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63 November 19th, 2017

Project M Ivysaur for Brawl by KingJigglypuff with credit to Ds22, Shell, and any other PMDT whom worked on Ivysaur.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ivysaur]

Update: If you've downloaded this mod before November 18th, 2017, please re-download, as I've fixed an issue relating to Pummel and Up Throw

It's been sometime since I've done one of these, huh? ;)

Well, I'm making a return, starting with Ivysaur. Please read the included txt files, as they contain vital information when using this port.

104 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]

This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

151 September 13th, 2017

Suika Ibuki by Calypso, DAO_Ibuki, KingJigglypuff, BlackJax96, Gamidame_K
[Character - Import, Moveset (PSA) - Peach]

153 June 19th, 2017

Mega Lucario Model Overhaul by KingJigglypuff with credit to Nanobuds, StarWaffle, Cynapse, TheRealHeroOfWinds, and tryptech.
[Character - Texture, Import - Lucario]

Update (June 19th, 2017): Added a Project M version of the alternate FitLucarioMotionEtc.pac file.

After leaving this unreleased for several months, I've finally decided to release this bad boy.

As you can see with the title of this submission, this is an overhaul to Nanobuds' Mega Lucario mod. If I were to list all the things I've changed, this description would be way too long, so just read the included Description.txt file, as that describes what's been changed and more.

If you want to compare the changes for yourself, here's Nanobuds' original entry for Mega Lucario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34100

469 May 18th, 2017

Classic Ridley Balance Overhaul (BrawlEx/PMEx Only) by KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, PyotrLuzhin with credit to Users in the included Credits.txt.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]

After a few months of backroom workings, I've finally decided to release my balance overhaul for Classic Ridley to celebrate my 23rd birthday!

There's lots of information to be had here, so please take the time to read every included txt file, starting with the Included Files.txt document.

72 March 13th, 2017

Gi Lucario Alt Lighting Fix by KingJigglypuff with credit to The PMDT members who made the Gi Alts.
[Character - Texture, Import - Lucario]

This submission fixes the lighting of the Gi Lucario alts from Project M, as previously, the flash light effect from Aura Sphere was not present on this model.

The material fix for the alternate recolor is also included.

25 March 11th, 2017

Grab Release Glitch Fix Pack by KingJigglypuff
[Character - Moveset (PSA)]

This pack contains moveset files for characters affected by the Grab Release Glitch (https://www.ssbwiki.com/Grab_release_glitch) with the exceptions of Pit and Zero Suit Samus, as from testing, it appears to be intentional with them, as Pit doesn't re-gain his Up Special nor does Zero Suit Samus re-gain her Down Special upon being hit after use.

Additionally, I've made other edits that fix certain things of these following characters:

Lucario: Fixed a glitch in which Lucario was unable to use his Grounded Up Special after using his Aerial Up Special and landing.

Sonic: Fixed a glitch in which upon edging onto a stage after recovering very low with Up Special, Sonic would have went into his Special Fall Action upon jumping from the ground.

Sonic and Snake: Fixed a glitch in which Sonic and Snake were unable to use their Up Specials again after jumping from a spring or climbing onto a ladder.

[NOTICE]: These files are for use with Brawl, not Project M, as the Project M variants of these characters have already had this glitch fixed on them, with the exception of Mr. Game and Watch.

24 March 9th, 2017

Orange and Purple Lucario by KingJigglypuff with credit to tryptech (supplying a fixed PSD for an internal issue during the recolor phase).
[Character - Texture - Lucario]

Do you like simple recolors that either match or fall in line with Brawl's aesthetic? Well this is the submission for you.

Introducing this two in one pack, which includes an orange and a purple recolor for Lucario. CSPs, BPs, and Stock Icons are included.

156 February 26th, 2017

[PM 3.6] Spear Cavern by Puzzled, KingJigglypuff, Moblin, davidvkimball with credit to to WorseDoughnut, Yohan1044, E-scope12, Hope4NeWDaY, and the PMDT
[Stage - Texture, Vertex, Import - Spear Pillar]

Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.


- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

Part of Legacy TE


166 January 31st, 2017

The True, Definitive, Number One vBrawl Super Sonic™ by KingJigglypuff
[Character - Texture, Import - Sonic]

(The submission title is just a parody of all the \"True XXX\" entries regarding Sonic-related submissions on the Vault, so don't take it too seriously.)

With all the Super Sonic mods on the Vault and with Brawl's modding advancements over these last few years, you'd think someone would get it right eventually, but it seems this hasn't been the case...

This is where I come in!

Super Sonic's model has been directly ripped from Sonic's Final Smash file (FitSonicFinal.pac) and edited to include the following:
-One slot compatibility for both Brawl and Project M.
-Final Smash Eyes.
-Metal Materials.

[NOTICE]: Super Sonic's Model is actually just Sonic's model without the sphere and colored via material, rather than texture recoloring. So don't report this entry upon opening the file(s) in older versions of BrawlBox, and just seeing vBrawl Sonic.

268 December 31st, 2016

PSA Friendly Darth Vader by Ebola16, ShadowSnake, KingJigglypuff, Nanobuds, GBC, gurdoman, Ashingda
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

The original import did not work with many PSAs. I reduced the filesize and optimized the model. It now works with the TriforceGanondorf v3.1 Mixed PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206872). It may work with other PSAs too.
I also included an edited version of the TriforceGanondorf v3.1 Mixed PSA that uses Demise's sword as the secondary sword and has The Imprisoned as a final smash.

325 August 2nd, 2016

Iron Tail Pikachu by KingJigglypuff with credit to Choice Scarf
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]

Requested by Choice Scarf.

(The third preview is a BrawlBox gif of the effect in action)

This mod is very simple, in which it adds a metallic effect to Pikachu's tail when using Up Smash. An additional moveset edit is included to give the attack a metal on-hit SFX.

Versions included are for Brawl and Project M, respectively. This mod is also Tourney legal, as the only changes made are cosmetic.

381 August 2nd, 2017

Dark Souls Ichigo by CelticVizard, ds22, KingJigglypuff, LCCoolJ95, Tailsmiles249, Speed's My Name
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Marth]

EDIT: 6/20/17... Thumbnail update
EDIT: 8/2/17... Mishap with collab list when updated on 6/20/17

Ichigo and his Bankai as shown in BLEACH: Dark Souls. This was the best fighting for the series I have ever played, also best fighting on DS. Everything from color schemes & visual effects recreated for Smash. This mod has:

New CSPs, BPs, Name Icons, Face Square, and 26.swandz for PM 3.6 & Regular 26.swandz (with JYB's voice).

This entry was part of a (Now Deleted) bundle, but felt it could do better on its own.

4948 July 25th, 2016

Waluigi for Project:M v3.6 by marioking64DS, KingJigglypuff with credit to Are in the downloads
[Character - Import, Moveset (PSA), Kirby Hat - Custom Character]

Guess what time it is again?, IT'S WALUIGI TIME! this time for PROJECT:M

after the Extremely long wait... it is here!. the man with the WAA-nderful purple charm is now ready to download. throw in your SD card and added to your Super Smash Bros Project:M mod!.

This verison is intended for Project:M v3.6 and not for the leaked build or vBrawl.

This mod isn't perfect, they're a few techical issues due to modding limitations we cannot fix at this time (Ex: SSE usage, Sound Slots, etc Nothing game breaking though), but if you do run into any problems PLEASE tell me also looking on balance feedback as we want to make him viable for the game in the long run, send a PM or tweet me @Marioking64DS

268 April 19th, 2016

Smash Wii U Charizard (One Slot) by KingJigglypuff, Theytah with credit to RandomTalkingBush.
[Character - Import - Charizard]

*The Moveset will come at a later date*

Edit: Re-download if you downloaded this before April 19th, 2016, as I forgot to include the eyelid textures for the recolors.

After months of showing previews, I can finally release the updated model edits for Smash Wii U Charizard's update. This time, it's one slot without the need of a moveset, so it's 100% Wi-Fi safe.

This rig has all the needed things for a Charizard Import.
-Final Smash Eyes.
-SRT0 and PAT0.

This import also comes with recolors.

372 May 9th, 2017

Silver over Falco - Original Character by windhunter7, KingJigglypuff, Thewill, DARKSHADEDX, DoctorFlux(Mariodk), CutterKirby64, SonicBrawler, Solstice Of Gravity, SouthCraft, silverzero with credit to KTH
[Character - Texture, Vertex, Import, Moveset (PSA) - Falco]

You should use the included psa, because Brawl's animations will look weird with this model.

This was a request by silverzero.

I now accept donations, so if you would like to donate, please click here: http://windhuntersmods.blogspot.com/2017/01/test-button.html

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

A request by silverzero, this mod changes the colors of a Silver over Falco import/psa to resemble an original character that he made.

II. What's New
A. New Characters
Custom original character
B. New Models
Silver the Hedgehog's model
C. New Textures
New colors for Silver
D. New Animations
New Animations for Silver
III. About Requests
I do requests, but ONLY of conversions(Including from YouTube), texture-related things,
or basic model imports/vertexes. I will do most requests of these sorts, and I will
tell you if I will do them or not.
[Also, I WILL give you credit for your idea, unless you state otherwise.]
You can contact me via email, PM, or by creating a topic in the proper spot on the forums.
IV. Credits
A. Character Idea by silverzero
B. Model Import & PSA by SouthCraft, KTH, KingJigglypuff, Thewill, DARKSHADEDX, Mariodk,
CutterKirby64, SonicBrawler, and Solstice Of Gravity

959 February 17th, 2016

Headband Jigglypuff (With Havok physics) by Nanobuds, KingJigglypuff, TʘCK with credit to PMDT for the MotionEtc
[Character - Import, Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]

EDIT: Added a version for vBrawl, thanks KJP!

Jigglypuff with jiggle physics.
Can be placed over any slot EXCEPT GREEN sleepy hat (FitPurin02).

The headband uses havok data to flow with movement, gravity, wind, etc during gameplay.

1702 March 28th, 2016

SJS ZSS Rebuild by Theytah, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, SJS, Nanobuds, Spex130, TʘCK, Sandfall with credit to DavidVKimball for the pose
[Character - Texture, Vertex, Import - Zero Suit Samus]

UPDATE: Fixed the metals!

SJS's Zero Suit samus gets a touchup in this all inclusive ZSS pack, much hard work from all the people who worked on this, thanks so much!

Includes all images and FS/Metals work, enjoy!

2171 February 7th, 2016

Mega Charizard X v2 (WiiU) by Nanobuds, KingJigglypuff, Theytah with credit to RandomTalkingBush
[Character - Texture, Import - Charizard]

New and improved.
Better fire material, model, and specular maps.
Click the center render for more screens.

-Thanks to Theytah for helping me get the fire materials lookin good
-Thanks to KJP for getting me the model.

6966 January 1st, 2016

Waluigi For Super Smash Bros. Brawl v1.0 by marioking64DS, KingJigglypuff with credit to Users listed in the Credits.txt.
[Character - Moveset (PSA), Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Custom Character]

Guess what time it is?, IT'S WALUIGI TIME!

after the Extremely long wait... it is here!. the man with the WAA-nderful purple charm is now ready to download. throw in your SD card and added to your Super Smash Bros. Brawl game!.

This version of Waluigi is intended for vBrawl and not any other mod pack. please wait as the official Project:M version will be developed by me and my trusty team.

This mod isn't perfect, they're a few techical issues due to modding limitations we cannot fix at this time (Ex: Kirby Hat, SSE usage, etc. Nothing game breaking though), but if you do run into any problems PLEASE tell me, via PM or tweet me on twitter

Thank you so much for being so patient with me. it means the world to me.

277 December 29th, 2015

BrawlEx Cosmetic Template sc_selcharacter Fix by KingJigglypuff with credit to frostymm and Nebulon for the original template.
[Misc - Texture - Menu]

[NOTICE] The file in this download does not include the cosmetics shown in the previews. The previews are only there to show the changes and fixes.

Preview 1: Before the fix.

Preview 2: After the fix.

This file contains a fix to the sc_selcharacter.pac file that restores the vBrawl CSS look, as the current public template (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448) had a noticeable issue (see the preview images for example).

344 November 12th, 2017

Project M Roy for Brawl (BrawlEx Only) by KingJigglypuff with credit to Thany, SilentDo0m, Nanobuds, Theytah, Tock, Pik, StarWaffle and any other PMDT who worked on Roy.
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.), Texture - Custom Character]

Notice: This port requires you to use the Custom AI codes from this codeset. Otherwise, a CPU Roy will do nothing.

Changelist (11/12/2017)
Minor fixes to Up Special in terms of apex height and hitbox connectivity.

Changelist (02/24/2017)
Roy now has a proper Clear Mode model.

Awakening Roy has been inserted over the Awakening-based recolor, alongside the Sword glow edits.

I finally got to porting Roy (v3.6) over to Brawl.

Notice: You need BrawlEx and the included Configs (if you know your way around BrawlEx, you can edit the configs to your liking).

172 December 9th, 2015

Project M Marth for Brawl by KingJigglypuff with credit to The PMDT members who worked on Marth.
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]

For those who like the slower paced playstyle of Brawl, but like the Project M character edits, this is for you!

Project M's Marth (v3.6) has been ported over to Brawl by yours truly.

For BrawlEx users, the alts are included.

92 October 11th, 2015

Swagman X by Spex130, Segtendo, Pik, _Data_Drain_, KingJigglypuff, Anivernage, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Hero ©, Chaos_Knight, Red93
[Character - Import - Samus]

T33m Sw4gtac 4 yr annivrsrary

Specialized custom boneset allowing for Samus to be pretty much any shape, really. One-slot.


799 July 1st, 2015

Duck Hunt Dog by Nanobuds, KingJigglypuff with credit to Theytah, RandomTBush
[Character - Texture, Vertex, Import - Ivysaur]

Duck Hunt over Ivysaur!
Click the center for more images.

I had to drastically edit the model to get this to work on Ivysaur, so the proportions are different than Smash Bros WiiU.

This is NOT Netplay or Wifi safe! Bones were edited, so hitboxes will be off.

Thanks KJP for ripping the model, and Theytah for helping with the colored rim light.

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