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« Reply #45 on: June 09, 2011, 04:39:11 PM » |
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Oh I knw ^_^, I just wanted to make sure Dhragen knew he (or she) was appreciated heh, meltdown is the Aerial Neutral B attack, its supposed to look like this ( http://images.wikia.com/finalfantasy/images/1/1a/DFF_Meltdown1.png) but instead its looks like this ( http://i.imgur.com/oaTYg.jpg) ...and I'm not sure how I feel about that so, I wanted someone else's opinion
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« Last Edit: June 09, 2011, 04:42:27 PM by Keromonkey »
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« Reply #46 on: June 09, 2011, 04:49:29 PM » |
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Prob the closest you'll get unless someone can carry over Cloud's Fireball Model and make it a bit bigger.
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« Reply #47 on: June 09, 2011, 05:13:21 PM » |
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Looks really good
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« Reply #48 on: June 09, 2011, 05:26:59 PM » |
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@ fighter20brawler10: Thankyou ^_^
@Kit: *Sad face* You're probably right, but I think I might try one more time, just to be sure. On a semi- unrelated note, I've just about finished her Tornado Spell Edit: Also, I just noticed, cool Signature Kit =D
@Anyone?: Uh, miscellaneous Techie stuff, I'm trying to figure out how to remove the green glow from being referenced when using Tornado (over where the Farore's Wind mdl0 was, ModelData[1]). I'm trying to do this without deleting the entire Miscdata[1] file from FitZelda.pac, my thoughts were that it was possible between using tabuu & a hexeditor, can anyone confirm/deny this? Edit: If its easier, I'd also like to know if there is a way to only remove the green glow from a specific subaction but leave it for all the others.
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« Last Edit: June 09, 2011, 05:59:29 PM by Keromonkey »
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« Reply #49 on: June 09, 2011, 06:06:42 PM » |
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well actually that is pretty good it looks great, could you have just took samus's neutral b and made it smaller and changed the color as an addition to what was done?
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« Reply #50 on: June 09, 2011, 06:51:17 PM » |
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well actually that is pretty good it looks great, could you have just took samus's neutral b and made it smaller and changed the color as an addition to what was done?
If I'm thinking right, Samus' Charged Bullet's an Article, which would also need to be transfered to Zelda. Recoloring, I dono if it's possible, but My Model/Article/Texture knowlage isn't very good.
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« Reply #51 on: June 09, 2011, 07:04:38 PM » |
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If I'm thinking right, Samus' Charged Bullet's an Article, which would also need to be transfered to Zelda. Recoloring, I dono if it's possible, but My Model/Article/Texture knowlage isn't very good.
ahh see i havent learned any of those things to make things in which i do but i dont have any of the materials to do such, but otherwise you still did good if my suggestion isnt possible what you have is good anyway
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« Reply #52 on: June 09, 2011, 08:17:01 PM » |
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@ fighter20brawler10: Thankyou ^_^
@Kit: *Sad face* You're probably right, but I think I might try one more time, just to be sure. On a semi- unrelated note, I've just about finished her Tornado Spell Edit: Also, I just noticed, cool Signature Kit =D
@Anyone?: Uh, miscellaneous Techie stuff, I'm trying to figure out how to remove the green glow from being referenced when using Tornado (over where the Farore's Wind mdl0 was, ModelData[1]). I'm trying to do this without deleting the entire Miscdata[1] file from FitZelda.pac, my thoughts were that it was possible between using tabuu & a hexeditor, can anyone confirm/deny this? Edit: If its easier, I'd also like to know if there is a way to only remove the green glow from a specific subaction but leave it for all the others.
I can remove it...I'm almost done with her final smash.
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« Reply #53 on: June 09, 2011, 08:42:41 PM » |
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EDIT: Updated the instructions for Tornado in the OP @ Divine: Nice, I just uploaded the latest version: http://www.mediafire.com/?g16kysaei36a9 (I just finished her UpB on ground), if you could remove her glow from that It'd be pretty much all set (please & thankyou ^_^). Also, cool, I'd def. like to give the final smash a test run when you're all set =) And one more thing, If I may. I'm trying to replace Zelda's 3rd mdl0 (Nayru's love) with a different mdl0, the model replaces fine but the textures don't show up, I don't suppose you (or anyone passing through) knows why or how to fix that, It comes out looking like this: , its supposed to be red & firey... @ Anyone who wants to test it: I'll add instructions to the OP (original post right?) when I get the chance but basically, when on ground Press Up B> Hold B > hold up taunt or down taunt for lightning, hold B +A for great Tornado.
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« Last Edit: June 09, 2011, 09:14:55 PM by Keromonkey »
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« Reply #54 on: July 16, 2011, 01:20:17 AM » |
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Many things have been changed & Many new attacks have been added since the last post, I have come much closer to perfecting her, I would still like to hear peoples opinions on what's been done and what's been added/changed, and I've still got a move or 2 to work out if anyone has an idea or 2 they'd like to submit for consideration I'd be happy to hear all suggestions ^_^. Also, I'm considering doing a moveset for Esper Terra over Sheik, I may have to start a new blog for that one but if anyone has any ideas for it, I'd like to hear them here 1st (please & thankyou).
Also, Zelda can transform to Sheik just fine but I have a small problem with Sheik freezing the game when she transforms into Terra, I don't suppose anyone paying attention might have any recommendations on how to fix that. (and also, is it possible for zelda to transform into a sheik psa or will the wii always load the default sheik moveset even if i have a custom sheik psa in the proper folder?)
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« Last Edit: July 16, 2011, 01:22:33 AM by Keromonkey »
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« Reply #55 on: September 02, 2011, 08:58:28 PM » |
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Isnt this kinda overpowered?
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« Reply #56 on: September 02, 2011, 10:45:49 PM » |
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and where do we find the .pcs?
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« Reply #57 on: September 03, 2011, 12:21:57 PM » |
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I tried to have her as balanced as possible while being true to the fact that she is a mage/esper, as a result it is difficult for her to kill but easy for her to rack up damage. I wanted to work on esper over sheik and make that version more adept at KOing opponents but I have a short attention span and have moved on to fixing my garage since my friends dont really play brawl with me much anymore :/, the costume link is on the 2nd page of this blog but for your convenience it is also here: http://www.mediafire.com/?4wssk72v1a1muo1
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« Reply #58 on: September 15, 2011, 09:42:18 AM » |
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I tried to have her as balanced as possible while being true to the fact that she is a mage/esper, as a result it is difficult for her to kill but easy for her to rack up damage. I wanted to work on esper over sheik and make that version more adept at KOing opponents but I have a short attention span and have moved on to fixing my garage since my friends dont really play brawl with me much anymore :/, the costume link is on the 2nd page of this blog but for your convenience it is also here: http://www.mediafire.com/?4wssk72v1a1muo1 There's already an Esper Terra over Sheik and I can give away the link if you want to use it (I take no credit for it) : http://www.mediafire.com/?nd4shap2k0iabf5#1Just convert the .pac with brawlBox and it should work in-game. This replace the regular Sheik (normal outfit)
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #59 on: September 21, 2011, 06:18:43 PM » |
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why am i getting t-pose on every move?
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if you want a brstm just ask for one from me or search for one
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