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Help & Tutorials / Help / Re: Read codes on USB
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on: April 16, 2015, 11:26:21 PM
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add this code to your GCT: RSBE01
SDHC Extension 1.1[Bero] C23CB3D8 00000004 546302D7 41820014 38600001 3C808058 60840300 90640000 2C1D0000 00000000 C23EEE18 00000007 80610014 54630253 41820028 38000009 8061000C 5463C43E 38630001 1CC30400 3C60803E 6063EE58 7C6903A6 4E800420 80A1000C 00000000 C23CB620 00000008 3D60805A 616B9350 816B0000 2C0B0000 41820024 2C040040 4182001C 39600001 91610008 3D60803C 616BB410 7D6903A6 4E800420 9421FFC0 60000000 00000000 C23CB4AC 00000003 38C00000 2C160000 41820008 38C00001 60000000 00000000 C23CB5D4 00000009 807C001C 2C030001 806DCE1C 41820034 80030000 90190000 80030004 90190004 80030008 90190008 8003000C 9019000C 3C60803C 6063B5E0 7C6903A6 4E800420 60000000 00000000 043EEA20 48191905 043EEC1C 48191709 06580324 00000028 3F008058 63180300 83180000 2C180000 4182000C 7CB92B78 48000008 7F2531D6 548006FF 4E800020 043EEB6C 481917E1 043EED68 481915E5 0658034C 00000028 3C608058 60630300 80630000 2C030000 4182000C 3B390001 48000008 7F39BA14 4E800020 00000000 043CBA24 481B48E1 043CBD60 481B45A5 06580304 00000020 3EC08058 62D60300 82D60000 2C160000 41820008 7C802378 7C040040 4E800020 C23EE0BC 00000003 38000000 3C60805A 60639350 90030000 3C60805A 00000000 Allows up to 32 gig SD cards to be used. sadly you can't use a USB drive unless you use riivolution, which from what you said you use a usb loader, therefore can not use it. Thanks! but what is that supposed to mean? I need to put this on my RSBE01.gct file or create a new one, if it's a new one, how should I name it?
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Help & Tutorials / Help / Read codes on USB
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on: April 16, 2015, 04:25:36 AM
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Hello! I want to know if it is possible to read codes (project M ones and all) from the USB instead of the SD card? that would let me implement a 4GB characters texture pack, my SD card is 2GB and Project M itself uses ~800mb so I can't even implement that pack that has lots of heroes and I just love it :/ If it is possible, which loaders let you do that?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Project M Problem with loaders.
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on: April 15, 2015, 06:40:34 AM
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Hello everyone!
I have a big problem with project M. I have a PAL wii but a NTSC game, I followed tutorials and stuff, but still have the same dam problem :c I have a 32GB SDHC Class 10 Samsung SDCard (using a Kingston MicroSD Adapter) and I would want to install project M on my wii. I already did severals steps but there's still a problem : My USB External Hard Drive isn't supported by neither CFG or USB Loader GX (both freezes completly when they try to initialize the drive, I tried to format into FAT32 and it worked ONCE with USB Loader GX, but not anymore after rebooting the wii).
So, I wanted to launch Project M, Codes, texture hacks and all by SD Card only. Thing is, USB Loader GX successfully detects Project M and activate it when it launchs Brawl (I know it because my hard drive worked only once like I said higher and it showed Project M) but it can not launch game directly by SDCard, only Disk, and USB storage devices (or if it can, tell me how, please, I searched everywhere). And for CFG(Configurable USB Loader), he is able to load the game from SD card(it loads some codes that makes me crash because Project M isn't launched with em), but he doesn't load project M. TL;DR I want a way to play Project M by launching it from SD card (with NTSC iso, obtained legally) Please help me ! Thanks! Oh, and, if I need to do something with IOS or cIOS, d2xwhatever or stuff, explain please, I don't get a single thing when people talk about it. QwQ Post Merge: April 16, 2015, 04:22:31 AM
Solved. Used USB instead of Disk.
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Some question about Project M and BrawlEx/others
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on: April 13, 2015, 09:12:32 AM
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Thank you. By the way, I have a PAL wii and game, getting a NTSC game soon, to get ProjectM. Hope it'll work, thank for your help! My concern about SD card isn't solved yet though, on the post you linked me to, he gives a code, but on comments, they say it's already implemented on Project M now. I don't know what to do anymore lol.
Also, I still don't have any idea if I need to install BrawlEx on my SD card to be able to make that pack on my post work, or if I just have to copy +paste his folder's content into my SD card.
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Some question about Project M and BrawlEx/others
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on: April 13, 2015, 08:00:33 AM
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After days and days of research, I decided to open my own topic, I am new here. First of all, excuse me if my English isn't good, I am not native (but that's not an excuse I know). Alright, now for the questions. 1) What happen if I play online with downloaded movesets/textures? (let's say it is wifi safe) what happens on the ennemy's screen? Does it freeze? 2) Is a 32GB MicroSD Card on a SDcard Adapter compatible with Project M? If I put movesets and stuff on that said SD card, will it read and work in game? I want to download a pack of movesets, textures and map [http://forums.kc-mm.com/index.php?topic=71453.0]. But, inside of it, there's something named "BrawlEx". Is this something I need to install or something? Can anyone help for this? Thank you for reading (and helping)!
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