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Author Topic: Universal Model Converter - dev5 is in the works  (Read 2318 times)
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DarkPika
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"complexity" > (v for v in ["fun", "excitement"])

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    « Reply #75 on: May 01, 2013, 06:55:51 PM »


    lol, IDK how to say thanx enthusiastically XDD

    not currently...
    I'm actually working on rebuilding UMC from scratch again Tongue

    I have some new COMMON info to add which is about data types...

    data types in UMC are basically nothing more than ranges.
    for example:
    x = BS8() #defines an int within range(-128, 127)

    if the value should exceed the range on either end, a traceback is thrown

    types are used by the converter to verify internal data types for conversion.

    for example:
    setting a vertex array as BU16 and feeding it BS8 values will convert the values to BU16 when importing.
    when exporting, if a different format is specified, it will convert the values to that format.
    NOTE: an int vertex array requires an exponent.
    (I'm not sure if Nintendo's standards follow GL's standards for exponent conversion)
     ^ if I had to guess, I think both use the same standard (value/(2.0**exponent))


    EDIT:
    also...
    modifying a UMC type changes it's type to int/float unless types match:

    x = int( BU32(4952) + 16 )
    x = BU32( BU32(4952) + BU32(16) )
    x = int( BU32(4952) + BU8(16) )
    x = float( BU32(4952) + 4.952 )
    « Last Edit: May 01, 2013, 07:02:48 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    DarkPika
    Heroic Kitten
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    Posts: 2783


    "complexity" > (v for v in ["fun", "excitement"])

  • Awards KCMM Veteran Tutorial Writer 3 Heart Pieces

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    « Reply #76 on: May 08, 2013, 07:11:45 AM »


    well...
    since I've had to scrap my last build of UMC...
    would you guys like me to release my last working build??

    you won't have to convert your scripts because it still uses the dev4 system Tongue

    the only difference really is better control...

    also...
    materials won't be supported because I never recieved alot of help with structuring them appropriatly :/

    while the parser does support them, somewhat,
    the functions were never worked on due to the incomplete structuring...

    good news though if you want to display them (not textures), you can add the structure to the ses export, and import that. Wink
    (the data in the ses gets transferred directly to UMC's memory w/o verification)
     ^ that will change in the actual release of dev5 as I'm switching the system to using classes.

    Post Merge: May 08, 2013, 03:54:49 PM
    are you still trying to figure out ps2 model support?
    I have some links that might end up helping you
    http://forum.xentax.com/viewtopic.php?f=16&t=2957
    http://s1.zetaboards.com/InfernalWorks/topic/3820468/1/

    oh wow Shocked
    I'm glad I've finished the float manager just in time for this Cheesy

    so the mod format actually uses 16bit float values =D
    [/hopes I have the right 16bit format supported]

    by the release, I will also be adding 2 new float formats (IBM, and Borland)
    thus finishing my main data handling function Wink


    I'm still awaiting info to add MDL0 fur support...
    apparently the dude wants the info kept secret Im srs here
    until then UMC won't be able to support fur data,
    unless I figure it out from another src <_<

    that src being Final Fantasy Cryatal Chronicals for GCN.
    the moogles in that game used fur data since you could cut their fur or paint it.

    does anyone have the data files for the moogles??
    if so, please send them to me using dropbox.
    (MF has issues on both the phone and my wii)
     ^ DB works perfectly on either.

    thanx Smiley
    « Last Edit: May 08, 2013, 03:54:49 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    DarkPika
    Heroic Kitten
    **
    Offline Offline

    Posts: 2783


    "complexity" > (v for v in ["fun", "excitement"])

  • Awards KCMM Veteran Tutorial Writer 3 Heart Pieces

  • View Profile WWW Awards
    « Reply #77 on: May 11, 2013, 12:31:40 PM »


    I'd just like to make the announcement that I'm not really gonna be posting here too much anymore :/

    this forum has been less and less friendly towards my being forced to use the wii...
    so I'm moving more towards SWF.

    if you'd like to get in contact with me, please do so there.

    I'll prbly update a little here once in a great while,
    but I'll mainly be here


    it's been fun Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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