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Author Topic: Vertexing with Anim8or!  (Read 8683 times)
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Lecapria
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    « Reply #15 on: December 22, 2010, 04:20:54 PM »


    when you enter it into the box, it automatically takes it out. are you using programs you ofound or the ones i provided?
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    « Reply #16 on: December 22, 2010, 04:33:54 PM »


    i just re-read some of your posts. instead of saving, you export
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    « Reply #17 on: December 22, 2010, 05:07:37 PM »


    you export the changed DDV back onto the original DDV. you overwrite it
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    « Reply #18 on: December 22, 2010, 05:50:19 PM »


    its ok. this clarifies if anyone else gets this error c: plus i enjoy helping other people. might i ask what it is exactly uou're trying to do?
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    « Reply #19 on: December 22, 2010, 06:25:10 PM »


    were there any instructions that you didnt do or understand? every detail was important
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    « Reply #20 on: December 22, 2010, 07:27:59 PM »


    Hey, I've tested this method and everything works out great until I preview it. Nothing is changed. I've tested this with Ike's sword and then I started an actual project with Lucas and nothing came up. Know what's wrong?
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    « Reply #21 on: December 22, 2010, 07:38:39 PM »


    i addressed this problem in my first post. you have to keep reexporting the model, and re inserting the DDV into that model severaly times for it to get into the rhythm of things.

    re-export model
    finnish DDV
    insert DDV
    replace model
    save
    re-export model

    if nothing changes:
    re-export model
    insert DDV
    replace model
    save


    you have to keep doing that second step until it works
    EDIT:mine starts working after about the 3rd time
    « Last Edit: December 22, 2010, 07:39:31 PM by Lecapria » Logged


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    « Reply #22 on: December 22, 2010, 07:42:10 PM »


    Ok thanks.

    EDIT: Wait should the edited vertex.ddf file be an anim8or file or a DDF file?
    « Last Edit: December 22, 2010, 08:09:17 PM by Not A Frog » Logged

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    « Reply #23 on: December 23, 2010, 05:54:57 PM »


    Ok thanks.

    EDIT: Wait should the edited vertex.ddf file be an anim8or file or a DDF file?
    DDF
    EDIT: you save directly over the original DDV file. it doesnt edit the actual vertex.ddf
    the vertex.ddf is needed to make the DDV. then the DDV is inserted into the model. once the DDV is made, theres no further use for the vertex.ddf
    « Last Edit: December 23, 2010, 05:58:12 PM by Lecapria » Logged


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    « Reply #24 on: December 23, 2010, 05:56:00 PM »


    So your saying that I should export then import 3 times then save?
    these steps 3 times

    re-export model
    insert DDV
    replace model
    save
    preview

    if nothings changed
    re-export model
    insert DDV
    replace model
    save
    preview

    if nothings changed
    re-export model
    insert DDV
    replace model
    save
    preview

    so on and so forth
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    « Reply #25 on: December 24, 2010, 07:44:27 AM »


    is possible add more 3ds file in one? (ex. 3dsfile 1+ 3dsfile 2= 3ds fille3)
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    « Reply #26 on: December 24, 2010, 08:23:53 AM »


    Lecapricia check your pm box in a minute.. I need you to make me something real quick.....
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    « Reply #27 on: December 24, 2010, 09:42:46 AM »


    Ok thanks.

    EDIT: Wait should the edited vertex.ddf file be an anim8or file or a DDF file?
    DDF
    EDIT: you save directly over the original DDV file. it doesnt edit the actual vertex.ddf
    the vertex.ddf is needed to make the DDV. then the DDV is inserted into the model. once the DDV is made, theres no further use for the vertex.ddf


    HYESSS!!!11!!!!1!!  It worked!!! (turned out terrible but at leatst it works!) Now I'm on to make kirby into a blob of nothingness!
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    Lecapria
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    « Reply #28 on: December 24, 2010, 12:57:13 PM »


    is possible add more 3ds file in one? (ex. 3dsfile 1+ 3dsfile 2= 3ds fille3)
    no. you have one at a time. its recognized by the name. if you add anything else nto the name, it wont be read
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    « Reply #29 on: December 24, 2010, 01:00:46 PM »


    Interesting, I put in the dataoffset instead of the mdl0 offset and it said succefully inserted
    yes, that picture is what wil happen. itll remember the Offset, and make a modelOriginal incase its messed up. you have to put in the mdl0 offste. jsut because its successfully inserted doesnt mean itll work.[/color]
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