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124 November 24th, 2020

Too Enhanced ZSS v4.0 by KingJigglypuff, spongeman131, Program with credit to Cahalan + Spigel (modified the CSProject Blender scene using the vBrawl ZSS scene as a base)
[Character - Texture, Import, Other (Effects, Animations, Final Smash, etc.) - Zero Suit Samus]

\"Science isn't about WHY. It's about WHY NOT. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you on the butt on the way out, because you are fired.\" -Cave Johnson, Aperture Science, 1958

Here's something completely out of the blue from me. Due to the latest Brawl modding advancements, I've decided to bring spongeman131's \"Too Enhanced ZSS\" mod up to speed (since I've helped him in the past). From his v3.0.1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207437), I've updated, modified, and added the following:

-Adjusted breast bones to no longer require moveset edits to work, making these bouncy fun bags safe to use with any ZSS-based mod.

-Applied Program's custom Specular and Glow materials (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209005) for that extra flair.

-Applied metal materials, as the previous version lacked them.

-Overhauled cosmetics, using Spigel and Cahalan's vBrawl ZSS Restoral (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218759) CSProject Blender scene as a base (full-sized renders included).

-Added an alternate Project M/P+ MotionEtc for those who want to give her an extra bounce in her step (edited animations to animate her breasts). The vBrawl version remains unchanged from the last version.

-Added a custom Clear Mode model, so you'll be able to guess who's there when you feel something soft.

I've got nothing else to say here, so get out there and have some fun with this busty vixen! ( ͡° ͜ʖ ͡°)

112 January 20th, 2021

Dark Bowser v2.5 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to PMDT, P+DT, Zekrom101, CSProject Backroom
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]

EDIT: 1-20-2021:
Added P+ v2.2 versions.

ORIGINAL: 12-25-2020:
Not as big of an update as v2, but Dark Bowser is now compatible with Project+ v2.15 along with a few improvements.

Dark Bowser has the following things:
Fully working Model Import
Final Smash Eyes
Giga Version
8 Recolors + 1 Alternate Model (Incomplete Form)
Costume-Specific GFX to replicate the Aura effect from the original DS game.
Icons remade with CSProject 2.5 + Bowser TE Pose for P+
Version of the mod to go with Bowser Running Normally:
The Z-Alt for P+ has been replaced with Fake Bowser from Subspace with a new Giga model made by me.
PSA Coding redone to make it easier to assign the GFX to new costumes.

PSA Explanation Here: https://www.twitter.com/StupidMarioFan1/status/1324115634960146435

The HD Icons for Dolphin as well as the actual pictures themselves are in the CSProject Downloads/Folders if you download the "Everything" zip.

My Model Import Thread:

1723 April 22nd, 2020

Cobalt XR by szion, KingJigglypuff, Alm, ghost_user47, Lillith, Sirkura, Firelis, PyotrLuzhin, Kuusotare, Atma, FWCrash with credit to PMDT, Legacy, PMEX Remix, Smash CE, Project +
[Pack - Character, Stage, Audio, SFX, Misc, Portrait]

This pack, otherwise known as Cobalt Legacy, seeks to combine, and improve where necessary, through balance or overhaul, characters and assets related to them on the vault or in other builds, and potentially make more competitive versions of them for a tournament environment. Most notably, Remix, Legacy, CE and P+ content is mostly available here, and may have undergone some minor changes. If you like fire emblem, you might like us just a little bit. There are dolphin and wii builds available, and a discord to help you get set up. https://discord.gg/3zR4nYp We also host community events including netplay tournaments with prizing. I hope to see you there.

138 May 4th, 2020

Brawl Zero Suit Restoration by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, ghost_user47, Spex130, Spigel, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, Program, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS
[Character - Texture, Import, Moveset (PSA) - Zero Suit Samus]

Program's Zero Suit edits have been given the Chozo Armory Treatment! Same ideas for the costumes, but on a model that's much more consistent with Subspace cutscenes and lagless in most cases (except when using the SJS alts, they cause slight lag in 4 players iirc).

This is an option for those using the Chozo Armory in their builds, so the Varia Suits ARE NOT included. The blender setup for the vBrawl Zero Suit Samus by Spigel (with edits to make the lights work by me) is included however.

318 October 31st, 2020

Dark Bowser v2 {Bowser's Inside Story} by StupidMarioFan1, KingJigglypuff with credit to Zekrom101 for making recolors for Version 1
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Bowser]

Outdated, Newest Version:

Last Edit: Nov 28 2019
Several years ago I (and several others) made mods to make Bowser look like Dark Bowser in Super Smash Bros Brawl. I had started on a Version 2 way back in 2015 and had gotten pretty far with even a Preview Video being uploaded onto this channel. That update was going to utilize BrawlEx to give Dark Bowser his own slot so he could have different colored fire. I had trouble getting Giga Bowser to work (in hindsight it was an easy fix) so I had shelfed the project at the time.

A few years later KingJigglypuff teased a mod where the Dry Bowser costume in Project M had Blue Fire while Bowser still had his regular fire color. That mod finally released earlier this year and was the base of this new mod. After studying the changes made to the FitKoopa.pac I figured out how to add a 3rd fire color so with permission from KJP, this mod includes that entire mod with the new GFX for Dark Bowser. So you are able to have Bowser, Dry Bowser AND Dark Bowser in the same Character Slot with their respective fire colors.

The model itself was also completely redone to be way more accurate to the original sprites including a desaturated version of the color pallet. It also helps being way more experienced with editing & creating models. Not only is the main costume better, but there are 9 recolors included for use with the 50 Costume Code version of BrawlEx & Project M Ex.
Most are based off Zekrom101's recolors made for my original Dark Bowser mod but 2 are based off Dark Star X from both versions of Bowser's Inside Story and then there is one based off the "Incomplete" version of Dark Bowser.
All of them have Giga versions to use in Project M, who also has the new GFX.

The models have the usual features:
Final Smash Eyes
Perfect Rigging

In addition to have PSAs made for Brawl, Project M and the Ex versions, I've also edited the FitKoopa.pac from my recently released "Bowser Running Normally" mod but you will still have to download the actual mod to get the animations:

My Model Import Thread: http://forums.kc-mm.com/index.php?topic=43076.0

188 May 4th, 2020

Chozo Armory by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, ghost_user47, Spex130, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS, CSP Project, DavidvKimball, tryptech for the poses used for Rendering & Mariodox for some additional feedback on colors.
[Character - Texture, Import, Moveset (PSA) - Samus]

Update 5: How long did I mistakenly not include the right costumes for Fusion Blue and Black!?!? No matter, it's fixed... finally. My B.

Update 4: The tourney friendly version of the FitFake files I posted on my modding workshop are now included in the pack.
If downloaded before 1/27/2020, you can download the file again to get them, or edit the FitFake files to not include the overlay.

Update 3: One last color edit to the Dark Samus themed ZSS recolor. If downloaded before 9/20/2019 please update. Hopefully this will be the last update for a while...

Update 2: Mario Dox's Bury Animation Fix has now been integrated into Samus' PSA.

Update: CSP Project 2.5 Color Smashed Stocks are now included. There are also some new notes about the features of the pack and TE 2.5 friendly files to take advantage of the new Team Costume Code (that also applies to the CSSConfigs) along with fixes for the Hotpants costumes' bellybutton introduced in TE 2.5 and a minor color update to the Black Fusion ZSS costume.

Introducing a pre-packaged collection of over 30 Costumes for both Samus and Zero Suit Samus!

This has edits to older costumes like the Prime 2 Multiplayer Costumes by Xenozoa425 and Moe's recreation of the Melee Black alt, along with new original recolors for both the Power Suit and Zero Suit that are meant to be paired with one another.

This package also includes edits to my previous Phazon Suit release to better match how the lights are recolored for vBrawl costumes and a brand new take on vPM's Dark Samus inspired recolor on the SJS Phazon Suit model.

229 June 19th, 2019

Dry Bowser Alt Costume Effects by KingJigglypuff
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Bowser]

I can't believe this was teased over a year ago. For those looking forward to release, wait no more, as the one thing holding me back for over a year has been overcome. I hope this will be worth the wait.

What this mod does is change all red fiery effects to blue if using the Dry Bowser alternate costumes in Project M. Compatible with Project M and Legacy TE.

139 May 5th, 2019

Iron Tail Pikachu Update by KingJigglypuff, DukeItOut with credit to Choice Scarf
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]

For those who downloaded the Iron Tail Pikachu update before May 4th, 2019, please re-download, as I fixed a crashing issue with the Pikachu Libre alt (09 for LXP and AltZ for LTE).

Now that P+'s beta is out in the wild, I've decided to release the Iron Tail update I teased a few months back.

This mod is an update to my mod of the same name back in 2016 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212553).

It includes the following:
-Updated model and material references for lower file size.
-Updated the moveset file to utilize JOJI's Hitbox SFX Change system, which is complemented with custom-made metallic hit SFX made by DukeItOut.
-Versions for vBrawl, Project M v3.6, Legacy TE v2.11, and Legacy XP.

162 April 7th, 2019

Costume Slot Specific Ganondorf Swords by KingJigglypuff with credit to ds22, Tock, Corshmell, and DukeItOut
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]

While this technically already exists, I've decided to re-implement slot specific swords utilizing DukeItOut's slot specific Etc system to use Ganondorf's sword Article rather than rely on adding GFX models to his moveset file.

Once again, this is a Project M only mod, meaning there's two versions: Project M and Legacy TE. This also includes ds22's Memory Leak Fix.

124 March 14th, 2019

Costume Slot Specific Link Articles by KingJigglypuff, Eiji_Ar, Shy, Moe with credit to DukeItOut
[Character - Texture, Vertex, Import, Other (Effects, Animations, Final Smash, etc.) - Link]

Another suggestion from Elliot brings forth another costume specific project. This time, it's Link, with Brawl-styled OoT Articles (Boomerang, Bow, Arrow, and Hookshot) for. This means there's only two versions this time (Project M and Legacy TE), as vBrawl lacks these alternate costumes.

Additionally, I was unfortunately unable to implement Great Maze Dark versions of Link's Articles due to file size limitations.

103 March 14th, 2019

Costume Slot Specific R.O.B Arm Traces by KingJigglypuff with credit to DukeItOut.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]

When DukeItOut was developing his Slot-Based Etc system, he added slot-specific GFX for Sonic, R.O.B., and Yoshi. He's already released Sonic. Though I'm here to give you R.O.B. R.O.B utilizes slot specific GFX for its arm traces seen during its Side Special (vBrawl already had this, but was only limited to R.O.B.'s vBrawl costume count). Also includes a special Dark version for its appearance in the Subspace Emissary's Great Maze.

Includes versions for Brawl, Project M, and Legacy TE.

151 March 14th, 2019

Costume Slot Specific Peach Toads by KingJigglypuff, Moe with credit to DukeItOut.
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - Peach]

Thanks to DukeItOut's Slot Specific Etc loading system, I've decided to allow Peach to utilize this very system via color-coded Toads. I've even provided alternate Toads for her Dark and Fake appearances in the Subspace Emissary.

Includes versions for Brawl, Project M, and Legacy TE.

178 January 12th, 2019

[Project M] Mewtwo Costume-Specific Tail Trails by KingJigglypuff
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]

Finally, a side project that didn't take me an entire year to complete. This mod gives Mewtwo differently colored tail trails based on the loaded costume slot. This download includes 3 separate versions for maximum compatibility with Project M 3.6, Legacy TE, and Legacy XP.

Please read the included ReadMe.txt file for installation instructions.

661 February 2nd, 2020

Classic Ridley Balance Overhaul Update by KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ with credit to the users listed in the included Credits.txt file
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]

Update 2 (February 2nd, 2020): A small update has been to Classic Ridley's item grab range.
Update (February 1st, 2020): A minor update has been made to Classic Ridley. It includes default model optimization, an item-related bug fix, and an Easter Egg.
Please re-download if you've downloaded before February 2nd, 2020.

Original Description: It's finally time to release this major, expansive, and heavily anticipated update to Classic Ridley. It's been over a year and a half, so we hope all this time and effort has been worth it. I would have never been able to achieve this without the help of some very talented people, including the user who started it all: BaganSmashBros. Thank you, everyone, for being so patient with us. And have a happy New Year.

Pre-Made Build Download (MEGA): https://mega.nz/#!h5pBWQhR!TO8_wBdvl8tDBB6FKY8qbv9JN5wLWYmdW7-XUTHQWU8
This pre-made build is a PMEx build with Ridley re-inserted, alongside some other goodies.

Additionally, here's a blog post made by former PMDT Jedi SOJ, which highlights what makes Ridley unique in the world of modded Smash. https://projectmridley.github.io/ridley/index.html

475 September 8th, 2019

Fighting Alloy Team Pack by KingJigglypuff, Sammi Husky, Mach 7, TheGag96 with credit to Other users in Credits.txt
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]

Edit (09/08/2019): The Fighting Alloy Team Pack has been updated with an alternate all-in-one version, which utilizes costume hijacking to condense all four Alloys into a single slot on the CSS.

Edit (11/30/2018): The Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.

I was going to hold off on releasing this until the Fighting Wireframe alts were done, but it's been far too long of a wait to hold off on releasing what is basically a finished product.

So with over a year of teasing what basically amounts to a side project, I've decided to make a release on Thanksgiving (I was hoping to have the Ridley update done by now, but you can't win them all).

To go over what's included in this pack would take far too much, so I'd recommend you to take a look inside the "Included Files.txt" document to get a scope on what this pack has to offer.

232 January 30th, 2019

Costume Slot Specific Ivysaur Razor Leaf by KingJigglypuff, TheGag96 with credit to ds22
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ivysaur]

Edit (01/29/2019): TE version has been updated to support v2.1.

This mod allows Ivysaur to have the textures of its Razor Leaf article changed based on the loaded costume. Read the included txt file for installation instructions and how you can insert alternate textures onto your own Ivysaur costume.

Includes Brawl, Project M, and Legacy TE, and Legacy XP versions.

313 July 24th, 2018

[Project M] Snake Box Walk by KingJigglypuff with credit to Magus420 (for fixing an old crashing issue when walking back and forth)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Solid Snake]

Remember when I teased Snake's box walk a few years back before PM was shut down? Well I'm coming back a few years later to finally make a release to the public (in a similar fashion to Pig Ganon, Headband Jigglypuff, SJS ZSS, and Awakening Roy).

Features include:
-Looping Snake's Box Taunt (hold down D-Pad, release it to end the loop).
-Box Walking (use the left and right D-Pad).
-Reaction when his box is removed (Metal Gear exclamation point and alert SFX play), alongside an alternate getup animation after the removal of his box (release down D-Pad).
-Bug fix which made his tranq dart unable to be reflected by a powershield or the Franklin Badge. Also includes an alternate version without this bug fix for use at local tournaments.

Gfycat demonstration: https://gfycat.com/EvergreenAffectionateBushsqueaker

It was truly an honor to work with the PMDT before the shutdown, and I can only hope we'd be able to come back together and officially work on PM once more.

175 July 2nd, 2018

Wetsuit Charizard by Survivian, KingJigglypuff with credit to Theytah for assisting with 3DS Max knowledge
[Character - Texture, Vertex - Charizard]

First entry on the site and an entry in the Custom Brawl Modding Summer themed modding contest.

Normal and HD Cosmetics are included in the .ZIP file for Wii and Dolphin Smash builds. These were made using CSProject resources and I think they came out great.

KingJigglyPuff provided fixes for the metal materials for the costume as well as giving Charizard's wetsuit a specular map. Huge shoutouts to him!

And a massive "thank you" to Theytah for providing easy to follow tutorials for the bigger things needed to make character costumes.

It was a real blast making this for you all, so I hope you enjoy it!

170 June 7th, 2018

Unofficial Ridley CSProject Expansion by LuminousWarrior, KingJigglypuff, R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, PyotrLuzhin with credit to Sub and the CSProject Backroom
[Character - Texture - Custom Character]

Everyone's favorite purple dragon.

An addon for the CSProject filetree that will allow you to easily make cosmetics for your own personal Classic Ridley recolours and costumes.

Comes with the .blend files for all of Classic Ridley's costumes, renders and UI replacements in both standard and HD, and the pose.

196 April 5th, 2018

[Project M] Donkey Kong Giant Punch GFX Fix by KingJigglypuff with credit to FireBallStars (for bringing this issue to my attention) and the PMDT members who worked on Donkey Kong (since this fix is applied to PM Donkey Kong)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]

Notice: This mod is strictly for Project M or Project M-based builds.

Notice 2: The first picture is an image before the fix, while the second picture is an image after the fix.

Some of you might have noticed that when using Donkey Kong's Giant Punch (Neutral Special), the GFX might appear black. This is because of a bugged CLR0 (color) animation used for the effect, making it start out black before changing color. This mod uses the vBrawl ef_donkey to fix this issue.

70 March 14th, 2020

[PM 3.6] Spear Cavern V2 by E-scope12, KingJigglypuff, Moblin, Puzzled with credit to Puzzled,KingJigglypuff, Moblin, davidvkimball, MoltenCrystal for the screenshots, & Syvkal for the Cresselia and Arceus Emblems.
[Stage - Texture, Vertex, Import - Spear Pillar]

Restored due to rule breaking deletion


This is version 2 of Spear Cavern for Legacy TE. It comes with Dialga, Palkia, Giratina (both forms), Cresselia, & Cresselia with Darkrai versions. Including shiny versions.

Update 6/9/2018: Added Arceus version.

Update 9/8/2018: Each Pokémon has their own Emblems.

179 November 19th, 2017

Project M Ivysaur for Brawl by KingJigglypuff with credit to Ds22, Shell, and any other PMDT whom worked on Ivysaur.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ivysaur]

Update: If you've downloaded this mod before November 18th, 2017, please re-download, as I've fixed an issue relating to Pummel and Up Throw

It's been sometime since I've done one of these, huh? ;)

Well, I'm making a return, starting with Ivysaur. Please read the included txt files, as they contain vital information when using this port.

181 October 4th, 2017

Mario Bros.: X Overhaul by KingJigglypuff, Xerom with credit to SMFan, PAVGN, and Mewtwo2000.
[Stage - Texture, Import - Jungle Japes]

This submission is the result of about a few days worth of work on some personal edits to Xerom's Mario Bros.: X stage. It's a combination of their original stage, PAVGN's SMB3 version, and some additional edits.

-Stage ported over Jungle Japes. Includes a module to use over Mario Bros.
-Water can now be swam in, in addition to stretching the stage downward to prevent swimming exploits.
-Replaced the POW block with the one from SMFan's \"Mario Bros. proper\" submission (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960), in addition to making it a background object, rather than a platform.
-Stretched the stage itself outward slightly, so the platforms hover over the stage, rather than hovering offstage.
-Replaced the Warp Pipe with the one from Mario's Entry file.
-Replaced the brick and pipe textures with the vanilla textures.
-Applied Fighter shadows to the platforms and floor.
-Darkened the overall stage lighting, alongside giving it a subtle blue hue.
-Removed unused models and textures, in addition to modifying redundant materials.
-Stage Selection Icon included.

You can check out Xerom's original entry here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205476

361 September 13th, 2017

Suika Ibuki by Calypso, DAO_Ibuki, KingJigglypuff, BlackJax96, Kyouma
[Character - Import, Moveset (PSA) - Peach]

338 June 19th, 2017

Mega Lucario Model Overhaul by KingJigglypuff with credit to Nanobuds, StarWaffle, Cynapse, TheRealHeroOfWinds, and tryptech.
[Character - Texture, Import - Lucario]

Update (June 19th, 2017): Added a Project M version of the alternate FitLucarioMotionEtc.pac file.

After leaving this unreleased for several months, I've finally decided to release this bad boy.

As you can see with the title of this submission, this is an overhaul to Nanobuds' Mega Lucario mod. If I were to list all the things I've changed, this description would be way too long, so just read the included Description.txt file, as that describes what's been changed and more.

If you want to compare the changes for yourself, here's Nanobuds' original entry for Mega Lucario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34100

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