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Author Topic: Project ChangePsaPacFileMidPlay  (Read 3529 times)
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VILE
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    « on: September 22, 2009, 04:34:34 AM »


    Its just like what zelda, sheik and samus do.

    Unfortunately, im in need of people testing things, so think of this as a sort of collaborative thing.

    If someone could try these files, it would be grand.

    Ok they dony work but i will be cooking up a new one soon.

    What one of them should do is endlessly do the transform thing never going to sheik.

    Whoever tests these, can they please post here saying which file they used and what it did.

    Thanks.
    « Last Edit: September 22, 2009, 05:25:56 AM by VILE » Logged

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    « Reply #1 on: September 22, 2009, 06:03:34 AM »


    I looked through some of the characters todai.
    Zelda and Shiek: Down B has nothing undiscovered, in the "routines" department.
    In the specials area, they're really similar.
    Than, of course, Samus has like nothing.
    It's useful to note during the second animation of transformation zelda loads Shiek.
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    « Reply #2 on: September 22, 2009, 09:05:34 AM »


    Some things I've learned:

    - When you choose Zelda, it loads Zelda, then loads Sheik a second later. If Sheik is corrupted, the game will freeze after a second. Also vice-versa.

    - when using Down-B, you load the alter ego a second time. If the cumulative size is too big, it will not load the PSA.

    - if Zelda uses Down-B and their is a Psa Sheik already in play, the transformation is almost instantaneous.

    - PW found a coding that switches characters, but when he tried Sheik to Captain Falcon, the game froze.

    Hope it helps~
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    « Reply #3 on: September 22, 2009, 10:36:43 AM »


    hmm would the sheik to falcon work if another falcon is already in playso he's loaded?
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    « Reply #4 on: September 22, 2009, 08:20:48 PM »


    Interesting... I hope this actually works. I don't see why not. I seriously want a Link that can turn into Toon Link and vice versa.
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    « Reply #5 on: September 22, 2009, 08:23:42 PM »


    There is a subaction for changing to and from a character.

    Anyone wanna mess around with that?
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    « Reply #6 on: September 22, 2009, 08:28:39 PM »


    Why not try this with the Pokemon Trainer too? Squirtle, Ivysaur and Charazard all switch out.
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    « Reply #7 on: September 22, 2009, 09:48:08 PM »


    cant edit the PT

    also anyone know character values?? and it seems the code wont work for me
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    VILE
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    « Reply #8 on: September 24, 2009, 04:00:42 AM »


    Untouch, where might this be?
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    « Reply #9 on: September 24, 2009, 05:38:20 AM »


    Untouch, where might this be?
    Near the subactions for B DOWN.
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    « Reply #10 on: September 24, 2009, 05:44:36 AM »


    Could you give me zeldas?
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    « Reply #11 on: September 24, 2009, 05:45:44 AM »


    Also, GET TO THE IRC!
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    « Reply #12 on: September 24, 2009, 05:50:50 AM »


    Could you give me zeldas?

    1DB = Start Changing
    1DC = Changing Back

    If anyone can manipulate that into say C Falcons .pac it might be possible to change.
    « Last Edit: September 24, 2009, 05:53:16 AM by Untouch » Logged

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    « Reply #13 on: September 24, 2009, 06:32:25 AM »


    Oh i thought you meant a sub routine.
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