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4 May 31st, 2016

Bass - Restored by HypnotizeScourge with credit to CaliKingz01 for the model, Firelis for the trophy textures
[Character - Texture, Vertex, Import - Ness]

Bass is hands-down my favorite character in the entire Megaman series, and seeing that CaliKingz had done a full mod for him, I couldn't pass up the opportunity to mess around with it.

However, truthfully, the quality of the original model wasn't really appealing to me: the textures were kinda gritty, shine on certain objects was overwhelming, and the model itself would benefit from improved rigging. While I did not attempt to fix the rigging myself, I did at least attempt to make the model pretty visually. The differences aren't hefty, but if you're looking for something a bit more clean to look at and work with, this is the Bass mod for you.

The textures have Bass been improved by myself, hand drawn using the original texture from the Smash 4 trophy model as a base, with some shading added here and there for detail. Treble also gets improved textures, combining his base textures with his spec textures. The size for the body textures (normal and Final Smash) have been doubled. The BodyMask texture has been revamped to include subtle shine for the main armor and brighter shine for the gold parts and gem. (Any attempts to add detail with the revamped BodyMask resulted in gritty, messy textures like the previous version, so Bass lacks detail but makes up for it with shine and smoothness.) Eye and ref textures have been tweaked.

Also included are custom recolors, one for each team color, as well as purple and gray-black colors, and four special colors that could be used in place of any of the first six:

-A custom red/silver scheme
-A green/light green scheme based on Quint from the Megaman series
-A blue/orange scheme reminiscent of old Bass artwork from Megaman 7
-A white/lavender scheme based off of White Axl from Megaman X8

Everything comes with custom CSPs, BPs and stock icons also done by me.

All credit goes to CaliKingz01 for rigging the model in the first place, and to Firelis for providing the textures from Smash 4.


5 May 31st, 2016

Super Turbo JigglyPuff by ICLPX
[Character - Moveset (PSA) - Jigglypuff]

This character can interrupt the action if hitbox has connected.

When have the Hammer, can throw press the B button.

Can jump unlimited.

When the appeal button hold, happen to be various.

4 May 31st, 2016

Super Turbo Mario V0.94 by ICLPX
[Character - Moveset (PSA) - Mario]

This character can attack the enemy from a little distance from their own. In addition, more of there is a high attack power.

Moreover, can interrupt the action if hitbox has connected.

That's the ground, and while the smash input in the transverse direction and press the B button, the technique will change.

When have the Hammer, can throw press the B button.

When the Side appeal button hold, can become stronger or go back to the original.

1 May 31st, 2016

Chuigi by WarioMasterDK with credit to Games Repainted, Apple, Cartoon Network, KTH, StupidMarioFan1 and lemurboy123
[Character - Texture - Luigi]

the star of Banjo-Threeie finally joins the battle!

4 May 31st, 2016

Undertale - The Ruins by SeanTG246 with credit to Toby Fox for at least 90% of the textures used
[Stage - Texture - Subspace]

\"Do not be afraid, my child. I am TORIEL, caretaker of the RUINS. As a human living in the UNDERGROUND, monsters may attack you. You will need to be prepared for this situation.\" I thought it'd be funny to put the RUINS from Undertale over the Ruins in Subspace Emissary. This is the outcome. This is where a day of my life went into. If you want the Undertale RUINS experience, please insert all the files given to you in the \"pf\" folder. There's no Toriel, but hey at least I included some music. You will however be forced to replace some music from the Mushroomy Kingdom if you want the RUINS music. If you find a texture problem within the hack, please notify me on Twitter at @SeanTG246 and I will try to get it fixed as soon as I possibly can. This is my first texture hack, so please don't expect some high quality work.

0 May 31st, 2016

Patriot Sora by Andymander with credit to bleachmagic for the model.
[Character - Texture, Import - Link]

This is the easiest thing I have ever made, but it looks pretty cool. I wanted an alt for Sora similar to Falco's in Melee 20XX. Then I remembered it was Memorial Day so I went through with it. Happy Memorial Day everybody (in the US)!

1 May 31st, 2016

Akatsuki Falco - Naruto by SlinkierZero with credit to TheSuperestSmashBros
[Character - Texture - Falco]

Created by Slinkierzero
BP, CSP, and stock icon in the package
Please watch the Showcase trailer. Better than your average showcase video.
Want to learn more about editing models such as adding sunglass to a character. If someone could link me to a helpful tutorial I would appreciate that.
Hope you enjoy!

40 May 30th, 2016

PSA Compressor v0.22 by ICLPX
[Misc - Other (stuff we forgot)]

It is a tool that can PSA compression and edit.

8 May 30th, 2016

WarioWare, Inc. Omega (SSB4) by libertyernie
[Stage - Vertex - Final Destination]

Note: this is not a model import from SSB 3DS - it's a modification of the Brawl version to match the SSB 3DS omega stage.
Goes over st_final.rel.

14 May 30th, 2016

Over Heat Ice Climbers by ICLPX
[Character - Moveset (PSA) - Ice Climbers]

This character is God character.

The character is very special, you have a lot of special abilities.

For example, if the input of squatting to walk, get the item. Besides, when the smash attack, when you enter a stick in the opposite direction, the technique will change.

The character can attack in the results screen. When Not 1 Stock Rule, please do not press the \"Guard button + B button or Jump button\" in the results screen. might want to freeze.

39 May 30th, 2016

Project m Tails Psa by Dewmer with credit to Jaystring
[Character - Texture, Vertex, Import, Moveset (PSA) - Sonic]


5 May 29th, 2016

Brawl Minus Theme Luigi by TheNintendoGuy with credit to SJS
[Character - Texture - Luigi]

A texture hack for Luigi that is Brawl Minus themed.

7 May 29th, 2016

Project M Themed Mario by TheNintendoGuy
[Character - Texture - Mario]

A texture hack of Mario that makes him Project M themed.

41 May 31st, 2016

Sonic's Goalpost Victory Generations by Muggy, Mattimation with credit to Mattimation for the original
[Character - Other (Effects, Animations, Final Smash, etc.) - Sonic]

Goalpost Victory from Sonic Generations for Project M 3.6 by Muggy.

-Regular Version
-Switched Version (Robotnik Side)
-Read Me Text

Edit: In-game pictures!

10 May 29th, 2016

Smash 3C Wario Land Hats Recolors by Cynapse with credit to Aghanim, ledgerewskie, bizzozero, Spiderjjr45, and the Smash 3 Team
[Character - Texture, Vertex - Wario (Classic)]

Just the safari hat and bull cap with alternate overalls.

Renders conjured with Photoshop.

CSPs and BPs for Wii and Dolphin included. No stocks. Sorry.

12 May 29th, 2016

Dimensional Field [ProjectM3.6] by t_Místico_t with credit to rihuganon, sporksparks and Mewtwo2000
[Stage - Texture, Import - Battlefield]

--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap updated for PM3.6, thanks to sporksparks for the fixed battlefield texture.

If any problems, pm me.

16 May 29th, 2016

Toon Link: Milk replaced with Grandma's Soup by CitrusJelly with credit to MS Paint for making this take 5 seconds
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Toon Link]

It always bothered me that PM had a milk taunt for Toon Link, when there isn't even any milk in Wind Waker. Since I feel that PM has already done a good enough job representing Young Link in Toon Link's moveset, I changed the milk to a simple soup texture.

Please report any bugs to me!

2 May 29th, 2016

Kinda egde link by Lorpman
[Character - Texture - Toon Link]

I hope you like it!

P.S Found out how to get the images working

11 May 29th, 2016

SSB4 Dat Boi by Skeleton11223 with credit to tormod and ⚠WARNING⚠
[Character - Texture, Import - Sheik]

Here come dat boi
So I deleted my original dat boi because ⚠WARNING⚠ removed the ears but he also edited the tongue to look like the unicycle (which was clever) so I gave it my original textures because I liked how it looked and now we can have more than one dat boi option.
Original ssb4 version https://67.media.tumblr.com/d21cc45c1cdd59d065416fff3223dd68/tumblr_o6u5dttzUD1sl58vfo1_500.jpg

35 May 29th, 2016

Dat Boi by ⚠WARNING⚠ with credit to Tormod
[Character - Texture, Vertex, Import - Sheik]

I accept requests for vertexes and retextures, just send me a PM.

A revamped version of dat boi based on the source image and Skeleton11223's version of the SSB4 texture.
REDOWNLOAD! I fixed an issue with the .pcs file. Whoops!

1 May 28th, 2016

Victorious Snake victory theme by Zaard with credit to Jared Hudson for the song \"Metal Gear May Cry\"
[Audio - Victory Theme]

For those people who are tired of Snake having the Game Over theme as his victory jingle, I worked this little theme for you. I've tested it out, it works like a gem.
Preview (Source: Metal Gear Solid - OC ReMix)
6 May 28th, 2016

Reasonable Falco by Daveybird
[Character - Moveset (PSA) - Falco]

In his official StarFox bio, it says that Falco is 6' 2\". In the Smash Bros series, he looks more like 5' 8\". I made him 6' 2\". He's a little taller than Ike. I also made a few of his moves slightly stronger, his speed slightly slower, and him slightly heavier. I'm tired of Nintendo and HAL making StarFox characters unneccessarily short and light in Smash Bros, lol!

9 May 28th, 2016

Reasonable Fox by Daveybird
[Character - Moveset (PSA) - Fox]

I hate it how Nintendo and HAL Laboratories made Fox and Falco way too small and light. This PSA fixes that, by making them bigger, and a little stronger and heavier. Fox is a little bit shorter than Ike, as shown in the picture. I didn't want to make him taller than him, since Fox is kinda short anyways. Enjoy!

2 May 28th, 2016

Stone by Daveybird, pikazz
[Character - Texture - Bowser]

If you know me in real life, you would know that I love making things out of modeling clay. When I combine too many colors together and can't seperate them easily, I mix them together to create a greenish-grey \"junk\" colored clay that is scrap plasticine used for testing things. One day, I craved making one of my well-acclaimed Bowser figures, but there was not enough orange, gold, white, green, red, etc clay to make him. I then made a Bowser OC out of junk clay, and some magenta, green, and yellow lying around, and called him \"Stone Koopa,\" since he looked like he was made of stone, even though he just has dark skin. Has both Brawl and Melee versions. I decided to do a Melee version because whenever I make Stone, I make him more anthro like Melee Bowser. Thanks Pikazz!

3 May 28th, 2016

Illinois State Falco by Daveybird
[Character - Texture - Falco]

A texture mod I made for Falco when I found out that Illinois State University has a Smash Bros club that plays almost every Smash Bros game regularly. Their avatar on SmashBoards is even a pic of SSB4 Falco, repainted to look like a Cardinal (or \"Redbird\" as their mascot is officially called), which is sorta what I based this on. I just made Illinois State in a football PC game, and had a bunch of their logos lying around, so I decided to put them to good use!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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