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Author Topic: libertyernie: Looping Audio Converter 1.3.3 rc1 with uncompressed BRSTM support  (Read 48349 times)
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UmbraVivens
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where the moves at?

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    « Reply #255 on: June 22, 2016, 11:55:35 PM »


    hi, i downloaded the new Managers but none actually show up when opened. their processes actually run but they get stuck and can't be killed, i restarted and tried again but the same happened, has this happened to anyone else?

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    libertyernie
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    « Reply #256 on: June 23, 2016, 10:20:32 AM »


    If you can run it from the command line, that might help figure it out.
    Also, are you on Windows XP or Windows 7? Not sure if that makes a difference - it worked on XP for me.
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    UmbraVivens
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    « Reply #257 on: June 23, 2016, 06:58:20 PM »


    If you can run it from the command line, that might help figure it out.
    Also, are you on Windows XP or Windows 7? Not sure if that makes a difference - it worked on XP for me.
    i'm on Win7 Ultimate.
    also, forgot to mention that when i click to run it once, it opens 3 processes with the same name and always get stuck at 64/68kb. i'll try that command line method

    Post Merge: June 23, 2016, 07:08:07 PM
    ok, it didn't work, all the managers still do the same thing, the strange thing is that version 3.7.1 runs fine
    « Last Edit: June 23, 2016, 07:08:07 PM by UmbraVivens » Logged

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    libertyernie
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    « Reply #258 on: June 24, 2016, 10:28:56 AM »


    Hopefully we find someone else with the same problem - I don't have any idea what it could be.
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    UmbraVivens
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    « Reply #259 on: July 03, 2016, 02:38:26 AM »


    hey, i fixed my problem after reinstalling / repairing .NET Framework 4.6.1

    good stuff!
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    JohnTravolski
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    « Reply #260 on: July 07, 2016, 08:03:50 PM »


    My brother is trying to use LoopingAudioCoverter in order to create a looping .BRSTM from a .wav file.  However, he doesn't know what to do and I don't either.  Do you have any tutorial or instructions?  Or should another program be used to do this?
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    « Reply #261 on: July 07, 2016, 08:45:04 PM »


    Hey! I have a couple things to say, first love these managers! They make implementing Brawl mods so easy, thank you for that! Second, would it be possible to make a Trophy Manager?
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    libertyernie
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    « Reply #262 on: July 15, 2016, 09:46:51 AM »


    My brother is trying to use LoopingAudioCoverter in order to create a looping .BRSTM from a .wav file.  However, he doesn't know what to do and I don't either.  Do you have any tutorial or instructions?  Or should another program be used to do this?
    BrawlBox lets you enter loop start and end points in a dialog, so you might want to use that. Looping Audio Converter makes you put them in a file called loop.txt.

    Hey! I have a couple things to say, first love these managers! They make implementing Brawl mods so easy, thank you for that! Second, would it be possible to make a Trophy Manager?
    Is there a guide on how replacing trophies works?
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    libertyernie
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    « Reply #263 on: August 12, 2016, 10:54:10 AM »


    I posted a new version of Looping Audio Converter. Let me know if there are any problems.
    https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v1.3.1

    It doesn't seem to work on my 64-bit Debian install - but I think this is a problem in code BrawlBox also uses (not finding the right library for memmove.)
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    JohnTravolski
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    « Reply #264 on: October 12, 2016, 07:28:21 PM »


    I've had no issues so far, but I haven't had the opportunity to test everything out yet.  I appreciate the continued support on Looping Audio Converter.  It has been invaluable to me ever since you first developed it.
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    libertyernie
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    « Reply #265 on: October 17, 2016, 11:40:12 AM »


    I posted a release candidate version (1.3.2 rc1) of Looping Audio Converter, which adds looping .ogg support. I'll make it the official version in a week or so if there are no problems.
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    libertyernie
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    « Reply #266 on: November 04, 2016, 01:54:43 PM »


    I've just posted a release candidate for version 1.3.3:
    https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v1.3.3-rc1

    This version has support for uncompressed 16-bit PCM audio in BRSTMs. 16-bit PCM is what most WAV files use; this means that you can now make BRSTMs that have the same audio quality as WAV files (and the same large filesizes - they're about 3-4 times the size of a regular ADPCM-compressed BRSTM.)
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