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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1813189 times)
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KingJigglypuff
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    « Reply #4740 on: February 05, 2014, 08:27:32 AM »


    I think I should just release Raptor now. I've been procrastinating a lot lately with Raptor, so it would be best for me to release the update now, rather than risk me not getting anything done while keeping everyone waiting.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124

    I can express this enough...I need public feedback for this PSA.

    I'd also like to get this PSA known among the top PSAs on the Vault/Forums. Gameplay and/or Feedback videos would be ideal for this. Any exposure for the vBrawl or P:M version would be appreciated.

    I'd would also like to thank those who showed interest and supported this PSA. Without you guys, I would have likely never made this update.
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    « Reply #4741 on: February 05, 2014, 08:54:33 AM »


    i wish i could try it...
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    « Reply #4742 on: February 05, 2014, 09:09:21 AM »


    the PSA is near done. my friends and i only found a few things that need improvement in PM:
    Grabs:
    - Toon Link: the grab doesnt smoothly brin the raptor towards him
    - Snake: doesnt grab the neck and deals no pummel damage.
    - Ivysaur: Raptor doesnt animate
    - ZSS: Raptor doesnt animate

    Damage:
    - Turbo mode combos work flawlessly
    - he could use a slight damage buff

    Animations:
    - aside from the remaining Wolf animations, they work well
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    KingJigglypuff
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    « Reply #4743 on: February 05, 2014, 09:12:42 AM »


    Grabs:
    - Toon Link: the grab doesnt smoothly brin the raptor towards him
    - Snake: doesnt grab the neck and deals no pummel damage.
    - Ivysaur: Raptor doesnt animate
    - ZSS: Raptor doesnt animate
    I'm trying to figure a way to animate Raptor's grabbed poses, so that all characters will grab Raptor normally.

    Damage:
    - Turbo mode combos work flawlessly
    - he could use a slight damage buff
    Any attacks in particular?

    Animations:
    - aside from the remaining Wolf animations, they work well
    I'm glad you and your friends liked the current progress.

    I'll likely attempt to work on the grabbed Animations. If I do get them to work well, I'll update.
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    « Reply #4744 on: February 05, 2014, 09:21:56 AM »


    Ah! the long awaited update has arrived!
    now i can use that last clone slot!

    this is a grand PSA and deserves plenty of hype. if i had a capture device all the playing i would do with it.

    i'll be back with a better more detailed, and probably not so drunk sounding review this time.
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    KingJigglypuff
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    « Reply #4745 on: February 05, 2014, 09:52:32 AM »


    For now, I'm putting in Wolf's vBrawl grabbed Animations to help deal with most of the grab issues. All issues except Snake's should be fixed.

    Re-download if you already downloaded.

    Ah! the long awaited update has arrived!
    now i can use that last clone slot!

    this is a grand PSA and deserves plenty of hype. if i had a capture device all the playing i would do with it.

    i'll be back with a better more detailed, and probably not so drunk sounding review this time.
    I'm looking forward to your analysis.
    « Last Edit: February 05, 2014, 09:53:25 AM by HailToTheKingJigglypuff » Logged

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    « Reply #4746 on: February 05, 2014, 10:39:22 AM »


    Any attacks in particular?
    I'm glad you and your friends liked the current progress.

    I'll likely attempt to work on the grabbed Animations. If I do get them to work well, I'll update.
    fireball is fine
    could not figure out the down b. if it was a counter, nothing happened when it shouldve.
    attack100 needs like 1 or 2% more per hit
    up, side and down A as well
    throws could use just a little more knockback
    thats pretty much it. ill keep the file in case something. is spotted
    « Last Edit: February 05, 2014, 10:40:27 AM by King Harkinian (a.k.a. Gnorc) » Logged


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    KingJigglypuff
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    « Reply #4747 on: February 05, 2014, 10:41:44 AM »


    could not figure out the down b. if it was a counter, nothing happened when it shouldve.
    The Down Special is a charge up move that allows Raptor to cancel its moves upon contact for a fixed duration.

    attack100 needs like 1 or 2% more per hit
    up, side and down A as well
    throws could use just a little more knockback
    thats pretty much it. ill keep the file in case something. is spotted
    I'll see what I can do about these.
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    « Reply #4748 on: February 13, 2014, 06:21:40 PM »


    i have a question regarding 2 of your acient mods:

    storm and ice master sareena,both over peach

    found them on an old topic,with your permission,i would like to put them both in a folder to download on the vault...please?
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    « Reply #4749 on: February 13, 2014, 06:32:44 PM »


    i have a question regarding 2 of your acient mods:

    storm and ice master sareena,both over peach

    found them on an old topic,with your permission,i would like to put them both in a folder to download on the vault...please?
    I got rid of that a long time ago.

    I believe someone has a mirror somewhere on the Forums.
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    « Reply #4750 on: February 16, 2014, 08:38:53 PM »


    I'm gonna be holding off on Raptor once again.

    And while I wait for the Deoxys models, I could possibly start on Godzilla.

    But before I can, I'll need T-Posed model rips of Godzilla 2000, Godzilla 90's, and Godzilla 1954 from Godzilla Unleashed.

    Godzilla will likely be over Fox or Falco (mainly for the projectile), then rel ported over onto Bowser (for Biozilla's request).

    There will be 2 versions of Godzilla.
    1.) Fighter Version. Godzilla's size will be reduced to being slightly taller than Bowser.
    2.) Boss Version. Godzilla's size will be increased to being slightly taller than Giga Bowser. Will have the Boss formula that my T-Rex PSA uses.
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    « Reply #4751 on: February 16, 2014, 08:41:44 PM »


    i dont really care much for godzilla, but both versions sound great. i would probably use the boss version myself, if that version is on fox, becdause i play brawl - and i use bowser. then i would redownload t-rex and do a giant battle lol
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    « Reply #4752 on: February 16, 2014, 08:44:57 PM »


    i dont really care much for godzilla, but both versions sound great. i would probably use the boss version myself, if that version is on fox, becdause i play brawl - and i use bowser. then i would redownload t-rex and do a giant battle lol
    I should likely start working on my T-Rex revamp as well. xD
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    « Reply #4753 on: February 16, 2014, 08:50:56 PM »


    I'm gonna be holding off on Raptor once again.

    And while I wait for the Deoxys models, I could possibly start on Godzilla.

    But before I can, I'll need T-Posed model rips of Godzilla 2000, Godzilla 90's, and Godzilla 1954 from Godzilla Unleashed.

    Godzilla will likely be over Fox or Falco (mainly for the projectile), then rel ported over onto Bowser (for Biozilla's request).

    There will be 2 versions of Godzilla.
    1.) Fighter Version. Godzilla's size will be reduced to being slightly taller than Bowser.
    2.) Boss Version. Godzilla's size will be increased to being slightly taller than Giga Bowser. Will have the Boss formula that my T-Rex PSA uses.

    ^this.
    We'll finally be able to see Godzilla vs T-Rex.
    Or Godzilla vs Giga Bowser.

    Well, I support your Godzilla idea.
    And I'll be waiting for it.
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    « Reply #4754 on: February 16, 2014, 09:07:31 PM »


    I should likely start working on my T-Rex revamp as well. xD

    and i should be working on about 4 or 5 different psas right now, so i know how procrastinating is Tongue still, t-rex is a good psa, so a revamp would be nice XD
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