![]() |













-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.
-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.
Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010