormous.

Though Zelda's and Sheik's teleports are interruptable and now can be used more than once, I included versions where they can only use them once in the air as normal in case some thought that would get broken and cheap. You'd still have to be careful, because Din's Fire will still send you into helpless, and if you don't do anything quick out of the teleport, you'll go into helpless too anyways. I don't know about anyone else though, but the ability to chain multiple teleports hasn't cut down on the number of falls I've had off the bottom. Maybe it's the knowledge of being able to teleport back up that has just made me more reckless...

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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