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Question: A better counter for Ike ?  (Voting closed: November 09, 2012, 10:17:22 AM)
I agree. Make it better ! - 7 (63.6%)
It's useless, don't waste your time. - 3 (27.3%)
I don't know... - 1 (9.1%)
Total Voters: 11

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Author Topic: My next (small) PSA : Super counter  (Read 3206 times)
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Chaoszard
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    « on: October 25, 2012, 11:17:22 AM »


    I'm sure i'm not the only one who noticed in videos of tournaments, friendly matches... that Ike's and Marth's counters were rarely, even never used.
    It's comprehensive as if it fails, it makes the character vulnerable for a non negligible time. And it's not really the best way to get a KO.
    So i decided to do something about this. For Ike first.
    I also want to know if you think it's a good idea.
    That's why there is a poll.
    Go on, vote ! You have 15 days to do so.
    And now, as it's 100% done, here are some previews :

    LEVEL 1
    Normal slash
    Default knockback
    LEVEL 2
    Fire slash
    Better knockback
    LEVEL 3
    Fire slash + explosion
    Better knockback than level 2
    More details :
    When a counter is successfully done, it earns 2 points.
    When a counter fails because you take a hit BEFORE counter gets active, it does not lose or earn points.
    When a counter fails because animation ends or you take a hit AFTER counter is disabled, it loses 1 point.
    Level 2 is reached when points are between 2 and 5 (both included).
    Level 3 is reached when points are equal to 6 and higher.
    The smallest point value is 0. It can not be lower.
    The highest point value is 10. It can not be higher.
    « Last Edit: October 28, 2012, 05:50:12 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    SSJ Is Clueless!
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    « Reply #1 on: October 25, 2012, 11:38:53 AM »


    he does need a new counter

    agreed with this

    vote:yes
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    SSJ - The guy that can, but won't.

    Chaoszard
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    « Reply #2 on: October 25, 2012, 01:16:24 PM »


    Thanks for your support.

    There are already some news. I tested it. It worked almost perfectly.
    2 issues : Damages given can be changed in PSA but they don't change in game. It's always 10 and can be more but it depends on damages of countered attack. So i'm going to work on knockback instead of damages.
    The other one (this 10% last thing remaining) is, for an unknown reason, that it makes the game freeze when leaving training mode.
    « Last Edit: October 25, 2012, 01:18:24 PM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    SSJ Is Clueless!
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    « Reply #3 on: October 25, 2012, 04:48:12 PM »


    wierd but ok

    hope u can fix it

    btw when your done can u make a version of it for ssb overdrive moveset, if not i understand
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    SSJ - The guy that can, but won't.

    Chaoszard
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    « Reply #4 on: October 26, 2012, 05:33:05 AM »


    Good news again, now it's 100% complete and there is a preview of it. I can't confirm if it's 100% safe but i played 2 times in special brawl and went also into training mode. No freeze. I'll keep playing brawl with it to see if there is any issue.

    SSJ i don't know what's this "ssb overdrive moveset" but when i'll release my Super Counter feel free to download it and copy/paste lines of codes into your .pac file, i won't see any inconvenience as long as you credit me if you release something into the vault that contains my Super counter.
    Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #5 on: October 26, 2012, 06:38:26 AM »


    that looks sweet

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21305

    over drive, pretty darn fun movesets, i haventhem on all the characters that dont have custom psa's

    if i tried to do what u said i would surly fail hard, but u dont have to
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    SSJ - The guy that can, but won't.

    Chaoszard
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    « Reply #6 on: October 26, 2012, 01:56:13 PM »


    I'm sure you can make it. There is nothing hard. It's just copying/pasting some lines of code from a file to another one. If you really can't... just let me know, of course when my Super Counter will be released.

    As it's complete, i may won't wait for the poll to end before releasing it. Anyway i'm working on it to make it balanced.
    I played 3 times in special brawl today with smash ball activated. Everything was normal. No freeze, no glitch. I think it's safe.
    Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #7 on: October 30, 2012, 09:37:00 AM »


    sweet

    may not test it out any time soon, dont play brawl much any more, but i do every once in a while
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    SSJ - The guy that can, but won't.

    Chaoszard
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    Everyone have a dark side.

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    « Reply #8 on: October 30, 2012, 10:00:20 AM »


    I don't really play that much too, alone, but at least 1 day a week a friend come at home especially to play brawl.
    You can forget this thread as each new project will be into my main thread, to avoid making one each time i make a new project.
    I'd better lock it as i want to see it die.  Evil
    Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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