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Author Topic: Brawlbox Modset 4.1 is here! Draggable bones, among other things  (Read 43344 times)
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    « Reply #60 on: January 02, 2011, 02:49:51 PM »


    @Tcll: sorry to break it to ya but the creators of BB are on a different forum, smashboards to be exact... Hopefully some one from here that has a account on smashboards can pass your work on to them.. It seems you've worked hard and I wouldn't want that to go to waste Undecided

    lol thanx  I see what you did there ...

    I have an SWF acct...
    mind linking me to the thread Smiley

    I'll link this thread there Wink

    and I hate to break facts, but this was actually an easy task XD

    TCLL make an acount at go to SWF and send everything you posted to Bero
    http://www.smashboards.com/showthread.php?t=277835
    <3
    « Last Edit: January 02, 2011, 03:11:47 PM by LordNOaH » Logged


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    « Reply #61 on: January 02, 2011, 03:42:36 PM »


    @Tcll: sorry to break it to ya but the creators of BB are on a different forum, smashboards to be exact... Hopefully some one from here that has a account on smashboards can pass your work on to them.. It seems you've worked hard and I wouldn't want that to go to waste Undecided

    lol thanx  I see what you did there ...

    I have an SWF acct...
    mind linking me to the thread Smiley

    I'll link this thread there Wink

    and I hate to break facts, but this was actually an easy task XD

    TCLL make an acount at go to SWF and send everything you posted to Bero
    http://www.smashboards.com/showthread.php?t=277835
    <3

    O.O
    Bero is like my buddy Cheesy
    he never comes around though T.T
    man... Kryal... if only you'd come back and start up again...

    that friend request I sent him hasn't been answered since I started my work...

    well, I'm just gonna link him to this thread then Smiley (at my posts)

    thanx Cheesy
    « Last Edit: January 02, 2011, 03:43:48 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ShadowSnake
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    « Reply #62 on: January 07, 2011, 08:21:30 PM »


    draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.
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    « Reply #63 on: January 07, 2011, 08:46:59 PM »


    draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.

    umm...
    I think you mean animating Tongue
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ShadowSnake
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    « Reply #64 on: January 07, 2011, 08:57:39 PM »


    draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.

    umm...
    I think you mean animating Tongue

    that too, but for vertexing if you go extreme with a mod you can realign the bones to fit your vertex, so in other words animations work better to make the vertex look better.
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    DarkPikachu
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    « Reply #65 on: January 07, 2011, 09:01:41 PM »


    draggable bones you say, this cud greatly enhance the possibilities of vertex hacking.

    umm...
    I think you mean animating Tongue

    that too, but for vertexing if you go extreme with a mod you can realign the bones to fit your vertex, so in other words animations work better to make the vertex look better.

    umm... I see what you mean
    but I'm afraid that's only an idea to put out there...
    you'd have to add an edit mode to brawlbox to be able to do that...

    right now it's only for animating, so it moves the mesh...
    editing is for repositioning the bones...

    I'll ask them though Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #66 on: January 10, 2011, 05:31:57 PM »


    I'm working on draggable translation, but keep running into errors.  TCLL you know C#?
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    « Reply #67 on: January 10, 2011, 05:48:41 PM »


    @LordNOaH: Is there any way you could improve compatibility with the brsar?
    Logged

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    My PSA Thread

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    « Reply #68 on: January 10, 2011, 05:59:34 PM »


    @LordNOaH: Is there any way you could improve compatibility with the brsar?
    not a chance, because I really suck at C#.  I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work
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    « Reply #69 on: January 10, 2011, 06:23:12 PM »


    I'm working on draggable translation, but keep running into errors.  TCLL you know C#?

    I can only read it a little...
    IDK it yet...
    sry ;_;
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ??_?
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    « Reply #70 on: January 10, 2011, 06:30:16 PM »


    I'm working on draggable translation, but keep running into errors.  TCLL you know C#?

    I can only read it a little...
    IDK it yet...
    sry ;_;
    we should learn together xD
    Logged


    DarkPikachu
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    « Reply #71 on: January 10, 2011, 06:51:20 PM »


    I'm working on draggable translation, but keep running into errors.  TCLL you know C#?

    I can only read it a little...
    IDK it yet...
    sry ;_;
    we should learn together xD

    o_o *raises finger*
    you mean yur in the same hole I'm in... >.>

    honestly, I'd be better off at learning C++
    ^(skip past my ranting to find out why) Wink

    I don't use microsoft proggs but winXP and IE8
    (no microsoft office)
    ^I wouldn't dare touch that filth... ^_^
    along with microsoft visual studio (I don't do 30 day trial proggs)

    I have DevC++
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Chuy
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    « Reply #72 on: January 10, 2011, 08:19:45 PM »


    @LordNOaH: Is there any way you could improve compatibility with the brsar?
    not a chance, because I really suck at C#.  I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work
    If i cared enough i'd bother and learn it
    however what plans do you have in mind to add to brawlbox?
    Logged


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    « Reply #73 on: January 11, 2011, 02:49:41 PM »


    @LordNOaH: Is there any way you could improve compatibility with the brsar?
    not a chance, because I really suck at C#.  I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work
    If i cared enough i'd bother and learn it
    however what plans do you have in mind to add to brawlbox?
    I'm planning on adding draggable translation as well as interpolation settings for animations if i can.  Linear, gradual, and exponential.  that'd be useful
    Logged


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    « Reply #74 on: January 11, 2011, 03:00:34 PM »


    @LordNOaH: Is there any way you could improve compatibility with the brsar?
    not a chance, because I really suck at C#.  I'm just learning the basics, really, and I don't understand most of kyral's and Bero's work
    If i cared enough i'd bother and learn it
    however what plans do you have in mind to add to brawlbox?
    I'm planning on adding draggable translation as well as interpolation settings for animations if i can.  Linear, gradual, and exponential.  that'd be useful

    What about that animation porting idea that I had too? (I think I posted it here :l ) I doubt it'd be difficult if you implimented  a small flash movie program into it.
    Logged


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