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This stage is now compatible with Project M 3.02+ [Any version of Project M].
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*
*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing
--------------------------------------------------------------
Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)
The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently
Platforms lowered and better spaced now
-Characters can easily combo on platforms now.
Mewtwo in BG remains unchanged...sorta
Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.
Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack
The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.
Credit goes out to Mewtwo2000 for creating the original stage.
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*
*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing
--------------------------------------------------------------
Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)
The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently
Platforms lowered and better spaced now
-Characters can easily combo on platforms now.
Mewtwo in BG remains unchanged...sorta
Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.
Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack
The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.
Credit goes out to Mewtwo2000 for creating the original stage.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010