since I've had to scrap my last build of UMC...
would you guys like me to release my last working build??
you won't have to convert your scripts because it still uses the dev4 system
the only difference really is better control...
materials won't be supported because I never recieved alot of help with structuring them appropriatly :/
while the parser does support them, somewhat,
the functions were never worked on due to the incomplete structuring...
good news though if you want to display them (not textures), you can add the structure to the ses export, and import that.
(the data in the ses gets transferred directly to UMC's memory w/o verification)
^ that will change in the actual release of dev5 as I'm switching the system to using classes.
Post Merge: May 08, 2013, 03:54:49 PM
I'm glad I've finished the float manager just in time for this
so the mod format actually uses 16bit float values =D
[/hopes I have the right 16bit format supported]
by the release, I will also be adding 2 new float formats (IBM, and Borland)
thus finishing my main data handling function
I'm still awaiting info to add MDL0 fur support...
apparently the dude wants the info kept secret
until then UMC won't be able to support fur data,
unless I figure it out from another src <_<
that src being Final Fantasy Cryatal Chronicals for GCN.
the moogles in that game used fur data since you could cut their fur or paint it.
does anyone have the data files for the moogles??
if so, please send them to me using dropbox.
(MF has issues on both the phone and my wii)
^ DB works perfectly on either.