|
|
« Reply #390 on: October 30, 2012, 09:59:54 PM » |
|
epic Thanks bro I thought it resembled the Darksiders equivalent pretty accurately, right?
|
|
« Last Edit: October 31, 2012, 04:51:36 AM by KingJigglypuff »
|
Logged
|
|
|
|
|
|
|
« Reply #391 on: November 02, 2012, 02:34:57 PM » |
|
Wow...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #392 on: November 03, 2012, 05:38:58 AM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #393 on: November 03, 2012, 05:46:04 AM » |
|
model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #394 on: November 03, 2012, 05:50:16 AM » |
|
model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo. I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #395 on: November 03, 2012, 06:04:59 AM » |
|
I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).
we can add model changers in bb now as much as we want xD i did that for kagemaru zoroark on wolf and added two if you need help adding them i could do it but i must use the bbx psa so you wont be able to use psa after i add them
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #396 on: November 05, 2012, 12:59:08 AM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #397 on: November 05, 2012, 04:49:05 AM » |
|
omg dat rig OO.oo is it the original rig, or u made it? cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #398 on: November 05, 2012, 08:54:18 AM » |
|
omg dat rig OO.oo is it the original rig, or u made it? cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though
I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Moar work.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #399 on: November 05, 2012, 09:02:01 AM » |
|
Wow...Just wow...I don't have any word for descrypt what i'm feeling.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #400 on: November 05, 2012, 09:03:15 AM » |
|
You never fail to impress me. It looks like the animation was taken straight from the game.
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #401 on: November 05, 2012, 10:12:35 AM » |
|
I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Moar work. Your animation skills. Are [censored]ing amazing.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #402 on: November 05, 2012, 10:20:19 AM » |
|
I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo). Moar work.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #403 on: November 05, 2012, 11:06:54 AM » |
|
possible he has animating before joining this site? like in 3ds max maybe he also using the Animetion exporter that is inc. in brawlbox since you can make animetions more smooth easyer in 3ds max then brawlbox cuz of there is alot of tools for that
|
|
|
Logged
|
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
|
|
|
|
|
|
« Reply #404 on: November 05, 2012, 11:22:51 AM » |
|
Thanks guys! I've been animating since April this year. Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame. Edit: maybe he also using the Animetion exporter that is inc. in brawlbox
How would that even work when bones are different from the original games and SSBB?
|
|
« Last Edit: November 05, 2012, 11:32:57 AM by Malfioz »
|
Logged
|
|
|
|
|
|