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Hi everyone, Tabuu here. Leave feedback on this PSA (or my ideas) in my thread:
http://forums.kc-mm.com/index.php?topic=37855.0
I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.
Changelog:
-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.
Ganondorf is now unrecognizable and fully replaceable.
Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.
I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.
P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.
Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^
http://forums.kc-mm.com/index.php?topic=37855.0
I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.
Changelog:
-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.
Ganondorf is now unrecognizable and fully replaceable.
Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.
I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.
P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.
Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010