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Author Topic: Todd Ingram's Moveset Ideas Thread  (Read 20827 times)
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Element
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    « Reply #15 on: May 22, 2012, 05:43:47 AM »


    So you just needed criticism on your ideas? Okay.....
    So you don't plan for anyone to make it...or at least not right now....

    *sighhhhhh*
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    Todd_Ingram
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    « Reply #16 on: May 22, 2012, 07:40:02 AM »


    So you just needed criticism on your ideas? Okay.....
    So you don't plan for anyone to make it...or at least not right now....

    *sighhhhhh*

    No, I do have plans to get this made eventually. Once the ideas are collected enough for people to start animating/programming it, that's exactly what I'd like people to start doing. I don't want to sound like a whiner or anything, seeing how many requests aren't taken and how the only thing I can offer in return is furious beta testing.
    But if you now anything about animation or PSA or know anybody who does, then by all means, help me take steps toward getting this finished. It sure would be cool if this could take off!
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    Element
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    « Reply #17 on: May 22, 2012, 08:42:13 PM »


    What's in it for me? You're a noob with no skills, you have nothing for me.

    Bahaha :p
    No, really, I'm trying to learn animation but I suck
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    Todd_Ingram
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    « Reply #18 on: May 23, 2012, 04:54:38 AM »


    What's in it for me? You're a noob with no skills, you have nothing for me.

    Bahaha :p
    No, really, I'm trying to learn animation but I suck

    Sucking is the first step to getting better.
    I'm learning how to art, but right now I'm pretty sucky as well.
    The more I learn, though, the less I'll suck, predictably.
    Don't stop learning just because you haven't perfected everything yet.
    And publicity works too! If you think this is a good moveset, I give you permission to discreetly plug for it somewhere else on the forum, as long as it's within the rules.
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    Element
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    « Reply #19 on: May 23, 2012, 05:42:30 AM »


    I can't really -start- yet in the. First place. I can only use text-based tutorials.
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    AnImAiNe
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    « Reply #20 on: May 23, 2012, 08:18:48 AM »


    im just saying is all...you cant really use that game and watch as a psa because he cant be animated..i think someone else is making their own paper mario on another character so that a psa is possible
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    Todd_Ingram
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    « Reply #21 on: May 23, 2012, 02:06:34 PM »


    im just saying is all...you cant really use that game and watch as a psa because he cant be animated..i think someone else is making their own paper mario on another character so that a psa is possible

    He can be animated. His attacks and stuff do look choppy but it is possible to animate him. Want proof? If he is grabbed by certain characters and had a down-throw performed on him, you'll see that his model moves like a normal character's would, albeit in 2D. And paper mario IS 2D, is he not?
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    « Reply #22 on: May 23, 2012, 03:49:53 PM »


    i never tried to animate him or anything i just remember someone who is an experienced animator having problems with it
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    Todd_Ingram
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    « Reply #23 on: May 23, 2012, 05:31:28 PM »


    i never tried to animate him or anything i just remember someone who is an experienced animator having problems with it

    While I believe you, that could have been for a number of reasons. Maybe because there are no programmed fluid attack animations on G&W, so it can be abit of a chore making it look realistic. It would involve a lot more work from scratch.
    Of course, I've never animated anything on this scale before, so I may be completely wrong. If someone who's animated characters before sees this thread and has the same complaint you did, I could easily assign him to another light character like Jigglypuff, although that would involve a lot more rigging.
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    Albafika
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    « Reply #24 on: May 23, 2012, 05:38:41 PM »


    I'm not sure (Nor do I care) if you can animate G&W or not, but it's easy to check: Open his texture file on BrawlBox, preview the model, insert the Motion, try animating.

    Other than this, you can animate flat characters, or rather, make any 3D character flat, just in case you wanna try your project on someone else.
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    Element
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    « Reply #25 on: May 23, 2012, 06:08:57 PM »


    That could help. And all you have to do is assign him to a character period, you can just change the characteristics (attributes) to the desired.light character or somewhere inbetween them.
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    « Reply #26 on: May 23, 2012, 06:21:02 PM »


    However, it seems that animating GW could work!

    Until we get anywhere near having these animated, though, I'm going to try to spend time making more movesets for existing models. Does anyone know any that they think a moveset would be cool for? Being a Paper Mario fan, I have some ideas for Lord Crump and Shadow Queen, both of which have models.
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    Element
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    « Reply #27 on: May 23, 2012, 10:37:36 PM »


    I don't remember them...doopliss. Not any good ones at least. How about paper louie-G?
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    « Reply #28 on: May 25, 2012, 05:00:36 PM »


    Added another moveset to the OP: The Mach Pokemon Garchomp!
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    Element
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    « Reply #29 on: May 25, 2012, 09:50:38 PM »


    Machop is a good pokemon btw. Random talk. I'll check it out in a whie....maybe tomorrow. I'm sleepy.
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