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Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
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7 June 22nd, 2017

Smash 3 Luigi over Mario by Cynapse with credit to the Smash 3 Team, Layell, StupidMarioFan1
[Character - Texture, Import - Mario]

StupidMarioFan1's import, Smash 3 Team's assets save for the shoe material.

S3C expansion colors included for good taste.


9 June 22nd, 2017

Classic Daisy by Linnc with credit to Gamewatching, LenSho, SJS
[Character - Texture, Vertex - Peach]

A Brawl-Styled version of Classic Daisy.

10 June 22nd, 2017

Smash 3 Mario over Luigi by Cynapse with credit to the Smash 3 Team, Layell, StupidMarioFan1
[Character - Texture, Import - Luigi]

StupidMarioFan1's import, Smash 3 Team's assets save for the shoe material.

S3C expansion colors included for good taste.


4 June 20th, 2017

Dark Souls Aizen by CelticVizard, jrush64, ThriceWise, Ebola16
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Marth]

So, I only had one bad guy in my vault and his preview was the only red thumbnail before this mod got done. So, yes... my thumbnail's color do have a purpose. So, without any more delay... here is Aizen.

He has optional textures to make him have his sword trails from BLEACH Dark Souls and his Iconic Outfit has been given 10 color options based on Dark Souls colors.

This mod has:
10 Skins
10 CSPs
10 BPs
10 Renders

65 June 20th, 2017

Project M Retro Mode v1 by ranmuffins with credit to Project M, brawl minus, others on brawl vault
[Pack - Character, Misc]

simple drag and drop

(The Knuckles included is from Reaver Ind.'s on brawl vault)

2 June 20th, 2017

Rooftop Rampage SSS Icons by ArynTheAwesome with credit to Chuy for the stage
[Misc - Texture - Strap Screen]

This download includes: text for the Rooftop Rampage stage, the Crash TwinSanity logo, pictures of the stage to use on the menu, and a wumpa fruit picture for the series icon. Stage download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10792

47 June 20th, 2017

Project M(JakeTheSnake's Custom Build) by JakeTheSnake with credit to Kuro for some cosmetics for characters All model developers
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]

This is my first upload to BrawlVault. So enjoy! Some glitches have been found so beware. Can you find all 3 Easter Eggs in the game. Let me know if you found any of them. This is Ver 1.0. More stuff will appear and is expected to launch 2.0 on June 30th if not sooner or later.

97 June 18th, 2017

Dr.Doom Mario by marioking64DS, Theytah with credit to Everyone else in the credits
[Character - Import - Mario]

The model used for Smash2's April Fools video.

should work for both

2 June 17th, 2017

JoJo's Bizarre Adventure Eyes of Heaven VS Screen by SG22334
[Audio - Stage/Menu]

Replace PM menu theme
Preview (Source: JoJo's Bizarre Adventure Eyes of Heaven)
2 June 17th, 2017

Metal Sonic Victory Theme by SG22334
[Audio - Victory Theme]

Preview (Source: Sonic CD)
3 June 17th, 2017

JoJo's Bizarre Adventure: Diamond is Unbreakable OST - Diamond is Unbreakable ~ Main Theme ~ by SG22334
[Audio - Stage/Menu]

This music is for any stage. Feel free to download it.

More music coming soon.

Thanks :3
Preview (Source: JoJo's Bizarre Adventure Part 4: Diamond is Unbreakable)
39 June 16th, 2017

Sonic Adventure DX: Director's Cut Sonic by Weggieninja, SonicBrawler, Leon Exodio
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Sonic]

This is a direct import of Sonic's model from Sonic Adventure DX and an edited version of Leon Exodio's and SonicBrawler's original submission that fixes the inside part of the mouth that sticks out of Sonic's face.

Comes with two versions: Sonic with no upgrades and Sonic with upgrades (Crystal Ring and Light Speed Shoes)

There is also an SFX file for Sonic that contains sounds and voice clips from Sonic Adventure and Sonic Adventure 2 to go along with this texture.

65 June 16th, 2017

Super Smash Bros. Brawl Refined by Roadhog360 with credit to Credits.txt
[Pack - Character, Stage, SFX, Misc, Portrait]

Credits.txt for all the credits.
Go here for the description:
Read the todo section of that website before submitting a report, because the issue may already be known.
If you want to contact me, best way is Discord. My Discord server is here:

17 June 16th, 2017

Gwenpool by Andymander with credit to The Models Resource
[Character - Vertex, Import - Solid Snake]

Requested by NoWon1196, It's Gwenpool!


41 June 16th, 2017

Shadow Mario (More Alts) by Ebola16, GentlemanPotato, shock44, dark sonic 19, Convour, AwesomeToad, ShadowLuigi~NG~, Lone Devil, Spex130, Mattimation, Codex-9, naciti, MoeNDerrty, Vers-oh, AlGeorgeRomo, Theytah, mingo24, Muggy, MrTacos4321__T with credit to Boygos, BabyLuigiOnFire, Carnage, StarWaffle, and Beyond
[Character - Texture, Import - Mario]

66 June 16th, 2017

Theytah's HUD by Theytah
[Misc - Menu]

Here's my take on the ingame HUD, enjoy!

43 June 16th, 2017

Chill Result V2 by Theytah
[Stage - Texture, Vertex, Import - Results Screen]

Enjoy post match in a chilled out game room!

52 June 16th, 2017

Yoshi's Island Story by Theytah
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]

Reskin of yoshi's story Melee for PM styled like Yoshi's Island. Enjoy!

16 June 21st, 2017

Kruna Bowser V1.2 by Lucent Shadow
[Character - Texture, Moveset (PSA) - Bowser]

[EDIT: Upgraded to V1.2 Scroll to bottom for info]

Kruna Bowser makes for the 3rd available Kruna Yura!

With the face turn, Bowser exercises more fire mastery and trades in some strength for more agility and power! A little less bestial and a little more regal, he's not the lumbering brute he was in the past. Though not a full on all-around character, he's got a bit more balance and versatility to his defensive style.

This calmer, more composed moveset features quicker attacks that take advantage of his long reach, as well as less dependence on his shell and more focus on traditional attacks. There have been plenty of changes all around to foster the transition.

As of 6-20-2017, only the Up-B special and Final Smash changed of the 5 specials, and the Up-B is imperfect because he goes into his shell, even though he's not supposed to at all. N-B is meant to stay the same. I experimented with it, but deemed it best to just leave it as is because modding it made it overpowered.

The new Final Smash resembles Mario's. The main difference comes from there being double the damage of Mario's and a substantially higher amount of range. You can easily take someone from 0-90% damage. The downsides are that it has an egregious amount of startup time and the vertical coverage is kind of mediocre. Also, unlike with Daisy and Ramona, this FS is shieldable. So overall, a very punishing move, but very easily avoidable. I may change that if this seems like too much of a nerf. The FS really isn't much of a KO move and is meant more to just rack up damage and set up a potential KO chance.

So since there's no more Giga Bowser, I don't know what separate Giga Bowser hacks would do. I left all the Giga Bowser subactions data alone, and I only changed the action slot for the initial transformation, so I guess if someone started with Giga Bowser somehow and then transformed back, that shouldn't cause any issues, but he would T-pose since the animation for that power-down is gone. I don't know at all how those kinds of mods work though so I can't say for sure.

The Final Smash was easy to do. The new Side-B and Down-B still aren't coded yet. I'm gonna need some time to figure those two out. So the side-B and down-b remain as the vbrawl specials for now. Bowser's specials coding is so awkward compared to everyone else. Seems like there's some hardcoded stuff too. Hopefully I can get this sorted out soon.

17 June 21st, 2017

Kruna Ramona V1 by Lucent Shadow with credit to _Data_Drain_, LookItsLink, Aafyre
[Character - Texture, Vertex, Moveset (PSA) - Marth]

If you missed the last update, be sure to redownload for a couple smoothed animations. If you didn't miss the last update, then no need to redownload.

The Kruna of Light joins her earth counterpart, making 2/8 Kruna Yura playable now! In contrast to Daisy's strength and speed, Ramona's play is at a much lighter pace. She is agile, but slow and otherwise relatively immobile compared to Daisy. Her offensive power comes from the strength of her sword, which she charges with light energy for her attacks! Where Daisy has poor reach, Ramona has plenty, and where Daisy is heavily offensive, Ramona sits back on defense to set-up versatile counters! Be wary of her light weight and floaty gravity, but take advantage of her long down-B counter window to chain into combos!

As always, diagonal attacks included, and no hitlag. A soundbank code is included in download to give Ramona Sheik's soundbank.

I may alter the Final Smash in the future. It may be fine though, but for a light wielder, I'd expect more light wielding from Ramona, so it'll probably get changed in some sort of way.

15 June 15th, 2017

Throwback Hacks: Echo Blade Fusion Ultimate by Lucent Shadow with credit to .Fade, Triforce Zelda, LookitsLink
[Pack - Character]

It is the return of one of the first SSBB hacks - Echo Blade Zelda! But now, she has been reduxed and expanded upon from her previous incarnations through the dark magic of the Echo Blade! Optimized and interchangeable through both her base and Sheik forms so you can switch styles mid-battle!

The Echo Blade Fusion represents the synergy between Zelda and Sheik, as this PSA melds them so that they're closer together and resemble each other in battle more. When you switch to another character, they will feel so different, and yet so familiar at the same time. For example, some of the Sheik in Zelda is represented in her base form. Sheik's body is also now feminine and a bit closer to Zelda's form.

Sheik remains combat-focused and becomes even faster-paced with the addition of the Echo Blade, and her attack power gets a boost to resemble her melee incarnation a bit more. She now has a bit more magic to her arsenal of attacks, however. On the other hand, Zelda is still largely magic-focused, but has added a bit more strict combat moves. Zelda gains a boost in agility without sacrificing her high power even though her attack speed has actually taken a shot for the worse, but her moveset is now not just one of those strong but slow type characters.

Zelda gains a big change in dynamic by way of her confusion-style gameplay, mostly through her odd and unpredictable movements paired with Nayru's Love and a now interruptable \"Farore's Mirage\", an upgraded Farore's Wind that can be acted out of and used multiple times in a sort of Tabuu-esque manner.

But the main source of frustration comes from her dodges and side/diagonal tilts, and the CPU AI takes full advantage of these two...

Sheik is more user-friendly, since I couldn't do too much to her in order to keep the duality and ability to switch between her and Zelda. Zelda is difficult to use, but the payoff is enormous.

Though Zelda's and Sheik's teleports are interruptable and now can be used more than once, I included versions where they can only use them once in the air as normal in case some thought that would get broken and cheap. You'd still have to be careful, because Din's Fire will still send you into helpless, and if you don't do anything quick out of the teleport, you'll go into helpless too anyways. I don't know about anyone else though, but the ability to chain multiple teleports hasn't cut down on the number of falls I've had off the bottom. Maybe it's the knowledge of being able to teleport back up that has just made me more reckless...

68 June 15th, 2017

Ultimate Fountain of Dreams by Edwguard Flows with credit to Mewtwo2000 and PMDT
[Stage - Import - Mario Bros.]

Finally is here..... THE ULTIMATE Fountain of Dreams!!
After weeks of work ... it's done! HURRA!!

Check out my new Battlefield Smash U update: https://www.youtube.com/watch?v=t-v1JeO7U2s


* All water materials for more realistic appareance (reflexion, texture animation and transparencie)
* NEW stream models imported form melee and animated: model,texture,and color animation (That was hard like hell)
* NEW Reflexion effect with more models
* NEW Rain of stars model animated and imported from melee.
* NEW 2 more animated waves added on the water surface
* Versions: Static, Wifi Safe and with water collision.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA


7 June 15th, 2017

Allah Jiggs by Theytah
[SFX - Jigglypuff]

This will make it so that both rest and uptaunt make jigglypuff play an \"allah hu akbar\" soundclip.

Preview (Source: Islam)
157 June 15th, 2017

Dreamland V2 by Theytah
[Stage - Texture, Vertex, Import - Green Greens]

WE BACK! Here's a new update for dreamland! This is what I envisioned for the stage but was only able to do recently!

- Day/Night Cycle, each transition is a minute. The lighting changes to a similar style as fountain of dreams for characters during night so you can see them at all times.
Scarfy has a day and night model now!
- Butterfly that flies around the stage to keep track of time (goes into the tree canopy during night)
- Changed the warp star into the flight star from Air Ride so it doesn't get confused for an actual item.
- Glowing mushrooms for ambiance!
- Optimized the stage model!
- 3D actual flowers!
- Tons of shading improvements!
- Stage optimized to 1.38mb from 1.53mb!

As always, enjoy!

46 June 19th, 2017

Mega Lucario Model Overhaul by KingJigglypuff with credit to Nanobuds, StarWaffle, Cynapse, TheRealHeroOfWinds, and tryptech.
[Character - Texture, Import - Lucario]

Update (June 19th, 2017): Added a Project M version of the alternate FitLucarioMotionEtc.pac file.

After leaving this unreleased for several months, I've finally decided to release this bad boy.

As you can see with the title of this submission, this is an overhaul to Nanobuds' Mega Lucario mod. If I were to list all the things I've changed, this description would be way too long, so just read the included Description.txt file, as that describes what's been changed and more.

If you want to compare the changes for yourself, here's Nanobuds' original entry for Mega Lucario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34100

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  • The following are examples of things that should be reported:
    • Broken downloads
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    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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Redesign by Vyse, new graphics by SJS.

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