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Author Topic: Banjo kazooie Engine Room  (Read 20708 times)
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Unkown Kokiri
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    « on: July 22, 2012, 02:05:02 PM »


    Kokori Forest


    http://www.youtube.com/embed/q4QbX9TOY3E

    Download here
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28478
    « Last Edit: January 24, 2016, 11:42:58 AM by Unkown Kokiri » Logged

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    Evilstriker
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    « Reply #1 on: July 29, 2012, 03:53:08 PM »


    You should add some Platforms and do something against the blue sides then it would be perfect
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    Unkown Kokiri
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    « Reply #2 on: July 29, 2012, 06:20:18 PM »


    like adding the colision stuff to the sides
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    Unkown Kokiri
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    « Reply #3 on: August 12, 2012, 04:59:14 PM »


    hey there guys i made my first 3d stage and with a great big help from legacy wolf for helping me figure out how to make stages

    any ideas what this is Smiley
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    Chaos_Knight
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    « Reply #4 on: August 12, 2012, 05:07:00 PM »


    Kokiri Forest. Everybody knows that. XD Looking forward to it Cheesy
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    Unkown Kokiri
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    « Reply #5 on: August 12, 2012, 05:16:20 PM »


    Smiley yeah still a few problem in it but i will get it fixed Smiley
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    Unkown Kokiri
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    « Reply #6 on: August 28, 2012, 09:57:55 PM »


    it finally posted download it now >Smiley
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    GanonZack
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    « Reply #7 on: August 29, 2012, 07:09:32 AM »


    I'm going to add this to my roster as soon as I get home from school!.
    It would be cool if you post future ideas for your next stages or something like that.
    And, maybe you can make some other positions of the stage playables, like m2k do for his stages.
    « Last Edit: August 29, 2012, 07:36:53 AM by GanonZack » Logged


    Unkown Kokiri
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    « Reply #8 on: August 29, 2012, 10:36:37 PM »



    well i cant animate bone or make them sadly:( if someone can animate bongo bonjo i will give you the model and do what you need to do to make him work Smiley but that my current stage preview
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    SwingSet
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    « Reply #9 on: August 31, 2012, 03:04:27 PM »


    Great job with kokiri forest!
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    Unkown Kokiri
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    « Reply #10 on: February 06, 2013, 01:40:31 AM »


    bongo bongo is up and running
    Bongo Bongo Boss Room


    download here
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30919
    « Last Edit: February 06, 2013, 01:41:46 AM by davey » Logged

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    « Reply #11 on: February 11, 2013, 06:42:41 PM »


    yoshi stories heartbeat cavern (brawl mod)

    download here
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30991
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    Unkown Kokiri
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    « Reply #12 on: February 27, 2013, 12:09:06 AM »


    my newest and by far my favorite level yet
    Clanker Cavern from banjo kazooie
    Clanker Cavern -Brawl hack-

    it is a beta not a 100% im trying to fix a ton of thing with it
    « Last Edit: February 27, 2013, 06:19:41 AM by davey » Logged

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    Mewtwo2000
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    « Reply #13 on: February 27, 2013, 05:56:33 AM »


    Davey, before trying epic places like Banjo-Kazooie or Ocarina of Time places, you should learn a little more about stage basics. Your characters are still spawning in the air, and that's something you really need to fix. Your stages also lack animations, shadows, colors...

    It's okay that you try to make your stages, but I recommend you to try to improve. In my opinion, making a stage isn't just importing a model and building the collisions to walk on it. It's way more complex, you need some lighting for characters and for the stage itself, sometimes even fogs. If you find an issue like that water, look for an answer, try to change something, don't leave it as is.

    Just saying, because if I just imported models and edited collisions, I would release one stage per day. I have nothing against you or your stages, it's just a recommendation. Know that sometimes, after I've told things like these to others, they've improved amazingly their staging skills.


    Here would go a post davey deleted O.o

    There are lots of tutorials out there O.o

    Anyway, a few tips:

    - Characters spawn at the collision height. If the floor is at 0, characters spawn on 0, not above.
    - You don't need bones to get simple animations. You can separate parts of a stage in different models and import them as separate models, that can move with different animations. Each different model will use its own bone. You can even add bones in brawlbox that control parts of the stage, while the main stage is controlled by the main bone, for example.
    - Stages like those won't look nice unless you use vertex colors. That's something to edit in 3dsmax, N64 games use them alot and change alot the looks of the models. The modelresource models won't have those, that's something to make manually, and what takes most of the time.
    - You can change the properties of the materials in the materials part of a model in brawlbox, if that water isn't looking well, maybe importing another material and texture can make it.

    I'm not getting connected very often lately, so I don't know if you've asked your questions in a public way. The best way to ask is just PMing others anyway. Also, tutorials are still all over the place, you can learn a lot from there. I've never used a tutorial, I've always learnt stuff by myself, but I've read some of the existing ones and they should be enough for you to improve.
    « Last Edit: February 27, 2013, 06:32:30 AM by Mewtwo2000 » Logged

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    Unkown Kokiri
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    « Reply #14 on: February 27, 2013, 06:27:28 AM »


    i have been trying :/ this is a proof
    darker bongo bongo room
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