Can somebody Please tell me a working method of using blender as a form of vertex hacking?
My Method is, after using DDVB, import it into anim8or, export as obj, import that into blender, edit as I want, export it as obj, import that into anim8or, export as DDV.3ds, open DDVB, put on mdl0, and import that into brawlbox. That end up with what happens in
this thread.