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Author Topic: New Project:Demonic Marth V0.5! REALEASED!  (Read 16252 times)
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ShadowMarth
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    « on: March 27, 2011, 02:03:49 PM »


    Demonic Marth V0.5!
    sorry for such a long delay but here it is! Demonic Marth Version 0.5!
    Not overpowerd!(Not counting the down taunt)


    Wait1:Has super Armor(Any attack that does over 10% breaks through it)


    Wait2:Has super Armor(Any attack that does over 10% breaks through it)


    Attack11: Horizontal Claw swipe


    Attack12:


    Up tilt: Upper cut



    Dash attack:

    Has an electric effect

    Also has a diffrent sweet spot effect also does a bit more damage(shadow Effect)

    And if u Hold A u can slide forward and combo ur oppenent with and extra Attack!
    (Will b changed to look cooler)


    Forward Areial:(Shadow Effect)


    Down Aireal:(Ikes animation) It Spikes XD






    Down taunt:

    He gathers energy!


    Then!

    He lets off an anger filled explosion!(Kills instantly)

    CounterHit (SpecialLwHit):

    He throws his sowrd!(Multi-hits,Strength varies on opponents attack)

    Full throw distance

    Catch:(Grab)

    (Links FS animation slightly edited)

    A distance grab that is funny to spam

    Downlad
    http://www.mediafire.com/?hl7z4oeprgcgrsj

    All hitboxes and animations will be cleaned up as it is updated! XD
    « Last Edit: June 05, 2011, 12:23:16 PM by ShadowMarth » Logged

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    Master_Ryuk
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    « Reply #1 on: March 27, 2011, 02:07:54 PM »


    Ideas for grabs:
    Marth grabs the opponents neck and rises them abobe him.
    Pummel:
    Marth hurts them with shadows that come from his hand
    Down trow:
    Similar to ganons
    Foward trow:
    Marth explodes the opponent and sends him forward
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    « Reply #2 on: March 27, 2011, 09:57:30 PM »


    Nice!! I just might do that
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    « Reply #3 on: March 27, 2011, 10:10:14 PM »


    if you need any ideas just ask me >.-
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    « Reply #4 on: March 28, 2011, 04:26:30 AM »


    Ok I will
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    Mario Vontaz
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    « Reply #5 on: March 28, 2011, 09:56:27 AM »


    I think i have an idea for the final smash.

    Everything turns dark(like Meta Knights FS)then Marth take his sword(try to make his sword glow in the dark so you can see him) and began to slashing left and right across the screen at great speed cutting everyone leaving a dark trial aura giving them 12% damage each hit.
    After he's finnish slicing(he reappears at the middle of the stage) he put his sword back in  and cause a large dark explosion that sends them flying.
    Dark Explosion:35% damage.
    « Last Edit: March 28, 2011, 09:58:19 AM by Mario Vontaz » Logged


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    « Reply #6 on: March 28, 2011, 01:50:55 PM »


    I have a cool idea about his FS:
    The screen zooms to marth when doing a cool pose, then, he summons a lava hole and two demonic hands to pull in opponents, doing enormous damage.
    I doubt this is even possible
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    « Reply #7 on: March 28, 2011, 02:16:48 PM »


    I have a cool idea about his FS:
    The screen zooms to marth when doing a cool pose, then, he summons a lava hole and two demonic hands to pull in opponents, doing enormous damage.
    I doubt this is even possible
    Yyyyyeaaahhh..............................im not that complex of a hacker.......
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    « Reply #8 on: March 28, 2011, 06:32:12 PM »


    Everything I see you do is either something dark or OP, but anyway, I'd give help with animations. I'm decent at it. Still working on my PSA and animations, though
    o.o
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    « Reply #9 on: March 28, 2011, 06:42:57 PM »


    How about either a more subtle Counter, or a Counter that can easily be canceled into a unique move? And increase the range of Shield Break for each amount of charge, using dark energy/"slashy-marks" to extend the reach of the sword? And (kinda stealing the idea from Brawl Minus's Mario) a double version of up-B, a slash jump followed by another slash jump, and holding in a direction would influence the direction of the second? And maybe add a couple slashes to his combination slash side-B attack, or slow it down and do even more damage from extra Darkness hits?
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    « Reply #10 on: March 28, 2011, 08:11:39 PM »


    How about either a more subtle Counter, or a Counter that can easily be canceled into a unique move? And increase the range of Shield Break for each amount of charge, using dark energy/"slashy-marks" to extend the reach of the sword? And (kinda stealing the idea from Brawl Minus's Mario) a double version of up-B, a slash jump followed by another slash jump, and holding in a direction would influence the direction of the second? And maybe add a couple slashes to his combination slash side-B attack, or slow it down and do even more damage from extra Darkness hits?
    hmmm...Good,Good i like this ill see what i can do With this.
    Everything I see you do is either something dark or OP, but anyway, I'd give help with animations. I'm decent at it. Still working on my PSA and animations, though
    o.o
    Alright ill post the Motion file that im working on in the OP
    I believe i have his; Attack11,Catch, Wait1, AttackAirLw done already if u wana change it Let me know first ok.

    Also i cant help it somtimes My username is ShadowMarth anyway. I had thought about making this for a while to..
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    « Reply #11 on: March 28, 2011, 08:47:32 PM »


    I can probably  do it for you, but I need the either of the following
    - gif
    - a brief descriptive sentence in order to produce your animations. IT MUST BE VERY DESCRIPTIVE

    Thank you
    o.o
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    « Reply #12 on: March 28, 2011, 09:40:49 PM »


    Hey, how about you put for his F air something like:
    Marth dashes while slashing his foe and then turns back to continue using F air. Low knockback to keep juggling them and high damage (if is overpowered) and should be pretty fast with this attack.

    There is a animation i can send you that you can use for this attack.
    (its pretty simple)
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    « Reply #13 on: March 28, 2011, 09:44:30 PM »


    Hey, how about you put for his F air something like:
    Marth dashes while slashing his foe and then turns back to continue using F air. Low knockback to keep juggling them and high damage (if is overpowered) and should be pretty fast with this attack.

    There is a animation i can send you that you can use for this attack.
    (its pretty simple)
    Ahh, that sounds still marthish, needs your punching or kickiing or something
    o.o
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    « Reply #14 on: March 28, 2011, 09:54:41 PM »


    How about for his forward smash a multy hit attack? like:
    Marth does a heavy thrust into the foe (you should use high hit stun in this hit) and then he unleashes a barrage of 2 heavy blows and two dark slashes with his hand.
    (Note that my ideas are based on the image you posted in the OP)
    Down smash:
    Marth creates a dark force field that does multyple hits to opponents in a wide area around him.
    Up smash:
    Marth summons a pikachu like dark based thunder that sends to oblivion anyone that touches it.
    side tilt:
    A heavy hit with his left hand that buries oppponents in the ground.
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