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Question: Hi to whom still comes to my Thread.  I Still Brawl Mod but I do NOT post here anymore. BUT to those who are still interested in my work I'm currently revamping Zero.  Who would you guys like to see next? Tag me in a post on Twitter. Im not hard to find.
Revamp Scorpion - 4 (44.4%)
ProtoMan - 1 (11.1%)
Crash Bandicoot - 1 (11.1%)
Something Totally New.  ( Tweet Me ) - 1 (11.1%)
Revamp Goten and Trunks over Ice Climbers - 2 (22.2%)
Total Voters: 9

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Author Topic: Cali Kingz Projects  (Read 591643 times)
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CaliKingz01
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    « Reply #600 on: March 30, 2014, 09:54:42 PM »


    well i already made the sounds for link but you can go right ahead and do that if you have the correct effects
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    « Reply #601 on: March 30, 2014, 10:42:51 PM »


    well i already made the sounds for link but you can go right ahead and do that if you have the correct effects

    May I have the .wav files?

    And what do you mean by "effects"?
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    « Reply #602 on: March 30, 2014, 11:46:49 PM »


    Let me make a Soundpack for Scorpion using the SFX of one of the bosses.

    So BrawlEx users can have him without having to hear Link's sounds.

    The hard part will be the SFX ID changing though.
    lol
    that is actually the easy thing

    kyouma made 1 sfx for two characters possible
    it requires linking the sounds by psa
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    « Reply #603 on: March 31, 2014, 08:28:19 AM »


    lol
    that is actually the easy thing

    kyouma made 1 sfx for two characters possible
    it requires linking the sounds by psa

    That's easy... But you mustn't be lazy.
    Like me...
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    « Reply #604 on: March 31, 2014, 10:10:11 AM »


    lol
    that is actually the easy thing

    kyouma made 1 sfx for two characters possible
    it requires linking the sounds by psa


    The GREAT problem is that PSA doesn't allow me to change some SFX IDs such as KO's and Final Smash.
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    CaliKingz01
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    « Reply #605 on: March 31, 2014, 10:27:03 AM »


    Some beta animations for scorpion



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    Nebulon
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    « Reply #606 on: March 31, 2014, 11:04:04 AM »


    If you are, then how are you goin to do the uppercut? Down A would feel like MK but up A would feel like Brawl. Unless you make him dig deep for the upper cut so that it hits low and then high... Then that might work as a Down A move. Just an idea.
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    « Reply #607 on: March 31, 2014, 11:13:20 AM »


    Some beta animations for scorpion



    Nice anims. My fav is the 3rd one. Cool one.
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    « Reply #608 on: March 31, 2014, 11:29:42 AM »


    Some beta animations for scorpion





    nice animations,i assume he's still gonna be over link,but what about making him over marth like you did with zero over peach and link?
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    CaliKingz01
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    « Reply #609 on: March 31, 2014, 11:31:45 AM »


    If you are, then how are you goin to do the uppercut? Down A would feel like MK but up A would feel like Brawl. Unless you make him dig deep for the upper cut so that it hits low and then high... Then that might work as a Down A move. Just an idea.
    I've already did the animation for the uppercut. its the down tilt. feels more MK. I'm going for a combination of MK and brawl. I will have Video previews soon to show off some of his moves.
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    « Reply #610 on: March 31, 2014, 11:37:14 AM »


    You should take out some frames in the first animation when he's swinging so it can come out faster.

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    « Reply #611 on: March 31, 2014, 02:38:54 PM »


    I've already did the animation for the uppercut. its the down tilt. feels more MK. I'm going for a combination of MK and brawl. I will have Video previews soon to show off some of his moves.

    thats true
    an alternative would be to make it powerful thus making it the smash for him
    the longer u hold the smash, the more powerful the uppercut is

    also small request
    can we hear "Toasty" somewhere in the sfx
    maybe when he is about to make the final smash

    <a href="http://youtu.be/FDWBKrf3rKk" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/FDWBKrf3rKk</a>
    « Last Edit: March 31, 2014, 02:42:48 PM by Don Jon BravoEX » Logged


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    « Reply #612 on: March 31, 2014, 05:34:18 PM »


    can we hear "Toasty" somewhere in the sfx
    http://youtu.be/FDWBKrf3rKk


    Oh heck no XD I hope it at least wouldn't sound like that, then again it depends whether this is supposed to be a serious moveset or not.

    Edit: Actually whatev', I could just mute it personally if I didn't want that lol.
    « Last Edit: March 31, 2014, 05:38:19 PM by SpoonTheMan » Logged

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    « Reply #613 on: March 31, 2014, 05:48:48 PM »


    Some beta animations for scorpion





    And those animations are for which move?
    AAA combo or Side A combo?

    It'll look good for a Side A combo.
    If he's going to go over Marth, then it can go for a Side B attack combo.

    Post Merge: March 31, 2014, 07:26:00 PM
    Hey, I plan to do a SFX pack of Scorpion over Porky's SFX.

    You should give me some other sounds like the ones when he takes out his swords in MK9 or Injustice to attack.

    I won't do the SFX until you release Scorpion though.
    « Last Edit: March 31, 2014, 07:26:00 PM by HaloFanODST » Logged

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    « Reply #614 on: April 02, 2014, 06:14:11 AM »


    I saw your vid on slick, so here are some options:

    1: you should release slick, but if people arnt to happy with the sonic model, you should try making recolors of his human costume( give them the choice of 2 models)

    2: port slick over sonic and put someone else ovee olimar

    3: drop slick and ressume other projects

    I extremely recomend option 1: mainly cause there arnt many good characters over olimar without codes or module, plus slick is a unique character, and basicly the only one that i have for olimar without codes or nodule, so i think you should release it with 2 different models
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